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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="bloodtide" data-source="post: 8959023" data-attributes="member: 6684958"><p>Note though this is not "third" option: that third option is the DM and players all agreeing on the emergent(secret railroad). It's not true "emergence" as the DM and players all have agendas that they will use to shape and change the game. The Dm can just alter game reality at will to fit their agenda. The players will amazingly have thier character do or not do things based on the agendas. And should there be a dice roll that is not liked, it will just be changed. That is all secret railroading.</p><p></p><p></p><p>If every encounter is meaningful, and none are anything esle, then this goes back to Player Characters can die any time any round any way. And people say they don't want that....</p><p></p><p></p><p>Yes, again Character Death and Quest Failure are separate and different. Except that Character Death also means you failed the quest too.</p><p></p><p></p><p></p><p></p><p>Randomness is the whole point of dice, and the whole combat system. If your going to rule no player character death for an encounter, why even use the combat rules? By your own set play style nothing will happen? Is it really that much fun to just sit back an win combat after combat, after you made it impossible for your character to loose?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8959023, member: 6684958"] Note though this is not "third" option: that third option is the DM and players all agreeing on the emergent(secret railroad). It's not true "emergence" as the DM and players all have agendas that they will use to shape and change the game. The Dm can just alter game reality at will to fit their agenda. The players will amazingly have thier character do or not do things based on the agendas. And should there be a dice roll that is not liked, it will just be changed. That is all secret railroading. If every encounter is meaningful, and none are anything esle, then this goes back to Player Characters can die any time any round any way. And people say they don't want that.... Yes, again Character Death and Quest Failure are separate and different. Except that Character Death also means you failed the quest too. Randomness is the whole point of dice, and the whole combat system. If your going to rule no player character death for an encounter, why even use the combat rules? By your own set play style nothing will happen? Is it really that much fun to just sit back an win combat after combat, after you made it impossible for your character to loose? [/QUOTE]
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