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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8959338" data-attributes="member: 7026617"><p>Absolutely. As an example you can see some Fate-like elements in games that are otherwise not very much in that zone.</p><p></p><p>(As to the latter, well, there's usually not too much useful discussion that can be had there because some people are so wedded to particular systems that they will keep pounding nails with that wrench no matter what and insist its a fine hammer).</p><p></p><p></p><p></p><p></p><p>Trad gaming is already a term-of-art so it obviously has some use. I mean, you're going to get semantic arguments from people no matter what.</p><p></p><p></p><p></p><p>If you're really, really comfortable with the wrench...</p><p></p><p></p><p></p><p>Absolutely. There are desires in gaming where the pieces of rope don't meet in the middle (and I don't think the people who insist on keeping trying are doing themselves many favors). The hardest thing for people in this hobby to learn sometimes is that people who genuinely have different desires what to get out of a game, and can do so without being in the wrong.</p><p></p><p>(Of course about one time in three when you make that argument, you'll get "But that's not an RPG" or, at best, the slightly more accurate and charitable "That's not an RPG to me.")</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8959338, member: 7026617"] Absolutely. As an example you can see some Fate-like elements in games that are otherwise not very much in that zone. (As to the latter, well, there's usually not too much useful discussion that can be had there because some people are so wedded to particular systems that they will keep pounding nails with that wrench no matter what and insist its a fine hammer). Trad gaming is already a term-of-art so it obviously has some use. I mean, you're going to get semantic arguments from people no matter what. If you're really, really comfortable with the wrench... Absolutely. There are desires in gaming where the pieces of rope don't meet in the middle (and I don't think the people who insist on keeping trying are doing themselves many favors). The hardest thing for people in this hobby to learn sometimes is that people who genuinely have different desires what to get out of a game, and can do so without being in the wrong. (Of course about one time in three when you make that argument, you'll get "But that's not an RPG" or, at best, the slightly more accurate and charitable "That's not an RPG to me.") [/QUOTE]
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