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Of Roads, and Rome, and the Soul of D&D
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<blockquote data-quote="pawsplay" data-source="post: 5477012" data-attributes="member: 15538"><p>And so does Warhammer Fantasy, Palladium, The Arcanum, Shadowrun, Swordbearer, Lord of the Rings, etc. If the "soul of D&D" is orcs and dragons, then the soul of D&D is nothing more than genre fantasy. I can certainly agree that D&D does fall into the category of generic fantasy, and to some extent has shaped that genre. I do not agree that "iconic D&D monsters" are what make something recognizably D&D. Many versions of D&D lack them (including Krynn, Dark Sun, and Mystara, three of the big ships in the fleet), while other games happily pastiche them or draw from the same sources (Warhammer, Swordbearer, etc.). I reject the idea that D&D A Mighty Fortress is "less D&D" because it lacks many of the usual creatures and races; on the contrary, it is very much the most D&D version of a swashbuckling setting ever published.</p><p></p><p>As I have pretty exhaustively criticized that criterion from my perspective, I will offer a competing criterion:</p><p></p><p>- D&D generally includes weird and fantastical monsters that draw on a mix of fairy tale, ethnographic, and SF/Fantasy sources for inspiration and re-interprets them as inhabitants of a world that is a crossroads of supernatural activity</p><p></p><p>That would include somes games that are not D&D, but would not exclude any that I believe are. It does disfavor things such as the AD&D A Mighty Fortress campaign, but does not outright exclude them.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 5477012, member: 15538"] And so does Warhammer Fantasy, Palladium, The Arcanum, Shadowrun, Swordbearer, Lord of the Rings, etc. If the "soul of D&D" is orcs and dragons, then the soul of D&D is nothing more than genre fantasy. I can certainly agree that D&D does fall into the category of generic fantasy, and to some extent has shaped that genre. I do not agree that "iconic D&D monsters" are what make something recognizably D&D. Many versions of D&D lack them (including Krynn, Dark Sun, and Mystara, three of the big ships in the fleet), while other games happily pastiche them or draw from the same sources (Warhammer, Swordbearer, etc.). I reject the idea that D&D A Mighty Fortress is "less D&D" because it lacks many of the usual creatures and races; on the contrary, it is very much the most D&D version of a swashbuckling setting ever published. As I have pretty exhaustively criticized that criterion from my perspective, I will offer a competing criterion: - D&D generally includes weird and fantastical monsters that draw on a mix of fairy tale, ethnographic, and SF/Fantasy sources for inspiration and re-interprets them as inhabitants of a world that is a crossroads of supernatural activity That would include somes games that are not D&D, but would not exclude any that I believe are. It does disfavor things such as the AD&D A Mighty Fortress campaign, but does not outright exclude them. [/QUOTE]
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