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Of Roads, and Rome, and the Soul of D&D
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<blockquote data-quote="FireLance" data-source="post: 5472247" data-attributes="member: 3424"><p>The soul of D&D is like an elephant.</p><p></p><p>Some touch the tusk and say: Behold, the soul of D&D is like a spear. Therefore, it is all about combat and tactics, critical hits and damage rolls, and killing or being killed.</p><p></p><p>Some touch the trunk and say: Behold, the soul of D&D is like a snake. Therefore, you must be sly and cunning, and you must overcome monsters and traps and challenges not by rolling the dice, but through intelligence, creativity and player skill.</p><p></p><p>Some touch the leg and say: Behold, the soul of D&D is like a tree. Therefore, your character must also grow as a tree, and earn more XP and GP and magic items. And anyway, what was in the chest that the orc was guarding?</p><p></p><p>Some touch the side and say: Behold, the soul of D&D is like a wall. A long, large wall that a PC should spend days and days exploring, going where he wants and doing what he wills. Don't you DARE railroad me! </p><p></p><p>Some touch the ear and say: Behold, the soul of D&D is like a fan. Or possibly an umbrella, or a tent. A big, big tent that everyone can get under.</p><p></p><p>Some touch the eye and die a horrible death because no elephant likes being poked in the eye.</p><p></p><p>However, I say that the soul of D&D is like a hydra. Every time you chop off one head, two new heads grow.</p><p></p><p>I do not care to elaborate on which part of the elephant I touched.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5472247, member: 3424"] The soul of D&D is like an elephant. Some touch the tusk and say: Behold, the soul of D&D is like a spear. Therefore, it is all about combat and tactics, critical hits and damage rolls, and killing or being killed. Some touch the trunk and say: Behold, the soul of D&D is like a snake. Therefore, you must be sly and cunning, and you must overcome monsters and traps and challenges not by rolling the dice, but through intelligence, creativity and player skill. Some touch the leg and say: Behold, the soul of D&D is like a tree. Therefore, your character must also grow as a tree, and earn more XP and GP and magic items. And anyway, what was in the chest that the orc was guarding? Some touch the side and say: Behold, the soul of D&D is like a wall. A long, large wall that a PC should spend days and days exploring, going where he wants and doing what he wills. Don't you DARE railroad me! Some touch the ear and say: Behold, the soul of D&D is like a fan. Or possibly an umbrella, or a tent. A big, big tent that everyone can get under. Some touch the eye and die a horrible death because no elephant likes being poked in the eye. However, I say that the soul of D&D is like a hydra. Every time you chop off one head, two new heads grow. I do not care to elaborate on which part of the elephant I touched. [/QUOTE]
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