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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8960697" data-attributes="member: 82106"><p>Sure, kids are sometimes like this. They're excited by the idea of getting the rewards and want the status of playing high level PCs with all the iconic loot. They either quickly become bored of D&D and go on to other things that ACTUALLY impress girls, or it dawns on them that they're missing something in their play, that Monty Haul is not all its cracked up to be. So, you will see this, if you play with teens who have a little bit of experience with D&D, but not a ton. Even then, MOST of them are perfectly willing to play a bit more sophisticated game when the proper tone is set, there are a few more experienced players around to model behavior on, etc.</p><p></p><p>I mean, I started GMing when I was 13, I'm pretty sure I could write a 100 page treatise on the subject. I'd also note that it is actually LARGELY a D&D thing. Lets say you switch to Traveller. There isn't the same sort of iconic status gear, leveling isn't a thing, etc. Obviously kids are kids, but they're more likely to simply be engaged by the challenges when that stuff is off the table. Also, LITTLE kids, under 12, generally are just so into imagining off-the-wall stuff they aren't really engaged with that status game thing to nearly the same degree. Instead they might do things like want to play really weird characters and such, which I think is very cool.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8960697, member: 82106"] Sure, kids are sometimes like this. They're excited by the idea of getting the rewards and want the status of playing high level PCs with all the iconic loot. They either quickly become bored of D&D and go on to other things that ACTUALLY impress girls, or it dawns on them that they're missing something in their play, that Monty Haul is not all its cracked up to be. So, you will see this, if you play with teens who have a little bit of experience with D&D, but not a ton. Even then, MOST of them are perfectly willing to play a bit more sophisticated game when the proper tone is set, there are a few more experienced players around to model behavior on, etc. I mean, I started GMing when I was 13, I'm pretty sure I could write a 100 page treatise on the subject. I'd also note that it is actually LARGELY a D&D thing. Lets say you switch to Traveller. There isn't the same sort of iconic status gear, leveling isn't a thing, etc. Obviously kids are kids, but they're more likely to simply be engaged by the challenges when that stuff is off the table. Also, LITTLE kids, under 12, generally are just so into imagining off-the-wall stuff they aren't really engaged with that status game thing to nearly the same degree. Instead they might do things like want to play really weird characters and such, which I think is very cool. [/QUOTE]
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