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Of Primal and the Barbarian
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<blockquote data-quote="Dark080matter" data-source="post: 4126918" data-attributes="member: 61269"><p>I love all the ideas here, but I would caution everyone that before we postulate various disconnected theories about how Rage or Totemic Rites would actually work, we have to consider their place in the framework of a greater Primal power source.</p><p></p><p>As we know, Arcane and Divine and even to some extent Martial characters have slightly different twists that they put into a basic framework of the unified Level progression of At-Will/Encounter/Daily Powers. The wizard still maintains a form of "micro-Vancian" spellcasting by having more total Daily powers than other classes will, but has to choose which of these Dailys he will prepare into the same number of "Slots" that the other classes will have at equal levels (we haven't yet seen any examples of the Warlock doing something similar, but based on the flavor of a Vestige pact I bet we will see similar mechanics in the final version ie. some kind of Daily choice that give them differing bonuses/powers for the rest of the day). The Divine classes get a wide pool of extra Encounter powers (in addition to multiple uses of Lay on Hands and Healing Word) that are based on a concept "Divine Channeling" and seem to be a throwback to the old mechanics of "Spontaneous Conversion" and the Cleric's infinite knowledge of his spell pool. Martial classes (well, the Fighter at least) get things like Reliable powers that further alter the basic formula of how Attack and Utility Powers work.</p><p></p><p>Based on this trend, I think it would be hasty of us to try to throw together (well, speculate upon) new class features without considering how these features might fit into a greater overall picture: the Power Source as a whole.</p><p></p><p>Consider this passage from Races & Classes, page 15:</p><p></p><p></p><p></p><p>It is for this reason that Ironblue and I <a href="http://forums.gleemax.com/showthread.php?t=1008043" target="_blank">made a thread in the Wizards 4e Rules Boards</a> based on this understanding that attempts to reason how the Shadow and Primal power sources might work. Rather than just stop there and let you check that out though (a "Cold Call" if you will), I'll drop you a teaser of what our ideas led to. Here's my conception of how a Barbarian might approach the system of Totemic Aspects and Rages, with a comparison Power from a more "Shape-shifting" oriented class (no points for guessing what that might be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />) for comparison and contrasting:</p><p></p><p></p><p></p><p>These are just a few examples of how a larger Primal power source mechanic might work. For more examples of these unified power source mechanics (complete with similar thoughts on the Shadow power source!) and also the full details of the mechanical and conceptual reasoning Ironblue and I used to reach our conclusions, <a href="http://forums.gleemax.com/showthread.php?t=1008043" target="_blank">check out this Thread!</a></p></blockquote><p></p>
[QUOTE="Dark080matter, post: 4126918, member: 61269"] I love all the ideas here, but I would caution everyone that before we postulate various disconnected theories about how Rage or Totemic Rites would actually work, we have to consider their place in the framework of a greater Primal power source. As we know, Arcane and Divine and even to some extent Martial characters have slightly different twists that they put into a basic framework of the unified Level progression of At-Will/Encounter/Daily Powers. The wizard still maintains a form of "micro-Vancian" spellcasting by having more total Daily powers than other classes will, but has to choose which of these Dailys he will prepare into the same number of "Slots" that the other classes will have at equal levels (we haven't yet seen any examples of the Warlock doing something similar, but based on the flavor of a Vestige pact I bet we will see similar mechanics in the final version ie. some kind of Daily choice that give them differing bonuses/powers for the rest of the day). The Divine classes get a wide pool of extra Encounter powers (in addition to multiple uses of Lay on Hands and Healing Word) that are based on a concept "Divine Channeling" and seem to be a throwback to the old mechanics of "Spontaneous Conversion" and the Cleric's infinite knowledge of his spell pool. Martial classes (well, the Fighter at least) get things like Reliable powers that further alter the basic formula of how Attack and Utility Powers work. Based on this trend, I think it would be hasty of us to try to throw together (well, speculate upon) new class features without considering how these features might fit into a greater overall picture: the Power Source as a whole. Consider this passage from Races & Classes, page 15: It is for this reason that Ironblue and I [URL=http://forums.gleemax.com/showthread.php?t=1008043]made a thread in the Wizards 4e Rules Boards[/URL] based on this understanding that attempts to reason how the Shadow and Primal power sources might work. Rather than just stop there and let you check that out though (a "Cold Call" if you will), I'll drop you a teaser of what our ideas led to. Here's my conception of how a Barbarian might approach the system of Totemic Aspects and Rages, with a comparison Power from a more "Shape-shifting" oriented class (no points for guessing what that might be ;)) for comparison and contrasting: These are just a few examples of how a larger Primal power source mechanic might work. For more examples of these unified power source mechanics (complete with similar thoughts on the Shadow power source!) and also the full details of the mechanical and conceptual reasoning Ironblue and I used to reach our conclusions, [URL=http://forums.gleemax.com/showthread.php?t=1008043]check out this Thread![/URL] [/QUOTE]
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