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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Lanefan" data-source="post: 8962772" data-attributes="member: 29398"><p>Given that the current weather is going to greatly influence each partipant's visualization of pretty much any outdoor scene, I find this rather odd. Yes it's trivial - until it isn't; and it doesn't take ten seconds to give a quick weather summary "It's sunny, cool, light wind at your backs" or "You've got passing heavy showers, sometimes-gusty winds mostly from the west, and it's getting colder as the day goes on". Worth doing every time, IMO.</p><p></p><p>Even if what they're doing is something fairly trivial e.g. walking from one town to the next, I'll still narrate the weather just to set the tone. It makes a difference to how the characters/scene is visualized during that walk if it's a bright warm day or if it's pouring rain the whole time; and gives the players the opportunity to roleplay (even if only as a passing comment) how the weather might affect the moods of their characters much like real-world weather affects our moods.</p><p></p><p>Weather can also change the actions of the characters. In the example above where it's getting colder as the day goes on, that might cause the characters to stop early and make camp before those showers start turning to snow, thus making their journey take longer (where such delay might have known or unknown consequences elsewhere).</p><p></p><p>And, given I'm a weather geek in real life, <em>of course</em> it's going to be as realistic as I can get it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 8962772, member: 29398"] Given that the current weather is going to greatly influence each partipant's visualization of pretty much any outdoor scene, I find this rather odd. Yes it's trivial - until it isn't; and it doesn't take ten seconds to give a quick weather summary "It's sunny, cool, light wind at your backs" or "You've got passing heavy showers, sometimes-gusty winds mostly from the west, and it's getting colder as the day goes on". Worth doing every time, IMO. Even if what they're doing is something fairly trivial e.g. walking from one town to the next, I'll still narrate the weather just to set the tone. It makes a difference to how the characters/scene is visualized during that walk if it's a bright warm day or if it's pouring rain the whole time; and gives the players the opportunity to roleplay (even if only as a passing comment) how the weather might affect the moods of their characters much like real-world weather affects our moods. Weather can also change the actions of the characters. In the example above where it's getting colder as the day goes on, that might cause the characters to stop early and make camp before those showers start turning to snow, thus making their journey take longer (where such delay might have known or unknown consequences elsewhere). And, given I'm a weather geek in real life, [I]of course[/I] it's going to be as realistic as I can get it! :) [/QUOTE]
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