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Of Mooks, Plot Armor, and ttRPGs
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8967023" data-attributes="member: 82106"><p>Exactly. To explicate this one need look no further than BitD! First of all the fictional position of the character may or may not admit of choosing either one at all. Even if it does, the position, and most importantly the effect, are likely to vary considerably. Persuading a guard to let you into the high security wing of Ironhook Prison, when you are plainly not authorized, isn't going to go well at all! Perhaps you can pull it off with sufficient fictionally appropriate help, but the effect surely is going to start at 'limited' and you almost surely need great effect to convince a prison guard to ignore every rule in the book! Meanwhile stealth is potentially a much more feasible option. A distraction, some skill, a situation with subpar lighting (handily a theme in Doskvol!) and you could be looking at straight up great effect to get past in one shot! </p><p></p><p>Now, it may well be that your character's action ratings in both Prowl and Sway are pretty much identical. Even if they're not this is a definite GAME element, is it worth using my 2d Sway where I may need to push or take a devil's bargain to even have a hope of success, vs 1d of Prowl where if I roll well I will be free and clear without consequence?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8967023, member: 82106"] Exactly. To explicate this one need look no further than BitD! First of all the fictional position of the character may or may not admit of choosing either one at all. Even if it does, the position, and most importantly the effect, are likely to vary considerably. Persuading a guard to let you into the high security wing of Ironhook Prison, when you are plainly not authorized, isn't going to go well at all! Perhaps you can pull it off with sufficient fictionally appropriate help, but the effect surely is going to start at 'limited' and you almost surely need great effect to convince a prison guard to ignore every rule in the book! Meanwhile stealth is potentially a much more feasible option. A distraction, some skill, a situation with subpar lighting (handily a theme in Doskvol!) and you could be looking at straight up great effect to get past in one shot! Now, it may well be that your character's action ratings in both Prowl and Sway are pretty much identical. Even if they're not this is a definite GAME element, is it worth using my 2d Sway where I may need to push or take a devil's bargain to even have a hope of success, vs 1d of Prowl where if I roll well I will be free and clear without consequence? [/QUOTE]
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