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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="The-Magic-Sword" data-source="post: 8966168" data-attributes="member: 6801252"><p>Personally, I'm somewhat comfortable seeing that kind of distinction between pre-prep and midstream-prep as something that informs me as a GM, but without having it be binding. I can mess with things as we go, but I'm responsible for the same considerations of fairness and simulation as when I'm prepping-- the pitfalls of prepping as we go is a needle for me to thread with my skill, rather than an inevitability. Similarly, a little fate isn't out of the question for most of the fiction being simulated (or reality, if you believe in that sort of thing.)</p><p></p><p>Another option is to smooth it over with adjudication, not <em>every house </em>requires something interesting, provided there's also less time invested, regardless of if they have security systems. The world might be a world, but the GMs narration still has to be a camera, and much as a documentarian does, what that camera focuses on is still an artistic question. The GM could brush past what's found if they try and brute force every house, or even impose a simulative consequence, framed as a question "Since you're brute forcing it, I can let you do that to find the correct house, but I demand X spell slots in exchange, to reflect the resources you're losing since every house on the block has security, otherwise you'll have to figure out which one is the one you're looking for since brute forcing it would be too time-consuming in terms of game time"</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 8966168, member: 6801252"] Personally, I'm somewhat comfortable seeing that kind of distinction between pre-prep and midstream-prep as something that informs me as a GM, but without having it be binding. I can mess with things as we go, but I'm responsible for the same considerations of fairness and simulation as when I'm prepping-- the pitfalls of prepping as we go is a needle for me to thread with my skill, rather than an inevitability. Similarly, a little fate isn't out of the question for most of the fiction being simulated (or reality, if you believe in that sort of thing.) Another option is to smooth it over with adjudication, not [I]every house [/I]requires something interesting, provided there's also less time invested, regardless of if they have security systems. The world might be a world, but the GMs narration still has to be a camera, and much as a documentarian does, what that camera focuses on is still an artistic question. The GM could brush past what's found if they try and brute force every house, or even impose a simulative consequence, framed as a question "Since you're brute forcing it, I can let you do that to find the correct house, but I demand X spell slots in exchange, to reflect the resources you're losing since every house on the block has security, otherwise you'll have to figure out which one is the one you're looking for since brute forcing it would be too time-consuming in terms of game time" [/QUOTE]
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