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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8962661" data-attributes="member: 82106"><p>Honestly, isn't this a fairly likely type of outcome in a game like, say, Dungeon World, that is generally seen as a Narrative kind of game? I mean, the fighter discharging his "I will protect the halfling at an cost because he is my friend" bond by interposing himself between said halfling and some dangerous opponent and as a result being sent to Death's Door and passing out of this world. That seems like a fairly likely outcome of DW play, actually. It even seems like an outcome that is INTENDED as one of the possibilities when we "Play to See What Happens" IMHO. PCs do have SOME plot armor in DW, they can generally make Defy Danger moves, they have more hit points than the typical monsters they are likely to face on a regular basis, and they get a Death's Door move to snatch themselves from the very gates of death back into the world. Still, PCs are likely to face at least some lethal choices now and then. I guess you could play such that death isn't really one of the stakes, but I don't think that's a design intent of the game (I could be wrong).</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8962661, member: 82106"] Honestly, isn't this a fairly likely type of outcome in a game like, say, Dungeon World, that is generally seen as a Narrative kind of game? I mean, the fighter discharging his "I will protect the halfling at an cost because he is my friend" bond by interposing himself between said halfling and some dangerous opponent and as a result being sent to Death's Door and passing out of this world. That seems like a fairly likely outcome of DW play, actually. It even seems like an outcome that is INTENDED as one of the possibilities when we "Play to See What Happens" IMHO. PCs do have SOME plot armor in DW, they can generally make Defy Danger moves, they have more hit points than the typical monsters they are likely to face on a regular basis, and they get a Death's Door move to snatch themselves from the very gates of death back into the world. Still, PCs are likely to face at least some lethal choices now and then. I guess you could play such that death isn't really one of the stakes, but I don't think that's a design intent of the game (I could be wrong). [/QUOTE]
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