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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The Shadow" data-source="post: 8959068" data-attributes="member: 16760"><p>Absolutely no question on the bias! Certain individuals there get downright insulting on the topic even from my point of view! I wish they'd realize how off-putting that is.</p><p></p><p>That said, there have been some valuable insights arrived at over there.</p><p></p><p>You clearly aren't understanding anything people are saying to you on this topic. Or else you are using a definition of "railroad" very different from any way I've ever seen it used before.</p><p></p><p>Just for starters, why are you assuming that the GM can "alter game reality at will" in our games? In a lot of story games (though not all), the fiction is the shared responsibility of everyone at the table.</p><p></p><p>Why are you assuming die rolls will be changed? My group never changes die rolls in our games, ever.</p><p></p><p>Of course everyone has their own agendas! That's hardly even worth saying. In story games, we try to be honest about what our agendas are and seek them above-board, through game mechanics. Almost like it's a "roleplaying game" or something.</p><p></p><p>Maybe you should stop telling us how our games must be and start listening to what we say about them? Maybe we have more insight about our own games than you do?</p><p></p><p>Once again, this is based on the pure assumption that only character death is meaningful. I reject this assumption.</p><p></p><p>Death is not the only way to lose a combat. I should think this is sufficiently obvious... Someone can be beaten without dying.</p><p></p><p>Basically, [USER=6684958]@bloodtide[/USER], what it comes down to is that you think we're playing the same kind of game you are, but badly. What we're telling you is that we're playing a <em>different kind of game</em> entirely.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8959068, member: 16760"] Absolutely no question on the bias! Certain individuals there get downright insulting on the topic even from my point of view! I wish they'd realize how off-putting that is. That said, there have been some valuable insights arrived at over there. You clearly aren't understanding anything people are saying to you on this topic. Or else you are using a definition of "railroad" very different from any way I've ever seen it used before. Just for starters, why are you assuming that the GM can "alter game reality at will" in our games? In a lot of story games (though not all), the fiction is the shared responsibility of everyone at the table. Why are you assuming die rolls will be changed? My group never changes die rolls in our games, ever. Of course everyone has their own agendas! That's hardly even worth saying. In story games, we try to be honest about what our agendas are and seek them above-board, through game mechanics. Almost like it's a "roleplaying game" or something. Maybe you should stop telling us how our games must be and start listening to what we say about them? Maybe we have more insight about our own games than you do? Once again, this is based on the pure assumption that only character death is meaningful. I reject this assumption. Death is not the only way to lose a combat. I should think this is sufficiently obvious... Someone can be beaten without dying. Basically, [USER=6684958]@bloodtide[/USER], what it comes down to is that you think we're playing the same kind of game you are, but badly. What we're telling you is that we're playing a [I]different kind of game[/I] entirely. [/QUOTE]
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