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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The Shadow" data-source="post: 8961985" data-attributes="member: 16760"><p>Hmm. Maybe? I think we can do better, but darned if I see how just yet.</p><p></p><p>Oh goodness yes. As a (now) dyed-in-the-wool narrative player, I highly value <em>genre</em> emulation. I want the game to actively support the feel of the genre we're in.</p><p></p><p>Simple example: In our first Fate Core game, the swords & sorcery one I mentioned before, we decided to treat money as long-lasting Boosts - that is, as aspects you could invoke once in appropriate situations, but then they go away. (Particularly nice hauls might be worth more than +2.) So you could use that 'Priceless Ruby' for a +4 to impress a noble, but then it's gone.</p><p></p><p>Our GM came up with the further brilliant idea that these resource Boosts would automatically go away at the end of a story arc. So we'd be in a hurry to spend everything before the plot threads tie up. The same way that, say, Fafhrd and the Grey Mouser manage to spend a king's ransom between adventures!</p><p></p><p></p><p>I haven't found a superhero game for Fate that I genuinely like yet. That genre cries out for more granularity than most. Cortex, which I've recently encountered, seems much more suitable.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8961985, member: 16760"] Hmm. Maybe? I think we can do better, but darned if I see how just yet. Oh goodness yes. As a (now) dyed-in-the-wool narrative player, I highly value [I]genre[/I] emulation. I want the game to actively support the feel of the genre we're in. Simple example: In our first Fate Core game, the swords & sorcery one I mentioned before, we decided to treat money as long-lasting Boosts - that is, as aspects you could invoke once in appropriate situations, but then they go away. (Particularly nice hauls might be worth more than +2.) So you could use that 'Priceless Ruby' for a +4 to impress a noble, but then it's gone. Our GM came up with the further brilliant idea that these resource Boosts would automatically go away at the end of a story arc. So we'd be in a hurry to spend everything before the plot threads tie up. The same way that, say, Fafhrd and the Grey Mouser manage to spend a king's ransom between adventures! I haven't found a superhero game for Fate that I genuinely like yet. That genre cries out for more granularity than most. Cortex, which I've recently encountered, seems much more suitable. [/QUOTE]
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