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<blockquote data-quote="The Shadow" data-source="post: 8962120" data-attributes="member: 16760"><p>I forgot to mention that in that game, Sorcery carried the death penalty! That's a pretty important factor. (In the Italian one, it's feared but not illegal.)</p><p></p><p>300 years before the campaign, the Church of the Logos became the official religion of the local continental Empire - a religion based on Reason, Enlightenment, and Virtue. It's a mostly positive cultural force, but 1) there is absolutely no supernatural power behind it whatever, and 2) they despise sorcery and spirits with a passion. (Not without reason. Some of the spirits have cults that are downright <em>nasty.</em>)</p><p></p><p>There's a branch of Logite priests called 'Greycloaks' who learn wizardry to sniff out and take down sorcerers - and boy, are they annoying! Though one of their local leaders actually became something of a friend to Shade - not realizing he was a sorcerer, of course. Good guy - very brave, capable, and decent. Just... <em>single-minded</em> on the topic of magic. (Thankfully, the power of the Demon God of Secrets lends itself rather well to hiding one's magic from detection.)</p><p></p><p>During the campaign, we learned an explosive secret: That the Church of the Logos had been secretly started by the serpentfolk (the unknown ancient menace I mentioned in another post) to suppress sorcery in the Empire and thus weaken it for future conquest. (Though I must say, they probably didn't intend the Greycloaks, who wouldn't have been easy for even them to deal with.)</p><p></p><p>Shade's patron Shaprenka tried to manipulate him into releasing that secret to the world, which, while it probably would have eventually ended with sorcery in better odor in the area, also would have caused tremendous upheaval and perhaps even civil war. Thankfully, he resisted the temptation and we used the information on the down-low to help force the Empire to oppose the serpentfolk behind the scenes.</p></blockquote><p></p>
[QUOTE="The Shadow, post: 8962120, member: 16760"] I forgot to mention that in that game, Sorcery carried the death penalty! That's a pretty important factor. (In the Italian one, it's feared but not illegal.) 300 years before the campaign, the Church of the Logos became the official religion of the local continental Empire - a religion based on Reason, Enlightenment, and Virtue. It's a mostly positive cultural force, but 1) there is absolutely no supernatural power behind it whatever, and 2) they despise sorcery and spirits with a passion. (Not without reason. Some of the spirits have cults that are downright [I]nasty.[/I]) There's a branch of Logite priests called 'Greycloaks' who learn wizardry to sniff out and take down sorcerers - and boy, are they annoying! Though one of their local leaders actually became something of a friend to Shade - not realizing he was a sorcerer, of course. Good guy - very brave, capable, and decent. Just... [I]single-minded[/I] on the topic of magic. (Thankfully, the power of the Demon God of Secrets lends itself rather well to hiding one's magic from detection.) During the campaign, we learned an explosive secret: That the Church of the Logos had been secretly started by the serpentfolk (the unknown ancient menace I mentioned in another post) to suppress sorcery in the Empire and thus weaken it for future conquest. (Though I must say, they probably didn't intend the Greycloaks, who wouldn't have been easy for even them to deal with.) Shade's patron Shaprenka tried to manipulate him into releasing that secret to the world, which, while it probably would have eventually ended with sorcery in better odor in the area, also would have caused tremendous upheaval and perhaps even civil war. Thankfully, he resisted the temptation and we used the information on the down-low to help force the Empire to oppose the serpentfolk behind the scenes. [/QUOTE]
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