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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Pedantic" data-source="post: 8959560" data-attributes="member: 6690965"><p>There really isn't an analogous conversation in board game circles to the sort of thing we're doing here, unless maybe you want to get into more omnivorous hobby gamers vs. the people who just get every Zombicide release and are more or less happy to stop there? You have the occasional discussion of what the minimum viable product to constitute a game is, or whether party games belong in the same space as "gamer-y" games or what have you, but I don't think there's as heavy a dividing line running through "what is playing a board game?" The old Ameritrash/Euro divide is mostly dead or irrelevant, and it never really rose to that kind of discourse anyway.</p><p></p><p></p><p>You don't get to tell the people you're insulting not to feel insulted, and it's really not improving your argument that your fallback position is patronizing your audience for their lack of intellectual curiosity. Find a better way to make your point, or preferable, a better point to make. We're not delusional, we know what abstractions are, and we know what we're doing with them.</p><p></p><p>Unless you've got a better tool for achieving the stated goal, "simulate a fictional world players can run around in," than "stop trying to do it, it's impossible," you have nothing to add to that particular conversation, and you're just staking out the inverse polarity version of whatever nonsense [USER=6684958]@bloodtide[/USER] is doing.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8959560, member: 6690965"] There really isn't an analogous conversation in board game circles to the sort of thing we're doing here, unless maybe you want to get into more omnivorous hobby gamers vs. the people who just get every Zombicide release and are more or less happy to stop there? You have the occasional discussion of what the minimum viable product to constitute a game is, or whether party games belong in the same space as "gamer-y" games or what have you, but I don't think there's as heavy a dividing line running through "what is playing a board game?" The old Ameritrash/Euro divide is mostly dead or irrelevant, and it never really rose to that kind of discourse anyway. You don't get to tell the people you're insulting not to feel insulted, and it's really not improving your argument that your fallback position is patronizing your audience for their lack of intellectual curiosity. Find a better way to make your point, or preferable, a better point to make. We're not delusional, we know what abstractions are, and we know what we're doing with them. Unless you've got a better tool for achieving the stated goal, "simulate a fictional world players can run around in," than "stop trying to do it, it's impossible," you have nothing to add to that particular conversation, and you're just staking out the inverse polarity version of whatever nonsense [USER=6684958]@bloodtide[/USER] is doing. [/QUOTE]
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