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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Umbran" data-source="post: 8964540" data-attributes="member: 177"><p>Well, yes. And there was failure here. Too much adherence to a single goal (simulation, in this case) can make it harder to make an enjoyable game, by stomping on any other goals the players might have. That's the point.</p><p></p><p></p><p></p><p>The person who wasn't there, and didn't speak to the writers, maybe shouldn't tell me what they were or weren't incentivized to do. I've played a bunch of games by these people, and this is the first failure I've experienced. And hard choices are in their usual toolbox.</p><p></p><p>And, maybe <em>YOU</em> find the division of Berlin, and the start of the Cold War as we knew it, "acceptable", but maybe don't expect that of players.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8964540, member: 177"] Well, yes. And there was failure here. Too much adherence to a single goal (simulation, in this case) can make it harder to make an enjoyable game, by stomping on any other goals the players might have. That's the point. The person who wasn't there, and didn't speak to the writers, maybe shouldn't tell me what they were or weren't incentivized to do. I've played a bunch of games by these people, and this is the first failure I've experienced. And hard choices are in their usual toolbox. And, maybe [I]YOU[/I] find the division of Berlin, and the start of the Cold War as we knew it, "acceptable", but maybe don't expect that of players. [/QUOTE]
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