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<blockquote data-quote="hawkeyefan" data-source="post: 8959691" data-attributes="member: 6785785"><p>It's not that railroad is a loaded term. It's that it's the wrong term. So is linear directed set story. None of those are true. </p><p></p><p>You're arguing against your own error. </p><p></p><p></p><p></p><p>That's why I explained the relevant bit, which you snipped out of your reply. Here it is again.</p><p></p><p></p><p>What do you think about this kind of element in a game? When a serious consequence is going to be applied to a character, the player is given an option: character death, or significant change. Would you say this leads to less consequence or more? Why? </p><p></p><p></p><p></p><p>Well now you can proceed with the knowledge of what people mean when they say "system says". There are many games and gamers who don't consider the GM to be the final say about the game in all ways. There are those of us who view the rules as not optional, but rather something to be followed as much as possible. </p><p></p><p></p><p></p><p>Considering your past comments about how you railroad your players all the time to get the plot you want, because your players are not interested enough in anything other than their PC living and so they just want to get to the next fight... in other words the lack of any consequence other than PC death means that anything else is pointless to their interest... I thought you'd benefit from an explanation of how that stuff actually can matter to others. </p><p></p><p>Perhaps there's a reason your players are disinterested in anything other than fighting and so you have to railroad them from one encounter to the next. Perhaps that reason is the way you run the game. </p><p></p><p>Perhaps not. Maybe you have nothing to gain from this discussion at all. That's fine. But at the very least, you should at least realize that not everyone runs a game the same way you do. Stop assuming we all are doing what you are doing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8959691, member: 6785785"] It's not that railroad is a loaded term. It's that it's the wrong term. So is linear directed set story. None of those are true. You're arguing against your own error. That's why I explained the relevant bit, which you snipped out of your reply. Here it is again. What do you think about this kind of element in a game? When a serious consequence is going to be applied to a character, the player is given an option: character death, or significant change. Would you say this leads to less consequence or more? Why? Well now you can proceed with the knowledge of what people mean when they say "system says". There are many games and gamers who don't consider the GM to be the final say about the game in all ways. There are those of us who view the rules as not optional, but rather something to be followed as much as possible. Considering your past comments about how you railroad your players all the time to get the plot you want, because your players are not interested enough in anything other than their PC living and so they just want to get to the next fight... in other words the lack of any consequence other than PC death means that anything else is pointless to their interest... I thought you'd benefit from an explanation of how that stuff actually can matter to others. Perhaps there's a reason your players are disinterested in anything other than fighting and so you have to railroad them from one encounter to the next. Perhaps that reason is the way you run the game. Perhaps not. Maybe you have nothing to gain from this discussion at all. That's fine. But at the very least, you should at least realize that not everyone runs a game the same way you do. Stop assuming we all are doing what you are doing. [/QUOTE]
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