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Of Sound Mind the Halfling Way
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<blockquote data-quote="the Jester" data-source="post: 1340871" data-attributes="member: 1210"><p><strong>To Ambush an Ogre!</strong></p><p></p><p>Our heroes spot a path opposite the druid’s hut, on the other side of the small lake on which it’s built. Following it with their eyes, they see that it leads to a small cave some distance off.</p><p></p><p>“We could just go attack it there,” Martini says. </p><p></p><p>“True,” agrees Captain Cavedwarf, “we could; but what if he’s got traps in his lair?”</p><p></p><p>“”It could be more trouble than it’s worth,” Airhead Ed nods.</p><p></p><p>“Bah!” Bytor snorts. “We should kill ogre now!”</p><p></p><p>“Oh, I think the Captain’s right,” whines Federico. “We should just wait for it by the lake and ambush it when it comes to get water.”</p><p></p><p>“Hmph, Bromworth does get water every day. Bytor has watched in the past.” Bytor scuffs his toe in the dirt and looks again at the cave in the distance. “Bah, we can take ogre.”</p><p></p><p>“Well, we aren’t getting anywhere arguing,” Trinia says. “Why don’t we break for a snack?”</p><p></p><p>The group builds a small fire and snacks on some berries and cookies that Mama packed with them. A spot of tea tops it all off nicely. With a happy, contented sigh, Ed says, “Sometimes I almost forget what civilized living is like when we’re traveling all the time! Why, we missed elevensies today!”</p><p></p><p>Satisfied with their freshly-filled bellies, our heroes move along the perimeter of the pond until they reach the path leading from the cave to the watering hole. A quick survey of the terrain turns up decent cover for everyone. The halflings and their allies secrete themselves along the trail and settle in to wait. From their perspective, they should have plenty of warning before the ogre actually arrives, unless he comes down some secret path or invisibly.</p><p></p><p>Bytor snorts at that notion. “Stupid ogre just walks,” he grunts.</p><p></p><p>Time passes.</p><p></p><p>Our heroes snack as they wait. Thelonious is very wary; he saw the ogre’s tracks all over, and even with some advance warning, he’s worried. It’s <em>big.</em> Federico’s nose quivers, constantly testing the air for fresh ogre spoor.</p><p></p><p>Finally, after a few hour, Martini says sharply, “He’s coming,” and our heroes tense for action. As the ogre approaches they get a good look at him. He is indeed large, much bigger than our typical 3’-ish halflings; he looms about three times as tall and wide as most of the party. He has arms like gnarled tree limbs, legs as thick as a halfling. A long wild beard, soiled with mud and filth, scrabbles down his weathered face. Long tufts of grey and white hair emerge like fingers from his liver-spotted scalp.</p><p></p><p>“He’s old,” Martini whispers. <em>Of course he’s old,</em> the halfling ranger berates himself. <em>Look at that druid!</em></p><p></p><p>Then-</p><p></p><p>“ATTACK!” cries Thelonious, and a hail of arrows and bolts whizzes out at the aged ogre.</p><p></p><p></p><p> <em><strong>Next Time:</strong></em> The Battle With Bromworth! Even if he is old, can our heroes take on an ogre???</p></blockquote><p></p>
[QUOTE="the Jester, post: 1340871, member: 1210"] [b]To Ambush an Ogre![/b] Our heroes spot a path opposite the druid’s hut, on the other side of the small lake on which it’s built. Following it with their eyes, they see that it leads to a small cave some distance off. “We could just go attack it there,” Martini says. “True,” agrees Captain Cavedwarf, “we could; but what if he’s got traps in his lair?” “”It could be more trouble than it’s worth,” Airhead Ed nods. “Bah!” Bytor snorts. “We should kill ogre now!” “Oh, I think the Captain’s right,” whines Federico. “We should just wait for it by the lake and ambush it when it comes to get water.” “Hmph, Bromworth does get water every day. Bytor has watched in the past.” Bytor scuffs his toe in the dirt and looks again at the cave in the distance. “Bah, we can take ogre.” “Well, we aren’t getting anywhere arguing,” Trinia says. “Why don’t we break for a snack?” The group builds a small fire and snacks on some berries and cookies that Mama packed with them. A spot of tea tops it all off nicely. With a happy, contented sigh, Ed says, “Sometimes I almost forget what civilized living is like when we’re traveling all the time! Why, we missed elevensies today!” Satisfied with their freshly-filled bellies, our heroes move along the perimeter of the pond until they reach the path leading from the cave to the watering hole. A quick survey of the terrain turns up decent cover for everyone. The halflings and their allies secrete themselves along the trail and settle in to wait. From their perspective, they should have plenty of warning before the ogre actually arrives, unless he comes down some secret path or invisibly. Bytor snorts at that notion. “Stupid ogre just walks,” he grunts. Time passes. Our heroes snack as they wait. Thelonious is very wary; he saw the ogre’s tracks all over, and even with some advance warning, he’s worried. It’s [i]big.[/i] Federico’s nose quivers, constantly testing the air for fresh ogre spoor. Finally, after a few hour, Martini says sharply, “He’s coming,” and our heroes tense for action. As the ogre approaches they get a good look at him. He is indeed large, much bigger than our typical 3’-ish halflings; he looms about three times as tall and wide as most of the party. He has arms like gnarled tree limbs, legs as thick as a halfling. A long wild beard, soiled with mud and filth, scrabbles down his weathered face. Long tufts of grey and white hair emerge like fingers from his liver-spotted scalp. “He’s old,” Martini whispers. [i]Of course he’s old,[/i] the halfling ranger berates himself. [i]Look at that druid![/i] Then- “ATTACK!” cries Thelonious, and a hail of arrows and bolts whizzes out at the aged ogre. [i][b]Next Time:[/b][/i][b][/b] The Battle With Bromworth! Even if he is old, can our heroes take on an ogre??? [/QUOTE]
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