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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Pedantic" data-source="post: 8959835" data-attributes="member: 6690965"><p>Fantasy Craft is another good example of this, where enemies come in "Standard" and "Special." They are built identically using FC's fairly involved NPC design tools, and differ only in how HP is calculated, and how many individuals are deployed. Standard enemies (barring some traits that affect XP build totals when designing them) always come in "mobs" of the same size as the PC's party (including pets, allies and so on, 1/turn the PC's party can bring to bear) and don't have HP totals. Instead they make a saving throw vs. 10+1/2 total accumulated damage each time they're hit to stay alive and go down immediately to crits and specific standard killing PC abilities that come on line at higher levels.</p><p></p><p>Anyway, that's all to say that mooks take somewhere between 2-0.5 PC actions to dispose of depending on the level range, but are as damaging as an equivalent special foe.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 8959835, member: 6690965"] Fantasy Craft is another good example of this, where enemies come in "Standard" and "Special." They are built identically using FC's fairly involved NPC design tools, and differ only in how HP is calculated, and how many individuals are deployed. Standard enemies (barring some traits that affect XP build totals when designing them) always come in "mobs" of the same size as the PC's party (including pets, allies and so on, 1/turn the PC's party can bring to bear) and don't have HP totals. Instead they make a saving throw vs. 10+1/2 total accumulated damage each time they're hit to stay alive and go down immediately to crits and specific standard killing PC abilities that come on line at higher levels. Anyway, that's all to say that mooks take somewhere between 2-0.5 PC actions to dispose of depending on the level range, but are as damaging as an equivalent special foe. [/QUOTE]
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