Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 3313209" data-attributes="member: 1210"><p>The singing of a kobold... who would have ever thought that it would inspire the confidence of halflings? </p><p></p><p>And yet, as Federico sings and japes, his voice reverberating through the watery passages around our heroes, his voice lifts their spirits. Even Rush, who has hitherto been rather suspicious and unfriendly to the two kobolds, finds himself grinning. The little guy is <em>funny</em>- and more than that, inspiring. </p><p></p><p>“Fall back!” shouts Yip, as the coral monster takes a swipe at Rush, who allows the massive blow to deflect off of his <em>mind blade</em> as he withdraws. The others are erecting their defenses and moving back as well- Erasmuz casts <em>shield of faithlessness</em> and erects a <em>force screen,</em> while Naomi initiates <em>energy retort</em> as she backs off. Ari swims madly away after his <em>faerie fire</em> fails to have any effect whatsoever; once he reaches a relatively safe spot, he casts <em>longstrider</em> and prepares to return to the fray with significantly improved mobility. Rock, growling, takes up a defensive stance, but the coral golem shuffles forward and tears at him with a jagged coral limb. </p><p></p><p>”Back up, Naomi!” cries Erasmuz. He casts a <em>spiritual weapon,</em> which strikes the beast, and Federico pulls out his wand and discharges a <em>magic missile</em> into the monster. It seems pitiful, but it’s the best he can do at the moment.</p><p></p><p>Naomi, still threatened by the monster, lumbers backwards. As she does, the coral golem slams her with an attack of opportunity- triggering her <em>energy retort,</em> which blasts the beast with a bolt of lightning. It shrugs the blast off with no apparent harm.</p><p></p><p>Rush quaffs a pair of healing potions, then breathes steadily, attaining psionic focus. He watches the coral beast advance inexorably towards the party, smashing Rock across the head and leaving him stunned. Beau grits his teeth as he fires a <em>ray of enfeeblement</em> into the coral golem, but he can’t tell whether the thing is affected at all. Erasmuz’ <em>spiritual weapon</em> keeps smacking at the beast, and Federico’s wand fires off more <em>magic missiles.</em> Chunks of coral are coming off- the creature is obviously suffering from the punishment the party is dealing out- but it isn’t down yet. </p><p></p><p>But Yip and Rush move in, craftily tumbling to avoid any unnecessary damage. One of them on either side of the golem, they hammer it with fists and <em>mind blade</em>- and finally, praying to Galador that staying close enough to unleash a flurry of blows will not prove to be a lethal mistake- Brother Yip finishes it off!! </p><p></p><p>Our heroes breathe a collective sigh of relief. “I’m glad that’s over,” gasps Rock, bleeding profusely. Ari and Nara immediately set to work healing the wounded- and almost everyone is at least a little wounded. </p><p></p><p>After a few moments of healing and rest, the party prepares to continue their explorations. The coral golem’s chamber proves to be empty of interesting features, and it has no exits, so our heroes backtrack to the Y-shaped branch at which a left turn led to the coral golem room. The other branch leads them to a portcullis, complete with underwater windlass. Behind it are the skeletons of at least twenty sharks, lying immobile on the ground. There are no other exits visible from without; our heroes snicker at the thought of lifting the portcullis and leave it behind. “If we can’t find anywhere else to go or anything else to explore, we can always come back here,” says Ari. “But for now, I am not really interested in fighting twenty shark skeletons.”</p><p></p><p>“Or whatever killed twenty sharks,” adds Federico, shivering with fear. His tail is tucked between his legs. </p><p></p><p>The group turns around, returning to the chamber via which they entered the sunken temple. From there they take another of the exits, this once leading to a chamber that is decorated with- nay, dominated by- paintings of bulbous fish eyes. The walls seem to bulge with them, giving all of our heroes the unsettling feeling that they are being watched. “These folk were creepy,” mutters Rock. Again, a lack of exits leads the party back to the main room and out another of the passages that lead from it. This one takes them to a chamber full of jumbled, mostly-crushed skeletons and weapons, many of which are broken. Again, there are no exits. </p><p></p><p>Ari crouches down, examining the bones. “These look like halfling bodies,” he tells the others grimly.</p><p></p><p>“They must be some of the jerren,” Naomi says eagerly. “If only we could talk to them!”</p><p></p><p>Nara smiles. “Who says we can’t?”</p><p></p><p>The power of Coila flows through the prophetess as she intones solemn prayers to her goddess. Soon, she is murmuring to a skull that has a significant amount of its neck (and vocal cords) repaired via <em>make whole.</em> When she is done, she shudders. “It seems,” she informs her friends, “that the jerren were fond of dealing with foul powers from other planes, and of binding demons and such.” She licks her lips nervously. “They... they collected true names.”</p><p></p><p>“Oh?” asks Ari. “Any of them especially interesting?” </p><p></p><p>“You might say that,” Nara replies. “Have you ever heard of Orcus?”</p><p></p><p>Silence descends on the group for a moment. Finally, Federico whimpers, “...yeah...”</p><p></p><p>“Is Orcus what killed these guys?” Ari gestures.</p><p></p><p>“No, I asked about that too. They were killed by something I’ve never heard of- something called the ‘scyllan’.”</p><p></p><p>“Uh oh,” Federico whimpers some more, almost starting to cry. </p><p></p><p>“What is this ‘scyllan’?” asks Beau.</p><p></p><p>“It- it’s a weird, powerful monster, some kind of demon or devil or something... I always thought it was just a legend!” Federico exclaims. “I never believed it was actually real...”</p><p></p><p>“But,” sighs Naomi, “what is it?”</p><p></p><p>“A terrible thing, brought here from another plane,” the kobold bard grimaces. “Marooned, stranded, unable to get home... the scyllan is a terrible, terrible monster that eats little kobolds and halflings for breakfast, second breakfast, elevensies, lunch-”</p><p></p><p>“I think we get the idea,” Ari nods. </p><p></p><p>“At least it eats a decent number of meals every day,” reasons Naomi. “It can’t be all bad.”</p><p></p><p>“Did you miss the part where its meals were halflings?” snorts Rock. </p><p></p><p>“Well, no, but I mean, come on, we all gotta eat,” the obese Naomi shoots back. </p><p></p><p>“Well, buddies,” Erasmuz says, “maybe if we find it we can turn the tables on it. </p><p></p><p>“Maybe WE can eat IT!”</p><p></p><p><em><strong>Next Time:</strong></em> Who will eat whom?? Our heroes encounter- the SCYLLAN!!</p></blockquote><p></p>
[QUOTE="the Jester, post: 3313209, member: 1210"] The singing of a kobold... who would have ever thought that it would inspire the confidence of halflings? And yet, as Federico sings and japes, his voice reverberating through the watery passages around our heroes, his voice lifts their spirits. Even Rush, who has hitherto been rather suspicious and unfriendly to the two kobolds, finds himself grinning. The little guy is [i]funny[/i]- and more than that, inspiring. “Fall back!” shouts Yip, as the coral monster takes a swipe at Rush, who allows the massive blow to deflect off of his [i]mind blade[/i] as he withdraws. The others are erecting their defenses and moving back as well- Erasmuz casts [i]shield of faithlessness[/i] and erects a [i]force screen,[/i] while Naomi initiates [i]energy retort[/i] as she backs off. Ari swims madly away after his [i]faerie fire[/i] fails to have any effect whatsoever; once he reaches a relatively safe spot, he casts [i]longstrider[/i] and prepares to return to the fray with significantly improved mobility. Rock, growling, takes up a defensive stance, but the coral golem shuffles forward and tears at him with a jagged coral limb. ”Back up, Naomi!” cries Erasmuz. He casts a [i]spiritual weapon,[/i] which strikes the beast, and Federico pulls out his wand and discharges a [i]magic missile[/i] into the monster. It seems pitiful, but it’s the best he can do at the moment. Naomi, still threatened by the monster, lumbers backwards. As she does, the coral golem slams her with an attack of opportunity- triggering her [i]energy retort,[/i] which blasts the beast with a bolt of lightning. It shrugs the blast off with no apparent harm. Rush quaffs a pair of healing potions, then breathes steadily, attaining psionic focus. He watches the coral beast advance inexorably towards the party, smashing Rock across the head and leaving him stunned. Beau grits his teeth as he fires a [i]ray of enfeeblement[/i] into the coral golem, but he can’t tell whether the thing is affected at all. Erasmuz’ [i]spiritual weapon[/i] keeps smacking at the beast, and Federico’s wand fires off more [i]magic missiles.[/i] Chunks of coral are coming off- the creature is obviously suffering from the punishment the party is dealing out- but it isn’t down yet. But Yip and Rush move in, craftily tumbling to avoid any unnecessary damage. One of them on either side of the golem, they hammer it with fists and [i]mind blade[/i]- and finally, praying to Galador that staying close enough to unleash a flurry of blows will not prove to be a lethal mistake- Brother Yip finishes it off!! Our heroes breathe a collective sigh of relief. “I’m glad that’s over,” gasps Rock, bleeding profusely. Ari and Nara immediately set to work healing the wounded- and almost everyone is at least a little wounded. After a few moments of healing and rest, the party prepares to continue their explorations. The coral golem’s chamber proves to be empty of interesting features, and it has no exits, so our heroes backtrack to the Y-shaped branch at which a left turn led to the coral golem room. The other branch leads them to a portcullis, complete with underwater windlass. Behind it are the skeletons of at least twenty sharks, lying immobile on the ground. There are no other exits visible from without; our heroes snicker at the thought of lifting the portcullis and leave it behind. “If we can’t find anywhere else to go or anything else to explore, we can always come back here,” says Ari. “But for now, I am not really interested in fighting twenty shark skeletons.” “Or whatever killed twenty sharks,” adds Federico, shivering with fear. His tail is tucked between his legs. The group turns around, returning to the chamber via which they entered the sunken temple. From there they take another of the exits, this once leading to a chamber that is decorated with- nay, dominated by- paintings of bulbous fish eyes. The walls seem to bulge with them, giving all of our heroes the unsettling feeling that they are being watched. “These folk were creepy,” mutters Rock. Again, a lack of exits leads the party back to the main room and out another of the passages that lead from it. This one takes them to a chamber full of jumbled, mostly-crushed skeletons and weapons, many of which are broken. Again, there are no exits. Ari crouches down, examining the bones. “These look like halfling bodies,” he tells the others grimly. “They must be some of the jerren,” Naomi says eagerly. “If only we could talk to them!” Nara smiles. “Who says we can’t?” The power of Coila flows through the prophetess as she intones solemn prayers to her goddess. Soon, she is murmuring to a skull that has a significant amount of its neck (and vocal cords) repaired via [i]make whole.[/i] When she is done, she shudders. “It seems,” she informs her friends, “that the jerren were fond of dealing with foul powers from other planes, and of binding demons and such.” She licks her lips nervously. “They... they collected true names.” “Oh?” asks Ari. “Any of them especially interesting?” “You might say that,” Nara replies. “Have you ever heard of Orcus?” Silence descends on the group for a moment. Finally, Federico whimpers, “...yeah...” “Is Orcus what killed these guys?” Ari gestures. “No, I asked about that too. They were killed by something I’ve never heard of- something called the ‘scyllan’.” “Uh oh,” Federico whimpers some more, almost starting to cry. “What is this ‘scyllan’?” asks Beau. “It- it’s a weird, powerful monster, some kind of demon or devil or something... I always thought it was just a legend!” Federico exclaims. “I never believed it was actually real...” “But,” sighs Naomi, “what is it?” “A terrible thing, brought here from another plane,” the kobold bard grimaces. “Marooned, stranded, unable to get home... the scyllan is a terrible, terrible monster that eats little kobolds and halflings for breakfast, second breakfast, elevensies, lunch-” “I think we get the idea,” Ari nods. “At least it eats a decent number of meals every day,” reasons Naomi. “It can’t be all bad.” “Did you miss the part where its meals were halflings?” snorts Rock. “Well, no, but I mean, come on, we all gotta eat,” the obese Naomi shoots back. “Well, buddies,” Erasmuz says, “maybe if we find it we can turn the tables on it. “Maybe WE can eat IT!” [i][b]Next Time:[/b][/i][b][/b] Who will eat whom?? Our heroes encounter- the SCYLLAN!! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
Top