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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="pemerton" data-source="post: 8962330" data-attributes="member: 42582"><p>Given that the hundreds of thousands of economists in our real world struggle to do this for one planet, I'm not sure what you mean when you say this could be "easily enough" emulated in the context of Traveller.</p><p></p><p>Of course one can right a set of rules that take certain inputs and generate certain outputs, and some of those can be labelled "supply" and "demand", but what is it actually simulating? All it is a <em>process</em> that replaces participant decision-making.</p><p></p><p>EDIT: I mean, interest rates in Traveller (which sit just above 5%, as can be calculated from the starship mortgage rules and the Travellers' Aid Society membership fee) never change. What is that a simulation of?</p><p></p><p>It creates a rule, which allows certain other matters to be calculated without the need for participant decision-making. But it's not modelling anything. I could just as easily stipulate interest rates of 5% (or whatever) as part of the narration of a Business-specialty action in a session of Marvel Heroic RP, and as far as <em>simulating</em> anything is concerned there would be no difference from Traveller.</p><p></p><p>Of course the resolution processes of MHRP and Traveller are very different, but that difference - as I've been at some paints to point out - doesn't need (or benefit from) the concept of "simulation" to explain. <em>Simulationism</em> is just a label for a certain sort of RPGing process.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8962330, member: 42582"] Given that the hundreds of thousands of economists in our real world struggle to do this for one planet, I'm not sure what you mean when you say this could be "easily enough" emulated in the context of Traveller. Of course one can right a set of rules that take certain inputs and generate certain outputs, and some of those can be labelled "supply" and "demand", but what is it actually simulating? All it is a [I]process[/I] that replaces participant decision-making. EDIT: I mean, interest rates in Traveller (which sit just above 5%, as can be calculated from the starship mortgage rules and the Travellers' Aid Society membership fee) never change. What is that a simulation of? It creates a rule, which allows certain other matters to be calculated without the need for participant decision-making. But it's not modelling anything. I could just as easily stipulate interest rates of 5% (or whatever) as part of the narration of a Business-specialty action in a session of Marvel Heroic RP, and as far as [I]simulating[/I] anything is concerned there would be no difference from Traveller. Of course the resolution processes of MHRP and Traveller are very different, but that difference - as I've been at some paints to point out - doesn't need (or benefit from) the concept of "simulation" to explain. [I]Simulationism[/I] is just a label for a certain sort of RPGing process. [/QUOTE]
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