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<blockquote data-quote="the Jester" data-source="post: 2082646" data-attributes="member: 1210"><p><strong>Going to Church</strong></p><p></p><p><em><strong>2/28/369 O.L.G., 2 p.m., the city of Ulborey, Strogass</strong></em></p><p></p><p>Hey, look at that, there's a day and time again! No more perpetual twilight!</p><p></p><p>Our heroes reach the elven town of Folthit, in the scattered edges of the Lofta Forest. After securing lodging at the Red Griffon Inn, the party heads directly to a large temple of Bleak, determined to at least inquire about the possibilities of raising Martini from the dead. “Maybe we can turn in his gem to them,” suggests Naomi. “Remember? After we helped the sheriff catch Manson we got those black gems as a reward*- he said that we could trade them for a favor at a temple of Bleak.”</p><p></p><p>“And maybe they...” Timothy mumbles, then hesitates. </p><p></p><p>“What, Tim?” asks Sandy. “Oh, is that okay? Is it okay to call you Tim?”</p><p></p><p>“Yeah...” Timothy hesitates, his brow furrowing. “Tim’s okay. Just not Timmy, I’m not Timmy.”</p><p></p><p>“What are you thinking of having them do?” Sandy gently insists.</p><p></p><p>“Oh... the nice lady in the tree said I needed to be healed.** I was thinking... there’s a spell <em>heal...</em> Maybe I can trade my gem for that.”</p><p></p><p>“That’s... a really good idea,” Beau slowly acknowledges.</p><p></p><p>***</p><p></p><p><em><strong>The Dark Cathedral of Folthit</strong></em></p><p></p><p>The Black Cardinal at the temple is one of the most powerful men on Strogass. He is a puissant cleric of Bleak, dominator of many demons, master of many undead. He is a dangerous man, not to be crossed or trifled with. </p><p></p><p>When the opportunity to gain two <em>stones of oblivion</em> of the largest size comes before him, he does not hesitate. And the asking price for each of them is low- for one, the fools only want a <em>heal!</em></p><p></p><p>Certainly, he could kill the halfling band carrying the stones and try to take them; but that is impossible, as he well knows. A <em>stone of oblivion</em> must be given freely or it will disintegrate in a puff of vapor. He could intimidate the fools into giving their stones over, but one never knows when that fatal line will be crossed and the stone will discorporate. No, better to bargain fairly for the stones, much as it galls him.</p><p></p><p>The <em>stones of oblivion</em> wouldn’t be worth much if it wasn’t for their capacity to aid in the construction of certain magic items- generally of the type to hold a keen interest for clerics of Bleak. They could absorb much of the cost in personal energy of certain exceptionally vile processes that could imbue the darkest properties upon an enchanted item. </p><p></p><p>Thus, when our heroes walk away from the temple, Martini walks with them, hale and hearty, feeling good as new. And Timothy walks with a strange caution, as if he’s never seen the world before. He has been <em>healed.</em> The strange form of autistic madness afflicting him is gone. </p><p></p><p>***</p><p></p><p><em><strong>3/15/369 O.L.G., the city of Ulborey</strong></em></p><p></p><p>Our heroes’ arrival in the city of Ulborey leaves them amazed. None of them have ever been to a city of this size. Sitting along both sides of the Crack, a tremendous tear in the land of Strogass, the city is famous for its salt- so famous that many people call it the City of Salt. </p><p></p><p>Well, our halfling band of adventurers isn’t really interested in the salt. They’re interested mainly in leaving, and since the Crack opens up directly into the ocean, they figure they’re at just about the right place for it. </p><p></p><p>Our heroes stay several weeks in Ulborey before suitable passage leaves, with them on board. They are heading to adventure. They have signed on board a vessel seeking to recover lost treasure- a sunken trade vessel sank amongst some islands with a cargo of valuable Peshan spices. They have been removed from the wreckage and all evidence points to them being on one of the six islands surrounding the wreck. If recovered, the spices could fetch a heavy trade bar, that’s for sure. </p><p></p><p>So it is that our heroes’ dramatic island adventures begin.</p><p></p><p><em><strong>Next Time:</strong></em> Our heroes reach the as-yet nameless islands as they begin their quest for the cargo of the <em>Deep Lobster!</em></p><p></p><p>*Back <a href="http://www.enworld.org/showpost.php?p=1928728&postcount=231" target="_blank">here.</a></p><p></p><p>**A <em>heal,</em> of course, cures insanity. When this first came up as a possible plot element I found it utterly fascinating, and I suspect the player did too. (Comments, Brain?)</p></blockquote><p></p>
[QUOTE="the Jester, post: 2082646, member: 1210"] [b]Going to Church[/b] [i][b]2/28/369 O.L.G., 2 p.m., the city of Ulborey, Strogass[/b][/i][b][/b] Hey, look at that, there's a day and time again! No more perpetual twilight! Our heroes reach the elven town of Folthit, in the scattered edges of the Lofta Forest. After securing lodging at the Red Griffon Inn, the party heads directly to a large temple of Bleak, determined to at least inquire about the possibilities of raising Martini from the dead. “Maybe we can turn in his gem to them,” suggests Naomi. “Remember? After we helped the sheriff catch Manson we got those black gems as a reward*- he said that we could trade them for a favor at a temple of Bleak.” “And maybe they...” Timothy mumbles, then hesitates. “What, Tim?” asks Sandy. “Oh, is that okay? Is it okay to call you Tim?” “Yeah...” Timothy hesitates, his brow furrowing. “Tim’s okay. Just not Timmy, I’m not Timmy.” “What are you thinking of having them do?” Sandy gently insists. “Oh... the nice lady in the tree said I needed to be healed.** I was thinking... there’s a spell [i]heal...[/i] Maybe I can trade my gem for that.” “That’s... a really good idea,” Beau slowly acknowledges. *** [i][b]The Dark Cathedral of Folthit[/b][/i][b][/b] The Black Cardinal at the temple is one of the most powerful men on Strogass. He is a puissant cleric of Bleak, dominator of many demons, master of many undead. He is a dangerous man, not to be crossed or trifled with. When the opportunity to gain two [i]stones of oblivion[/i] of the largest size comes before him, he does not hesitate. And the asking price for each of them is low- for one, the fools only want a [i]heal![/i] Certainly, he could kill the halfling band carrying the stones and try to take them; but that is impossible, as he well knows. A [i]stone of oblivion[/i] must be given freely or it will disintegrate in a puff of vapor. He could intimidate the fools into giving their stones over, but one never knows when that fatal line will be crossed and the stone will discorporate. No, better to bargain fairly for the stones, much as it galls him. The [i]stones of oblivion[/i] wouldn’t be worth much if it wasn’t for their capacity to aid in the construction of certain magic items- generally of the type to hold a keen interest for clerics of Bleak. They could absorb much of the cost in personal energy of certain exceptionally vile processes that could imbue the darkest properties upon an enchanted item. Thus, when our heroes walk away from the temple, Martini walks with them, hale and hearty, feeling good as new. And Timothy walks with a strange caution, as if he’s never seen the world before. He has been [i]healed.[/i] The strange form of autistic madness afflicting him is gone. *** [i][b]3/15/369 O.L.G., the city of Ulborey[/b][/i][b][/b] Our heroes’ arrival in the city of Ulborey leaves them amazed. None of them have ever been to a city of this size. Sitting along both sides of the Crack, a tremendous tear in the land of Strogass, the city is famous for its salt- so famous that many people call it the City of Salt. Well, our halfling band of adventurers isn’t really interested in the salt. They’re interested mainly in leaving, and since the Crack opens up directly into the ocean, they figure they’re at just about the right place for it. Our heroes stay several weeks in Ulborey before suitable passage leaves, with them on board. They are heading to adventure. They have signed on board a vessel seeking to recover lost treasure- a sunken trade vessel sank amongst some islands with a cargo of valuable Peshan spices. They have been removed from the wreckage and all evidence points to them being on one of the six islands surrounding the wreck. If recovered, the spices could fetch a heavy trade bar, that’s for sure. So it is that our heroes’ dramatic island adventures begin. [i][b]Next Time:[/b][/i][b][/b] Our heroes reach the as-yet nameless islands as they begin their quest for the cargo of the [i]Deep Lobster![/i] *Back [url=http://www.enworld.org/showpost.php?p=1928728&postcount=231]here.[/url] **A [i]heal,[/i] of course, cures insanity. When this first came up as a possible plot element I found it utterly fascinating, and I suspect the player did too. (Comments, Brain?) [/QUOTE]
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