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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="Thomas Shey" data-source="post: 8966922" data-attributes="member: 7026617"><p>Well, <em>always</em> keep in mind that of the three agendas, Gamism was the most underbaked in the RGFA form; I've mentioned above twice, but its important to remember that it wasn't initially developed by, well, gamists, but by a combination of dramatists and simulationists who had decided after being confronted on the matter (I would tend to say "grudgingly" but that may be me being uncharitable here) that those of us with a gamist orientation really were doing something that wasn't about narrative or world focus primarily. But there were really only three of us pushing the point (me, Brian Gleichman and Brad Szonze) and of the three, only Gleichman was particularly purist about it, so there wasn't as much momentum to get it refined as the other two (even though I maintain to this day that its likely there were more people who were recognizably gamist than particularly simulationist in the wild, but what was present and discussing things in the newsgroup was what was.)</p></blockquote><p></p>
[QUOTE="Thomas Shey, post: 8966922, member: 7026617"] Well, [I]always[/I] keep in mind that of the three agendas, Gamism was the most underbaked in the RGFA form; I've mentioned above twice, but its important to remember that it wasn't initially developed by, well, gamists, but by a combination of dramatists and simulationists who had decided after being confronted on the matter (I would tend to say "grudgingly" but that may be me being uncharitable here) that those of us with a gamist orientation really were doing something that wasn't about narrative or world focus primarily. But there were really only three of us pushing the point (me, Brian Gleichman and Brad Szonze) and of the three, only Gleichman was particularly purist about it, so there wasn't as much momentum to get it refined as the other two (even though I maintain to this day that its likely there were more people who were recognizably gamist than particularly simulationist in the wild, but what was present and discussing things in the newsgroup was what was.) [/QUOTE]
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