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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="bloodtide" data-source="post: 8960353" data-attributes="member: 6684958"><p>I'd disagree. This sinks new players in my game quite often. Why is the frost giant the real foe? Because it is the biggest foe? The strongest foe? The most powerful foe? Why are the goblins mooks? Because they are small? Because they are weak?</p><p></p><p>Why would a player "think" that goblins would always be weak? Why does the player cherry pick races? Humans and elves could be weak or powerful, but goblins must always be weak? Why?</p><p></p><p>This is just not true. Sure a DM could willing give up all there power to the group of players: but that is their choice. In no way is this the way all games must be.</p><p></p><p>It's much more common to have all the authority of the game in the DMs hands. The players can have a voice, but no vote. As a DM my game has a three second reaction rule. If a player does not like that rule, they don't have to play in my game. I will never change my rule. Even if all the players got together and voted all characters get bonus hit points, I'm never going to add that to my game. Even if the players demanded it, I would simply not run the game.</p><p></p><p></p><p>Again not true. For most groups the DM also has to take actions outside the game to control things. When you get nearly any group of people together, one person HAS to be the responsible adult.</p><p></p><p>Just take the simple: Everyone agrees to come over and start the game at 6pm. Only one player shows up at six. Over the next two hours the other players show up with lame reasons. Now, sure the DM could just say "way cool" and happily start the game at 9pm. Many other DMs would just cancel the game, and add "anyone late next time is kicked out of the game". It's simple: someone must be the adult.</p><p></p><p>Same way Player 1 is a jerk, so they pick on and bully Player 2..the other players just laugh. Again it's 100% up to the DM to say and do something.</p><p></p><p></p><p>I've gamed with a couple thousand people.</p></blockquote><p></p>
[QUOTE="bloodtide, post: 8960353, member: 6684958"] I'd disagree. This sinks new players in my game quite often. Why is the frost giant the real foe? Because it is the biggest foe? The strongest foe? The most powerful foe? Why are the goblins mooks? Because they are small? Because they are weak? Why would a player "think" that goblins would always be weak? Why does the player cherry pick races? Humans and elves could be weak or powerful, but goblins must always be weak? Why? This is just not true. Sure a DM could willing give up all there power to the group of players: but that is their choice. In no way is this the way all games must be. It's much more common to have all the authority of the game in the DMs hands. The players can have a voice, but no vote. As a DM my game has a three second reaction rule. If a player does not like that rule, they don't have to play in my game. I will never change my rule. Even if all the players got together and voted all characters get bonus hit points, I'm never going to add that to my game. Even if the players demanded it, I would simply not run the game. Again not true. For most groups the DM also has to take actions outside the game to control things. When you get nearly any group of people together, one person HAS to be the responsible adult. Just take the simple: Everyone agrees to come over and start the game at 6pm. Only one player shows up at six. Over the next two hours the other players show up with lame reasons. Now, sure the DM could just say "way cool" and happily start the game at 9pm. Many other DMs would just cancel the game, and add "anyone late next time is kicked out of the game". It's simple: someone must be the adult. Same way Player 1 is a jerk, so they pick on and bully Player 2..the other players just laugh. Again it's 100% up to the DM to say and do something. I've gamed with a couple thousand people. [/QUOTE]
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