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Of Roads, and Rome, and the Soul of D&D
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<blockquote data-quote="pemerton" data-source="post: 5472339" data-attributes="member: 42582"><p>I'm not entirely sure what we're talking about when we're looking for "the sould of D&D".</p><p></p><p>Some of Mercurius's posts are fairly rich in metaphysical allusion. But if I approach this question as a genuinely metaphysical one, the difficulties to answering it quickly mount. First, there is the famous objection to the whole notion of essence run by Wittgenstein in his <em>Philosophical Investigations</em>. It strikes me as particularly telling that he makes his point with reference to the word "game". Second, there is the problem of working out whether, by "D&D", we intend to refer to a collection of rulebooks, or a collection of gaming experiences, or some intersection of these two collections, or . . . Third, we have the problem that (it seems to me) for many people their gaming experience is intimately bound up with brand loyaltly to a particular trademark. Trying to work out what is common and constitutive across all this doesn't look easy to me.</p><p></p><p>When I run a game using Rolemaster characters and Rolemaster action resolution but am reading maps and descriptiosn from Bastion of Broken Souls or the Freeport trilogy, am I playing D&D? When I use Manual of the Planes (whatever edition) and Deities and Demigods/Legends and Lored (AD&D 1st and 2nd editions) to help build a cosmology for the same game, am I playing D&D? When I use rulebooks from HeroWars and Burning Wheel to teach me how to run skill challenges in a 4e game, am I playing D&D?</p><p></p><p>Runequest uses d20 (for hit location) as well as d100. It also uses polyhedral dice for weapon damage. AD&D used d100 (for thief abilities, among other things) as well as d20.</p><p></p><p>I can understand why Mike Mearls has an interest in trying to characterise and unify "the D&D experience". The whole raison d'etre of his job is to try to create such a thing.</p><p></p><p>But I don't feel I have quite the same need. If I nevertheless persevered, and tried to identify what, for me, distinguishes D&D from other fantasy RPGs, I would say its the gonzo in D&D. But even this doesn't really work: (i) Tunnels and Trolls surely is as gonzo as D&D; (ii) at least some people who like D&D like it despite the gonzo, or play it so as to try to avoid or exclude the gonzo (and even I don't like to play up the gonzo very much); (iii) I've GMed sessions of Rolemaster with D&D-style gonzo (such as when the lead fighter in the party jumped down a well only to land on top of some sort of ooze - convereted to RM from the 1st ed AD&D Monster Manual - and have his armour and swords eaten away by acid).</p><p></p><p>I'm just not sure that there is something uniquely defining and yet universal about D&D.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5472339, member: 42582"] I'm not entirely sure what we're talking about when we're looking for "the sould of D&D". Some of Mercurius's posts are fairly rich in metaphysical allusion. But if I approach this question as a genuinely metaphysical one, the difficulties to answering it quickly mount. First, there is the famous objection to the whole notion of essence run by Wittgenstein in his [I]Philosophical Investigations[/I]. It strikes me as particularly telling that he makes his point with reference to the word "game". Second, there is the problem of working out whether, by "D&D", we intend to refer to a collection of rulebooks, or a collection of gaming experiences, or some intersection of these two collections, or . . . Third, we have the problem that (it seems to me) for many people their gaming experience is intimately bound up with brand loyaltly to a particular trademark. Trying to work out what is common and constitutive across all this doesn't look easy to me. When I run a game using Rolemaster characters and Rolemaster action resolution but am reading maps and descriptiosn from Bastion of Broken Souls or the Freeport trilogy, am I playing D&D? When I use Manual of the Planes (whatever edition) and Deities and Demigods/Legends and Lored (AD&D 1st and 2nd editions) to help build a cosmology for the same game, am I playing D&D? When I use rulebooks from HeroWars and Burning Wheel to teach me how to run skill challenges in a 4e game, am I playing D&D? Runequest uses d20 (for hit location) as well as d100. It also uses polyhedral dice for weapon damage. AD&D used d100 (for thief abilities, among other things) as well as d20. I can understand why Mike Mearls has an interest in trying to characterise and unify "the D&D experience". The whole raison d'etre of his job is to try to create such a thing. But I don't feel I have quite the same need. If I nevertheless persevered, and tried to identify what, for me, distinguishes D&D from other fantasy RPGs, I would say its the gonzo in D&D. But even this doesn't really work: (i) Tunnels and Trolls surely is as gonzo as D&D; (ii) at least some people who like D&D like it despite the gonzo, or play it so as to try to avoid or exclude the gonzo (and even I don't like to play up the gonzo very much); (iii) I've GMed sessions of Rolemaster with D&D-style gonzo (such as when the lead fighter in the party jumped down a well only to land on top of some sort of ooze - convereted to RM from the 1st ed AD&D Monster Manual - and have his armour and swords eaten away by acid). I'm just not sure that there is something uniquely defining and yet universal about D&D. [/QUOTE]
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