Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="bloodtide" data-source="post: 8959194" data-attributes="member: 6684958"><p>I guess this is the "factory default" question? I can say a car is "factory default" only if you never ever change anything on the car. But I'm not sure where your examples is going?</p><p></p><p>I feel like your out on some way far out tangent. I don't care at all about what other people think of anything. </p><p></p><p>But I guess your doing a version of my Bicycle Example, that I use when people tell me "D&D is broken" or "monks are weak" or "whatever is whatever because of the game rules". My response is my Bicycle Example. That is how you choose to use the rules effects the game. You get a Bicycle, carry it over to a trail full of deep thick mud. You set the bike down, get on it and sink and get stuck in the mud: then say "the Bicycle is Broken". It's not the bike, it's how you are using it. </p><p></p><p>But what are you getting at?</p><p></p><p></p><p>I for one would LOVE to have this so called Middle point. If someone could give it to me.</p><p></p><p>As you can see I run an extremely Hard Fun Old School Unfair Unbalanced game. It drives lots of players away. And drives drama up to 11, for he makesexample Jill is one of my regular players: her husband hates the way I run the game and refuses to game with us. So he makes weekly drama as he follows his wife around to rant, complain and be toxic(until the game starts and I can toss him out).</p><p></p><p>I love the True Randomness of Anything can happen. I even hold it up as an alternative to all other fiction. </p><p></p><p>I also find Character Death any time makes players care more about their character AND has them pay attention during the game at all times.</p><p></p><p>But, where is the middle ground?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8959194, member: 6684958"] I guess this is the "factory default" question? I can say a car is "factory default" only if you never ever change anything on the car. But I'm not sure where your examples is going? I feel like your out on some way far out tangent. I don't care at all about what other people think of anything. But I guess your doing a version of my Bicycle Example, that I use when people tell me "D&D is broken" or "monks are weak" or "whatever is whatever because of the game rules". My response is my Bicycle Example. That is how you choose to use the rules effects the game. You get a Bicycle, carry it over to a trail full of deep thick mud. You set the bike down, get on it and sink and get stuck in the mud: then say "the Bicycle is Broken". It's not the bike, it's how you are using it. But what are you getting at? I for one would LOVE to have this so called Middle point. If someone could give it to me. As you can see I run an extremely Hard Fun Old School Unfair Unbalanced game. It drives lots of players away. And drives drama up to 11, for he makesexample Jill is one of my regular players: her husband hates the way I run the game and refuses to game with us. So he makes weekly drama as he follows his wife around to rant, complain and be toxic(until the game starts and I can toss him out). I love the True Randomness of Anything can happen. I even hold it up as an alternative to all other fiction. I also find Character Death any time makes players care more about their character AND has them pay attention during the game at all times. But, where is the middle ground? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Of Mooks, Plot Armor, and ttRPGs
Top