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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8961882" data-attributes="member: 7026617"><p>I think this is a very idiosyncratic definition of "little bits of the world" given the context of an RPG. And I very much do know of games that model at least the part of economics PCs are liable to interact with--Traveler--for example.</p><p>Yes, RPG game systems don't usually model macro elements too much--because, again, PCs don't interact with them in a way that a model would make any more useful. On the occasions they do (when playing people who are going to be interactive with that on a meaningful level, such as when PCs are expected to be in positions of power), they do. That doesn't mean they're focusing on "little bits of the world" unless one has the opinion that anything a PC is going to interact with is only "a little bit", which I think is a kind of useless view when talking about <em>an RPG</em>.</p><p></p><p></p><p></p><p>A game system doesn't have to be doing all the lifting for something to be a simulation. At the point you view that it does, then no decision made on either side of the GM/player divide is compatible with something being a simulation which strikes me as an awfully hot take.</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8961882, member: 7026617"] I think this is a very idiosyncratic definition of "little bits of the world" given the context of an RPG. And I very much do know of games that model at least the part of economics PCs are liable to interact with--Traveler--for example. Yes, RPG game systems don't usually model macro elements too much--because, again, PCs don't interact with them in a way that a model would make any more useful. On the occasions they do (when playing people who are going to be interactive with that on a meaningful level, such as when PCs are expected to be in positions of power), they do. That doesn't mean they're focusing on "little bits of the world" unless one has the opinion that anything a PC is going to interact with is only "a little bit", which I think is a kind of useless view when talking about [I]an RPG[/I]. A game system doesn't have to be doing all the lifting for something to be a simulation. At the point you view that it does, then no decision made on either side of the GM/player divide is compatible with something being a simulation which strikes me as an awfully hot take. [/QUOTE]
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