Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 2823924" data-attributes="member: 1210"><p>With the possibility of eggs and/or fowl on the horizon, it is only natural that mistakes should be made. The bird-men, potential allies, instead become prey to our hungry heroes. Sadly, there are no eggs, and the bird-men prove they are intelligent by turning out to carry javelins. Once the battle starts, there is no stopping it until it is over, and then the humanoid birds have been felled by our heroes.</p><p></p><p>“Chicken!” gurgles Naomi.</p><p></p><p>“They were intelligent,” points out Martini.</p><p></p><p>“We don’t know that,” the fat psion/elementalist replies.</p><p></p><p>He holds up one of their javelins meaningfully.</p><p></p><p>“Circumstantial evidence,” she snorts. </p><p></p><p>He just shakes his head.</p><p></p><p>“We have plenty food anyway,” Jawbreaker states, shaking his magical bag. </p><p></p><p>“Well, then, we should throw the bodies down to the halflings below,” suggests Naomi.</p><p></p><p>“Will they even eat them?” Nara asks dubiously. It seems to her that the intelligence is obvious on the bird creatures’ faces. </p><p></p><p>“They will if they don’t want to be hungry,” Erasmuz chuckles.</p><p></p><p>Martini shakes his head, but the party kicks the corpses over the edge anyway. Erasmuz has a point: without food, the halflings in the gorge below won’t be able to even defend themselves if the mind flayers come for them. <em>We have to find a way to rescue them,</em> the archer thinks grimly.</p><p></p><p>“Look up there,” points Nara.</p><p></p><p>Silhouetted against the darkening sky is a cliff-top building of some sort. “It looks like a monastery,” Martini muses, and Erasmuz looks uncomfortable. He has long since abandoned the precepts of his monkish training, as he has abandoned all belief in gods as anything but tools to be exploited by his powerful will. </p><p></p><p>“Maybe they can help us rescue the other halflings,” Nara says eagerly.</p><p></p><p>“Maybe they have some crahk,” Tron adds, his voice yearning. The others scowl.</p><p></p><p>***</p><p></p><p>“I saw something,” murmurs Martini abruptly. The party is panting, having climbed most of the way to the building. “I think there is a lookout.” He points. </p><p></p><p>“Do you think they’ve seen us, buddy?” Erasmuz asks nervously.</p><p></p><p>“I guess we’ll see,” the archer replies. </p><p></p><p>Soon after, as our heroes continue their ascent, they begin to hear bits of movement. Pebbles, dislodged from one location or another, bounce down from above. Shuffling sounds approach the group.</p><p></p><p>Our heroes find a ledge to await what they hope is help. A few dozen minutes pass, and then a figure arrives, small of stature and-</p><p></p><p>“It’s a kobold!” yells Martini, amazed. </p><p></p><p>But before our heroes can marshal an attack on the grubby little humanoid, it speaks to them.</p><p></p><p>“My friends!” it pipes. “How did it go?”</p><p></p><p>“Uh- what?” Nara is nonplussed.</p><p></p><p>“Oh, no,” the kobold groans.</p><p></p><p>“Have we met?” Martini asks.</p><p></p><p>“What is the last thing you remember?” the kobold inquires.</p><p></p><p>The party hesitates. Could this kobold have some of the answers to the questions that are dogging them? Erasmuz answers it after a long moment. “There was the false promised land,” he grumbles, “and a book of halfling lore...”</p><p></p><p>“Yip!” The kobold seems distressed. “The revolution? Do you remember the battle against Stackler?” Seeing our heroes’ face, the kobold sighs heavily. “You had better come with me,” it tells them. “I am sure you have many questions, my friends. </p><p></p><p>“Equally, I am sure that Father Yip is better equipped to answer them.”</p><p></p><p><em><strong>Next Time:</strong></em> Answers at the Yip Monastery!</p></blockquote><p></p>
[QUOTE="the Jester, post: 2823924, member: 1210"] With the possibility of eggs and/or fowl on the horizon, it is only natural that mistakes should be made. The bird-men, potential allies, instead become prey to our hungry heroes. Sadly, there are no eggs, and the bird-men prove they are intelligent by turning out to carry javelins. Once the battle starts, there is no stopping it until it is over, and then the humanoid birds have been felled by our heroes. “Chicken!” gurgles Naomi. “They were intelligent,” points out Martini. “We don’t know that,” the fat psion/elementalist replies. He holds up one of their javelins meaningfully. “Circumstantial evidence,” she snorts. He just shakes his head. “We have plenty food anyway,” Jawbreaker states, shaking his magical bag. “Well, then, we should throw the bodies down to the halflings below,” suggests Naomi. “Will they even eat them?” Nara asks dubiously. It seems to her that the intelligence is obvious on the bird creatures’ faces. “They will if they don’t want to be hungry,” Erasmuz chuckles. Martini shakes his head, but the party kicks the corpses over the edge anyway. Erasmuz has a point: without food, the halflings in the gorge below won’t be able to even defend themselves if the mind flayers come for them. [i]We have to find a way to rescue them,[/i] the archer thinks grimly. “Look up there,” points Nara. Silhouetted against the darkening sky is a cliff-top building of some sort. “It looks like a monastery,” Martini muses, and Erasmuz looks uncomfortable. He has long since abandoned the precepts of his monkish training, as he has abandoned all belief in gods as anything but tools to be exploited by his powerful will. “Maybe they can help us rescue the other halflings,” Nara says eagerly. “Maybe they have some crahk,” Tron adds, his voice yearning. The others scowl. *** “I saw something,” murmurs Martini abruptly. The party is panting, having climbed most of the way to the building. “I think there is a lookout.” He points. “Do you think they’ve seen us, buddy?” Erasmuz asks nervously. “I guess we’ll see,” the archer replies. Soon after, as our heroes continue their ascent, they begin to hear bits of movement. Pebbles, dislodged from one location or another, bounce down from above. Shuffling sounds approach the group. Our heroes find a ledge to await what they hope is help. A few dozen minutes pass, and then a figure arrives, small of stature and- “It’s a kobold!” yells Martini, amazed. But before our heroes can marshal an attack on the grubby little humanoid, it speaks to them. “My friends!” it pipes. “How did it go?” “Uh- what?” Nara is nonplussed. “Oh, no,” the kobold groans. “Have we met?” Martini asks. “What is the last thing you remember?” the kobold inquires. The party hesitates. Could this kobold have some of the answers to the questions that are dogging them? Erasmuz answers it after a long moment. “There was the false promised land,” he grumbles, “and a book of halfling lore...” “Yip!” The kobold seems distressed. “The revolution? Do you remember the battle against Stackler?” Seeing our heroes’ face, the kobold sighs heavily. “You had better come with me,” it tells them. “I am sure you have many questions, my friends. “Equally, I am sure that Father Yip is better equipped to answer them.” [i][b]Next Time:[/b][/i][b][/b] Answers at the Yip Monastery! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
Top