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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="bloodtide" data-source="post: 8959375" data-attributes="member: 6684958"><p>Well, if your playing a non combat game...and not a game that says 'non-combat' on page 11......but where the players choose to play a game a set way: as you said they do....then sure you won't have any player character death. But you pick a combat example, so questions:</p><p></p><p>Is there really a game rule that says "your character gets beat up so badly, you can't play the character for three game sessions" or something like that? Kinda sounds worse then character death? Does the player just sit there and do nothing? Does the player just leave the game and say "Well, see you guess in a month when I'm allowed to play again".? Does the player just giggle and make "twin brother Fred Two" character that is exactly like the main character....but is not?</p><p></p><p>The same question would be about being stuck in jail: does the player just not play? </p><p></p><p>Your combat example seems...easy. I guess some of it was hard? But it seems like the player got everything to work out? "Everything works out" so, feels like an auto win. I get the 'fate point' is special, but guess it was just lucky the player(s) had that? Same way, well guess it was lucky the body guard was a 20th level healer? It feels like a lot of set ups to make sure the Player Character never fails.</p><p></p><p></p><p>I am not talking about rules. Most combat games have rules for character death. I'm talking about where everyone...players and DM...all agree "no character death". Now the DM is free the "Linearly Lead" (to not say the R word) and do anything to get to the end of the job/quest/mission/etc. So it's not like the DM will have 25 archers shoot 50 arrows and then say "they all miss..hehe", it's more he will say "oh, there are only four archers and will roll a dozen times and pick the rolls of two and then say "they all missed".....see it "looks" like his is playing the game.</p><p></p><p>Odd, I don't remember typing it? I'm sure I said it was the biggest, best and most traumatic and most dramatic.</p><p></p><p></p><p>Well, my example was a railroad of no character death.</p><p></p><p></p><p>Ok? There are many other lesser bad things that can happen to a PC other then death. Assuming your game both has negative effects and the players/DM have chosen to use them. </p><p></p><p></p><p>I'm really not clear on what "system says" even is.....</p><p></p><p>So I imagine uncertain social interactions?</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8959375, member: 6684958"] Well, if your playing a non combat game...and not a game that says 'non-combat' on page 11......but where the players choose to play a game a set way: as you said they do....then sure you won't have any player character death. But you pick a combat example, so questions: Is there really a game rule that says "your character gets beat up so badly, you can't play the character for three game sessions" or something like that? Kinda sounds worse then character death? Does the player just sit there and do nothing? Does the player just leave the game and say "Well, see you guess in a month when I'm allowed to play again".? Does the player just giggle and make "twin brother Fred Two" character that is exactly like the main character....but is not? The same question would be about being stuck in jail: does the player just not play? Your combat example seems...easy. I guess some of it was hard? But it seems like the player got everything to work out? "Everything works out" so, feels like an auto win. I get the 'fate point' is special, but guess it was just lucky the player(s) had that? Same way, well guess it was lucky the body guard was a 20th level healer? It feels like a lot of set ups to make sure the Player Character never fails. I am not talking about rules. Most combat games have rules for character death. I'm talking about where everyone...players and DM...all agree "no character death". Now the DM is free the "Linearly Lead" (to not say the R word) and do anything to get to the end of the job/quest/mission/etc. So it's not like the DM will have 25 archers shoot 50 arrows and then say "they all miss..hehe", it's more he will say "oh, there are only four archers and will roll a dozen times and pick the rolls of two and then say "they all missed".....see it "looks" like his is playing the game. Odd, I don't remember typing it? I'm sure I said it was the biggest, best and most traumatic and most dramatic. Well, my example was a railroad of no character death. Ok? There are many other lesser bad things that can happen to a PC other then death. Assuming your game both has negative effects and the players/DM have chosen to use them. I'm really not clear on what "system says" even is..... So I imagine uncertain social interactions? [/QUOTE]
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