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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Umbran" data-source="post: 8959755" data-attributes="member: 177"><p>So, being told about a whole new way to look at something is not at all much like having the <em>epiphany</em> of looking at a thing in a whole new way. It sounds like you had the latter, which is great! But simple assertions of this whole new way don't generally give others the same epiphany.</p><p></p><p>If someone identifies as a gamer of type X, suggesting they look at X a whole new way is asking them to <em>question their identity</em>. That's a thing people usually resist. They usually won't question who they are unless they have a more driving need than, "someone on the internet said I should." </p><p></p><p>This extends far beyond gaming, by the way - it applies any time you address things people take as part of their identity, and that's part of why we have no-politics and no-religion rules here.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8959755, member: 177"] So, being told about a whole new way to look at something is not at all much like having the [I]epiphany[/I] of looking at a thing in a whole new way. It sounds like you had the latter, which is great! But simple assertions of this whole new way don't generally give others the same epiphany. If someone identifies as a gamer of type X, suggesting they look at X a whole new way is asking them to [I]question their identity[/I]. That's a thing people usually resist. They usually won't question who they are unless they have a more driving need than, "someone on the internet said I should." This extends far beyond gaming, by the way - it applies any time you address things people take as part of their identity, and that's part of why we have no-politics and no-religion rules here. [/QUOTE]
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