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<blockquote data-quote="the Jester" data-source="post: 1500442" data-attributes="member: 1210"><p>“This looks like the spot,” rumbles Captain Cavedwarf.</p><p></p><p>Our heroes are looking at the face of a cliff. There’s no obvious entrance, but a search soon turns up an overgrown cave entrance. Ed fairly dances in anticipation of loot. </p><p></p><p>Slowly our heroes proceed. The cave was obviously formed naturally, and then enlarged later. As the group advances the cave widens until it’s formed a chamber about 20’ in diameter. Rocks are strewn about the chamber; a few old crates and broken barrels are in the chamber as well. The place has the look of an underdeveloped and abandoned mineshaft; an uneven stone passage descends from it at about a 45 degree angle. As the party starts heading towards it-</p><p></p><p>“Look out!” cries Trinia. She already has her scimitar out, and as her puzzled companions watch, she swings at something in the shadows! Trinia grunts as her blade deflects off something hard and scaly. </p><p></p><p>A huge snake lunges forward. Its scales are patterned in brown and green diamonds, helping it to blend in to the rubble. Captain Cavedwarf springs onto a crate, then swings his greatclub, also missing. Ed, too, tries to poke the dire snake. For a moment the party’s numbers seem to intimidate the snake; but it’s just rearing back to strike, and in the blink of an eye it bites at Ed, who ducks away with a yell!</p><p></p><p>“Mama!” Ed wails, bursting into tears.</p><p></p><p>“Don’t worry, Mama’s here!” cries Mama Flapjacks, and she strikes mightily- but in the dimness, her aim is off, and she too misses!</p><p></p><p>Then both Captain Cavedwarf and Trinia land near-simultaneous blows. The snake heaves itself forward, snapping out, and its deadly fangs pierce Trinia! The druidess howls in pain, then screeches as it pulls her into its coils and adds constriction to her rapidly-growing list of problems!</p><p></p><p>“Trinia!” cries Ed, and finally manages to poke the snake. She manages to slip the tip of her rapier into the thing’s throat, through a weak-looking scale;* pulling her bloody blade free, she stays warily on guard.</p><p></p><p>The snake, half-blind with pain and blood loss, releases Trinia (who is now unconscious and no longer struggling) and lashes out. Ed screams again as it bites, poisons and grapples Mama, all at once! Things look grim!!</p><p></p><p>But then she plucks up her courage; after all, Captain Cavedwarf is still in there trying! </p><p></p><p>Still <em>giving her someone to flank with.</em></p><p></p><p>Airhead Ed is, in fact, smarter than she lets on. Or is it braver? Either way, the results are the same. She stands fast, and as the snake lunges forward at her ally, she dances close to it and sticks her rapier in its midsection, piercing its heart!</p><p></p><p>As the snake dies Ed and the Captain move to aid their unconscious friends. In a few moments they’ve bound the worst of the wounds and ensured that nobody is going to die. </p><p></p><p>And then they bravely descend the passage, finding a cramped opening. Within it are a few hundred coins of different types and quite a pile of mundane equipment. Looking around, Captain Cavedwarf’s discerning dwarven eye spots a masterwork shield, but a <em>detect magic</em> shows no sign of any enchanted objects or spells in the area.</p><p></p><p>“Darn,” says Ed.</p><p></p><p>***</p><p></p><p>A few days of resting and travel sees our heroes back in Blackwood, and soon enough it’s time for the jam contest...</p><p></p><p></p><p></p><p>*Sneak attack (she was flanking, iirc).</p><p></p><p></p><p><em><strong>Next Time:</strong></em> The jam contest! Enter the Yips!!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1500442, member: 1210"] “This looks like the spot,” rumbles Captain Cavedwarf. Our heroes are looking at the face of a cliff. There’s no obvious entrance, but a search soon turns up an overgrown cave entrance. Ed fairly dances in anticipation of loot. Slowly our heroes proceed. The cave was obviously formed naturally, and then enlarged later. As the group advances the cave widens until it’s formed a chamber about 20’ in diameter. Rocks are strewn about the chamber; a few old crates and broken barrels are in the chamber as well. The place has the look of an underdeveloped and abandoned mineshaft; an uneven stone passage descends from it at about a 45 degree angle. As the party starts heading towards it- “Look out!” cries Trinia. She already has her scimitar out, and as her puzzled companions watch, she swings at something in the shadows! Trinia grunts as her blade deflects off something hard and scaly. A huge snake lunges forward. Its scales are patterned in brown and green diamonds, helping it to blend in to the rubble. Captain Cavedwarf springs onto a crate, then swings his greatclub, also missing. Ed, too, tries to poke the dire snake. For a moment the party’s numbers seem to intimidate the snake; but it’s just rearing back to strike, and in the blink of an eye it bites at Ed, who ducks away with a yell! “Mama!” Ed wails, bursting into tears. “Don’t worry, Mama’s here!” cries Mama Flapjacks, and she strikes mightily- but in the dimness, her aim is off, and she too misses! Then both Captain Cavedwarf and Trinia land near-simultaneous blows. The snake heaves itself forward, snapping out, and its deadly fangs pierce Trinia! The druidess howls in pain, then screeches as it pulls her into its coils and adds constriction to her rapidly-growing list of problems! “Trinia!” cries Ed, and finally manages to poke the snake. She manages to slip the tip of her rapier into the thing’s throat, through a weak-looking scale;* pulling her bloody blade free, she stays warily on guard. The snake, half-blind with pain and blood loss, releases Trinia (who is now unconscious and no longer struggling) and lashes out. Ed screams again as it bites, poisons and grapples Mama, all at once! Things look grim!! But then she plucks up her courage; after all, Captain Cavedwarf is still in there trying! Still [i]giving her someone to flank with.[/i] Airhead Ed is, in fact, smarter than she lets on. Or is it braver? Either way, the results are the same. She stands fast, and as the snake lunges forward at her ally, she dances close to it and sticks her rapier in its midsection, piercing its heart! As the snake dies Ed and the Captain move to aid their unconscious friends. In a few moments they’ve bound the worst of the wounds and ensured that nobody is going to die. And then they bravely descend the passage, finding a cramped opening. Within it are a few hundred coins of different types and quite a pile of mundane equipment. Looking around, Captain Cavedwarf’s discerning dwarven eye spots a masterwork shield, but a [i]detect magic[/i] shows no sign of any enchanted objects or spells in the area. “Darn,” says Ed. *** A few days of resting and travel sees our heroes back in Blackwood, and soon enough it’s time for the jam contest... *Sneak attack (she was flanking, iirc). [i][b]Next Time:[/b][/i][b][/b] The jam contest! Enter the Yips!! [/QUOTE]
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