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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The Shadow" data-source="post: 8959561" data-attributes="member: 16760"><p>Speaking as a guy who has done a fair bit of scientific modeling, it's definitely true that no model can ever capture reality. With cleverness, hard work, and luck, though, you can model a particular aspect of reality in a way <em>good enough</em> for the purposes you need it for.</p><p></p><p>In much the same way that an RPG character isn't an actual person, of course RPG worlds aren't anything like as overwhelmingly detailed as the actual world. But obviously we can manage to get by for the purposes we want the game worlds for!</p><p></p><p>No doubt we can do better. If there's one thing I know about models, it's that they can always be improved. And the best improvements aren't incremental, they come at you from left field and make things drastically better. If you're lucky, you get one or two of those in a lifetime. Likewise, there have been some genuine improvements in RPG design over the decades - in sim games like any other. I personally would say that 5e's dis/advantage system is a genuinely elegant improvement, whatever else one might say about 5e.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8959561, member: 16760"] Speaking as a guy who has done a fair bit of scientific modeling, it's definitely true that no model can ever capture reality. With cleverness, hard work, and luck, though, you can model a particular aspect of reality in a way [I]good enough[/I] for the purposes you need it for. In much the same way that an RPG character isn't an actual person, of course RPG worlds aren't anything like as overwhelmingly detailed as the actual world. But obviously we can manage to get by for the purposes we want the game worlds for! No doubt we can do better. If there's one thing I know about models, it's that they can always be improved. And the best improvements aren't incremental, they come at you from left field and make things drastically better. If you're lucky, you get one or two of those in a lifetime. Likewise, there have been some genuine improvements in RPG design over the decades - in sim games like any other. I personally would say that 5e's dis/advantage system is a genuinely elegant improvement, whatever else one might say about 5e. [/QUOTE]
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