Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 1506421" data-attributes="member: 1210"><p><strong>Enter the Yips</strong></p><p></p><p>The contest has begun. Music ripples through the air, the smell of pastries baking mingles with the scent of jam being warmed and readied to apply on said pastries. The judges are gathered at a series of long tables hung with garlands of spring flowers. </p><p></p><p>Mama is sulking, having taken herself away since she was rejected as a judge.*</p><p></p><p>While Ed, with the other judges, starts tasting the entries in the jam contest, Federico is working on a new series of fruit acts, involving everything from eating disgustingly rotten fruit to juggling them. He’s having a good time, and children are laughing at his antics; hopefully he won’t see the town drunk again.</p><p></p><p>***</p><p></p><p>Sandy has traveled long and hard to check into a few things for his benefactors. He’s got a lot on his mind, but he’s looking forward to rejoining his clan and seeing how everyone’s doing. He learned from the Bakeswells that the party was in Blackwood; so he set out at a determined pace, and now, a few days later, he can see the little town ahead. The road he is on winds between a few outlying farms and then up the hill on which Blackwood mostly sits. Sandy hasn’t been here before so he takes a moment to scrutinize the town. It’s a single-road town, and pretty much all the buildings are right along the road. It looks like there’s a single watch tower that has a sort of unused, abandoned look (<em>Ah, the fall of empire,</em> Sandy thinks) on the far side of the town square, which seems to have some kind of gathering going on. Whistling to himself, Sandy strides forward. Then he catches a glimpse of movement in the rows of corn to his left. </p><p></p><p>Glancing in that direction, he sees a pair of kobolds sneaking along. They don’t see him see them; so Sandy keeps walking, picking up the pace a little but not doing anything to give himself away. He flicks his eyes left and right-</p><p></p><p><em>There are more of them,</em> he realizes.</p><p></p><p>Indeed, to either side he catches signs of several kobolds sneaking slowly into the town. </p><p></p><p>Sandy pauses for a moment. He shrugs out of his backpack, rifles through it, pulls out a blanket and cuts a piece free with his dagger. Using some wine, he paints a symbol on it: the nautical sign for ‘danger.’** Then he picks it up and rushes towards the square.</p><p></p><p>The kobolds stay under cover.</p><p></p><p>***</p><p></p><p>Ed is obviously enjoying herself. She’s sampled many jams already, and most of them are very good. A select few are far beyond that- for instance, that one-eyed feller’s apricot jam was remarkable! </p><p></p><p>But the Peachtree entry hasn’t come up yet. </p><p></p><p>Ed chats animatedly with the other judges as she waits for her chance.</p><p></p><p>Federico is keeping an eye on her from his position where he’s juggling fruit. He’s made quite a few of the humans laugh; it makes him happy to be able to bring humor to their day. He has quite a crowd, including Martini, which makes him easy for Sandy to spot. </p><p></p><p>“Federico!” Sandy cries as he runs up, his ‘danger’ sign undead by the ignorant folk all around. He leans close and quietly says, “There’s trouble!” </p><p></p><p>Quickly, Federico ends his act for the moment and he, Martini and Sandy move off. The stout fills the others in and they move towards the watch tower. “Does this place even have a guard?” wonders Martini.</p><p></p><p>Doesn’t look like it. </p><p></p><p>“How many are they?” the ranger asks.</p><p></p><p>“I’m not sure- I saw about four or five, but who knows how many I missed?”</p><p></p><p>Trinia emerges from the crowd, moving towards them with her wolf. The whole group climbs the ladder that leads to the tower’s platform. Looking out-</p><p></p><p>“There must be... at least a dozen of them,” Martini groans.</p><p></p><p>“Oh, I’m scared!” Federico whimpers. “We’ve got to warn the townsfolk!”</p><p></p><p>“You’re right.” Sandy grimly starts clambering down the ladder. “Maybe there are some warriors who can help us...” </p><p></p><p>Yeah, maybe. In this town of Blackwood, population 99. </p><p></p><p></p><p>*Actually, her player missed this game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>**Sandy is a stout; they like the water.</p><p></p><p></p><p><em><strong>Next Time:</strong></em> The jam contest is most rudely interrupted!</p></blockquote><p></p>
[QUOTE="the Jester, post: 1506421, member: 1210"] [b]Enter the Yips[/b] The contest has begun. Music ripples through the air, the smell of pastries baking mingles with the scent of jam being warmed and readied to apply on said pastries. The judges are gathered at a series of long tables hung with garlands of spring flowers. Mama is sulking, having taken herself away since she was rejected as a judge.* While Ed, with the other judges, starts tasting the entries in the jam contest, Federico is working on a new series of fruit acts, involving everything from eating disgustingly rotten fruit to juggling them. He’s having a good time, and children are laughing at his antics; hopefully he won’t see the town drunk again. *** Sandy has traveled long and hard to check into a few things for his benefactors. He’s got a lot on his mind, but he’s looking forward to rejoining his clan and seeing how everyone’s doing. He learned from the Bakeswells that the party was in Blackwood; so he set out at a determined pace, and now, a few days later, he can see the little town ahead. The road he is on winds between a few outlying farms and then up the hill on which Blackwood mostly sits. Sandy hasn’t been here before so he takes a moment to scrutinize the town. It’s a single-road town, and pretty much all the buildings are right along the road. It looks like there’s a single watch tower that has a sort of unused, abandoned look ([i]Ah, the fall of empire,[/i] Sandy thinks) on the far side of the town square, which seems to have some kind of gathering going on. Whistling to himself, Sandy strides forward. Then he catches a glimpse of movement in the rows of corn to his left. Glancing in that direction, he sees a pair of kobolds sneaking along. They don’t see him see them; so Sandy keeps walking, picking up the pace a little but not doing anything to give himself away. He flicks his eyes left and right- [i]There are more of them,[/i] he realizes. Indeed, to either side he catches signs of several kobolds sneaking slowly into the town. Sandy pauses for a moment. He shrugs out of his backpack, rifles through it, pulls out a blanket and cuts a piece free with his dagger. Using some wine, he paints a symbol on it: the nautical sign for ‘danger.’** Then he picks it up and rushes towards the square. The kobolds stay under cover. *** Ed is obviously enjoying herself. She’s sampled many jams already, and most of them are very good. A select few are far beyond that- for instance, that one-eyed feller’s apricot jam was remarkable! But the Peachtree entry hasn’t come up yet. Ed chats animatedly with the other judges as she waits for her chance. Federico is keeping an eye on her from his position where he’s juggling fruit. He’s made quite a few of the humans laugh; it makes him happy to be able to bring humor to their day. He has quite a crowd, including Martini, which makes him easy for Sandy to spot. “Federico!” Sandy cries as he runs up, his ‘danger’ sign undead by the ignorant folk all around. He leans close and quietly says, “There’s trouble!” Quickly, Federico ends his act for the moment and he, Martini and Sandy move off. The stout fills the others in and they move towards the watch tower. “Does this place even have a guard?” wonders Martini. Doesn’t look like it. “How many are they?” the ranger asks. “I’m not sure- I saw about four or five, but who knows how many I missed?” Trinia emerges from the crowd, moving towards them with her wolf. The whole group climbs the ladder that leads to the tower’s platform. Looking out- “There must be... at least a dozen of them,” Martini groans. “Oh, I’m scared!” Federico whimpers. “We’ve got to warn the townsfolk!” “You’re right.” Sandy grimly starts clambering down the ladder. “Maybe there are some warriors who can help us...” Yeah, maybe. In this town of Blackwood, population 99. *Actually, her player missed this game. ;) **Sandy is a stout; they like the water. [i][b]Next Time:[/b][/i][b][/b] The jam contest is most rudely interrupted! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
Top