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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8962623" data-attributes="member: 82106"><p>Well, I certainly cannot disagree. OTOH I don't think victory, ultimately, needs to be assured in what we call big 'N' narrative games. That is, the Wandering Souls in our BitD game absolutely could be crushed like bugs and fail utterly in achieving their ultimate agenda, yet that would be a fine and dramatic outcome. Heck, when we discussed the potential final states of the game, the primary conclusion was that it probably DOES NOT end in some sort of big victory. Not being defeated is probably going to look more like the character's riding off into the sunset like Butch Cassidy and the Sundance Kid. The story is ALL ABOUT the journey, the destination is, at most, sort of like the last chapters of Return of the King, an interesting epilogue basically. </p><p></p><p>That may not be true in every story of course, getting the girl pretty much MUST happen in Princess Bride and be on screen. Typical RPGs don't normally do those stories as well, though some can. IME that sort of story is usually built into a fairly specific game intended to produce it (or at least ones like it).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8962623, member: 82106"] Well, I certainly cannot disagree. OTOH I don't think victory, ultimately, needs to be assured in what we call big 'N' narrative games. That is, the Wandering Souls in our BitD game absolutely could be crushed like bugs and fail utterly in achieving their ultimate agenda, yet that would be a fine and dramatic outcome. Heck, when we discussed the potential final states of the game, the primary conclusion was that it probably DOES NOT end in some sort of big victory. Not being defeated is probably going to look more like the character's riding off into the sunset like Butch Cassidy and the Sundance Kid. The story is ALL ABOUT the journey, the destination is, at most, sort of like the last chapters of Return of the King, an interesting epilogue basically. That may not be true in every story of course, getting the girl pretty much MUST happen in Princess Bride and be on screen. Typical RPGs don't normally do those stories as well, though some can. IME that sort of story is usually built into a fairly specific game intended to produce it (or at least ones like it). [/QUOTE]
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