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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Aldarc" data-source="post: 8962415" data-attributes="member: 5142"><p>To be fair, it does sometimes feel like claiming to value "realism," in terms of naturalistic physics (or whatever else) while also wanting a game with "magic" and "elves" is bit of a stretch. IMHO something has to give when trying to do both. That's fine if you know where and when you want to sacrifice the realistic in favor of the fantastic and/or the fantastic in favor of the realistic. </p><p></p><p>For example, when I think of the Euro-American artistic movements of "realism" when it comes to art and literature, magical elements are unsurprisingly absent. Sure, there is the incredibly nebulous and controversial genre of "magical realism," but I'm not really sure if this genre is what many people clamoring for realism in their fantasy games are really advocating for. </p><p></p><p></p><p>That'll do, Baker. That'll do.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8962415, member: 5142"] To be fair, it does sometimes feel like claiming to value "realism," in terms of naturalistic physics (or whatever else) while also wanting a game with "magic" and "elves" is bit of a stretch. IMHO something has to give when trying to do both. That's fine if you know where and when you want to sacrifice the realistic in favor of the fantastic and/or the fantastic in favor of the realistic. For example, when I think of the Euro-American artistic movements of "realism" when it comes to art and literature, magical elements are unsurprisingly absent. Sure, there is the incredibly nebulous and controversial genre of "magical realism," but I'm not really sure if this genre is what many people clamoring for realism in their fantasy games are really advocating for. That'll do, Baker. That'll do. [/QUOTE]
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