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Of Places Most Foul
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<blockquote data-quote="Morrus" data-source="post: 2008697" data-attributes="member: 1"><p><em>Of Places Most Foul</em> is similar in concept to Atlas Games' <em>En Route</em>. It's a collection of short adventures, each of which is designed to drop into your game. The tone of this piece is very different, though - Mystic Eye's default campaign world is a dark, gothic one, and these adventures are all horror-oriented.</p><p></p><p>The book itself bears the now-trademark Mystic Eye cover - a beautiful, glossy piece of artwork. The book, as usual, feels sturdy and 'meaty', and you really get the sense that you have purchased something solid for your money. These exterior production values can only be rivalled by one third party publisher (Privateer Press, who won ENnie awards for that very category last year). The interior layout and artwork is fair, but it doesn't match Privateer's. I really don't like Mystic Eye's tendency to neither indent new paragraphs or insert a blank line between them - it looks untidy.</p><p></p><p>But that's not what's important. It may well look nice, but what's inside?</p><p></p><p>For your $15 you get seven short adventures plus four 'locales', all of which are steeped in horror. I'm not going to list them all in detail, but there is a mix of site and event based adventures, which range in level from 4th to 10th. Many feature evil critters such as vampires, evil clown dolls, strangers created from a child's dreams, various standard undead (zombies, ghosts, spectres etc.), even some demons and devils.</p><p></p><p>As I mentioned earlier, you also get 4 locales - The Electrocutioner's Spire, Great Smiles (a barber/dentist who you'd be best off avoiding), a Museum of Rarities and Oddities (including a wax museum with some very lifelike figures...) and the Rock of Lost Souls (a haunted lighthouse).</p><p></p><p>WotC would never put out a book like this. In fact, they would never support a world like this. Even Ravenloft was never as heavily mired in horror as Mystic Eye's Gothos. It's good to see third party publishers doing what WotC can't or won't do, free from the Pokemon-atmosphere of much of Hasbro. </p><p></p><p>The imagination and creativity that goes into these products is superb - even if you don't want to run a horror-campaign, you can still use these adventures as a change of pace in your regular game. Admittedly, it can be difficult to create the right atmosphere when playing something like this, but for those that can pull it off, the material is right here. I prefer this to Ravenloft by a long shot.</p><p></p><p>The only thing that lets Mystic Eye down are the lack of an index and that annoying formatting style of theirs. Without those two problems, I would score this one a 4.5 (and round it up to 5). As it is, I score it a 4.</p></blockquote><p></p>
[QUOTE="Morrus, post: 2008697, member: 1"] [i]Of Places Most Foul[/i] is similar in concept to Atlas Games' [i]En Route[/i]. It's a collection of short adventures, each of which is designed to drop into your game. The tone of this piece is very different, though - Mystic Eye's default campaign world is a dark, gothic one, and these adventures are all horror-oriented. The book itself bears the now-trademark Mystic Eye cover - a beautiful, glossy piece of artwork. The book, as usual, feels sturdy and 'meaty', and you really get the sense that you have purchased something solid for your money. These exterior production values can only be rivalled by one third party publisher (Privateer Press, who won ENnie awards for that very category last year). The interior layout and artwork is fair, but it doesn't match Privateer's. I really don't like Mystic Eye's tendency to neither indent new paragraphs or insert a blank line between them - it looks untidy. But that's not what's important. It may well look nice, but what's inside? For your $15 you get seven short adventures plus four 'locales', all of which are steeped in horror. I'm not going to list them all in detail, but there is a mix of site and event based adventures, which range in level from 4th to 10th. Many feature evil critters such as vampires, evil clown dolls, strangers created from a child's dreams, various standard undead (zombies, ghosts, spectres etc.), even some demons and devils. As I mentioned earlier, you also get 4 locales - The Electrocutioner's Spire, Great Smiles (a barber/dentist who you'd be best off avoiding), a Museum of Rarities and Oddities (including a wax museum with some very lifelike figures...) and the Rock of Lost Souls (a haunted lighthouse). WotC would never put out a book like this. In fact, they would never support a world like this. Even Ravenloft was never as heavily mired in horror as Mystic Eye's Gothos. It's good to see third party publishers doing what WotC can't or won't do, free from the Pokemon-atmosphere of much of Hasbro. The imagination and creativity that goes into these products is superb - even if you don't want to run a horror-campaign, you can still use these adventures as a change of pace in your regular game. Admittedly, it can be difficult to create the right atmosphere when playing something like this, but for those that can pull it off, the material is right here. I prefer this to Ravenloft by a long shot. The only thing that lets Mystic Eye down are the lack of an index and that annoying formatting style of theirs. Without those two problems, I would score this one a 4.5 (and round it up to 5). As it is, I score it a 4. [/QUOTE]
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