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<blockquote data-quote="Jarval" data-source="post: 472515" data-attributes="member: 421"><p><em>Seraphina:</em></p><p></p><p>You follow quietly along behind the guards, not a tricky task given the minimal attention they're paying to their surroundings. For the most part, they're taking about trivial stuff, family matters, the weather and the like. But your attention is drawn when they start discussing you and your companions.</p><p></p><p>"Why's the Captain lettin' just anyone help in the search. I mean, those folk who turned up today could have something to do with the troubles for all we know." the guard on the left says.</p><p></p><p>"We need help. It'll take us an age to search around without some extra manpower. And I'm pretty sure the Captain has someone keeping an eye on them." the other replies.</p><p></p><p>"Aye, maybe, but I still don't like it..." </p><p></p><p></p><p><em>Kerrick:</em></p><p></p><p>You quickly leave the crowd in the Plazza behind you as you head for the outskirts of Bellhold. You circle around the edge of the town, among the small shacks of the poorer townsfolk.</p><p></p><p>As you come along a narrow dirt lane, you can hear the whinnying of a mule somewhere ahead. A squat cottage is in front of you, looking dark and sullen under the surrounding trees. A cat runs across the path as you approach. Many of the decorations on the outside of the house are apparently arcane symbols of different kinds. You hear a faint bang from somewhere, as if a window shutter closed.</p><p></p><p></p><p><em>The trackers:</em></p><p></p><p>Gholog takes hold of the rope and squeezes himself through the gap in the metal plates. The air in the shaft is damp and clammy, and the rock sides slimy. However, the knotted rope is sturdy, and makes the climb down simple. After climbing down about 30' Gholog spots a wooden platform about 50' below him. While covered in the same slime as the walls, it looks strong enough.</p></blockquote><p></p>
[QUOTE="Jarval, post: 472515, member: 421"] [i]Seraphina:[/i] You follow quietly along behind the guards, not a tricky task given the minimal attention they're paying to their surroundings. For the most part, they're taking about trivial stuff, family matters, the weather and the like. But your attention is drawn when they start discussing you and your companions. "Why's the Captain lettin' just anyone help in the search. I mean, those folk who turned up today could have something to do with the troubles for all we know." the guard on the left says. "We need help. It'll take us an age to search around without some extra manpower. And I'm pretty sure the Captain has someone keeping an eye on them." the other replies. "Aye, maybe, but I still don't like it..." [i]Kerrick:[/i] You quickly leave the crowd in the Plazza behind you as you head for the outskirts of Bellhold. You circle around the edge of the town, among the small shacks of the poorer townsfolk. As you come along a narrow dirt lane, you can hear the whinnying of a mule somewhere ahead. A squat cottage is in front of you, looking dark and sullen under the surrounding trees. A cat runs across the path as you approach. Many of the decorations on the outside of the house are apparently arcane symbols of different kinds. You hear a faint bang from somewhere, as if a window shutter closed. [i]The trackers:[/i] Gholog takes hold of the rope and squeezes himself through the gap in the metal plates. The air in the shaft is damp and clammy, and the rock sides slimy. However, the knotted rope is sturdy, and makes the climb down simple. After climbing down about 30' Gholog spots a wooden platform about 50' below him. While covered in the same slime as the walls, it looks strong enough. [/QUOTE]
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