Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 3832920" data-attributes="member: 1210"><p>The feet of a giant, naturally, are quite large. That makes tracking a giant... not too difficult. From the marshy bog where the kercpa leave him his beer, our heroes have no problem picking up his trail. The large flat feet lead the party of halflings over a lonely crag on a nearby hill of tumbled rocks and broken boulders dusted by a few inches of soil in places. The struggling bushes and scrubs that scrabble at the hillside seem barely able to eke out a plant’s living; several of the young oak trees along the way seem to have given up and died. Beyond the crag, our heroes find a field of yellow flowers- with a clear walking path running through it.</p><p></p><p>“How big do you suppose the giant is?” Nara wonders aloud.</p><p></p><p>Jawbreaker grunts. “Ten and a half feet,” he replies. </p><p></p><p>The path leads across the field and to a lower area. Much like the first bog, this is a wet, swampy area. Nara <em>water walks</em> the party, and they proceed. Naomi, gnawing on a chicken bone, <em>mindlinks</em> everyone as the air starts to turn misty. In only a few minutes, the atmosphere changes from clear to thick fog.</p><p></p><p>“Is this natural?” mutters Queffe.</p><p></p><p>Ari sniffs the air. “Seems like it,” he answers. “The water on the ground tends to put some of itself into the air in places like this.”</p><p></p><p>Suddenly a loud <em>crack</em> emanates from the mist ahead, followed by a loud <em>snuffing</em> sound.</p><p></p><p>“What was that?” exclaims Erasmuz.</p><p></p><p><em>Shhh,</em> Naomi sends over the <em>mindlink.</em> She starts to creep forward, her immense bulk surprisingly quiet, given her size. <em>Let’s see if we can sneak up on it, whatever it is!</em> As she tiptoes forward, her dainty (well, not really) cankles shivering like gelatin, something ahead of her starts to resolve from the mist. There are several shapes, bigger than a halfling- probably larger than a human! The crunching sound comes again, and Naomi realizes what it is: <em>They’re chewing on bones,</em> she thinks. <em>Well, in a few minutes, maybe we can eat them!</em> She throws her hands forward and cries an invocation to the power of Elemental Fire. Blazing heat runs through her body, leaving her flush with ecstasy and agony at the same time- and a bead of flame rips out of her finger and spurts forward, exploding in a <em>fireball</em> in the midst of the shrouded shapes!</p><p></p><p>The mist burns away for a moment, and as the beasts scream in shrill agony, Naomi can see them: large upright reptiles, with huge jaws and thick, dangerous-looking tails.</p><p></p><p>“Come on, guys!” Naomi whoops. “I think we’ve got some good eatin’ here!!!”</p><p></p><p>The party leaps to the attack, and though the dinosaur-like creatures bite and swing their tails at the party, the battle lasts only a few moments. Between Naomi’s magical and psionic powers, Queffe’s dervish dance- which she demonstrates for the first time in this battle- and the general overwhelming melee might of the party, the beasts are soon slain or driven off. A few moments examining their corpses leaves Naomi disgusted. “Too tough,” she announces. “Tastes a bit like gator. Maybe if we could find their young...”</p><p></p><p>Jawbreaker snorts disdainfully. “We have mission,” he reminds his corpulent companion. “You get distracted too easy.”</p><p></p><p>Queffe nods. “Yeah, we’ve got to find this giant for the squirrel folk.”</p><p></p><p>Naomi sighs regretfully, but when Erasmuz and Jawbreaker find the giant’s trail, she follows along behind. </p><p></p><p>***</p><p></p><p>“There,” Erasmuz whispers. The <em>mindlink</em> has long since worn off. </p><p></p><p>The crude hut stands in the midst of a grove of tall oaks. It seems fairly well hidden from, at least, casual observation. It is clearly not the abode of a sophisticated folk- nor is it the abode of a small, or even man-sized, creature. The doorway- well, entry way, rather, since there doesn’t seem to be an actual door- looks ready to accomodate someone about ten or eleven feet high. </p><p></p><p>Jawbreaker grunts. “Let’s go,” he growls. </p><p></p><p>The party heads towards the hut. It takes but a moment to get there; and within, there is indeed a giant. It looks up as our heroes stride in to confront it. Its face is dull with stupidity; its brow is as thick and dense as Jawbreaker’s forearm. The stench of its body odor, mixed with piss and acorn beer, is dizzying.</p><p></p><p>The giant rumbles something in its crude tongue, but before it even has a chance to finish its question (for it is clearly speaking in an interrogative tone), Rush leaps forward and slams his <em>mind blade</em> into the giant’s face! It gives out a startled cry as its front teeth are knocked completely free of its head. </p><p></p><p>“No!” roars Jawbreaker. “No kill it!”</p><p></p><p>“It must surrender!” Rush cries in response, but the giant throws a punch at him. Its hand is the size of a small dog. Rush gives another cry, this one of pain and surprise, as he flies back, slamming into the wall of the hut with astounding force. He groans in pain, realizing his jaw is broken. Then the giant is right on top of him, trying to rip his foot off!</p><p></p><p>“Stop!” shouts Nara. “This won’t help anything! We need to talk to him, not kill him!”</p><p></p><p>“I can handle it, if you can help me talk to it,” Naomi gurgles. In a few seconds Nara has cast <em>tongues</em> on her. Then Naomi smiles sweetly. “Stop it,” she <em>suggests,</em> and the giant draws back, startled. It glares at Rush, then drops him- still intact- to the floor with a grunt.</p><p></p><p>“Now,” Erasmuz says, “maybe we can figure out what is wrong with his beer!”</p><p></p><p><em><strong>Next Time:</strong></em> Why is the giant angry? What’s wrong with his beer, and who is responsible? All the answers- next time!</p></blockquote><p></p>
[QUOTE="the Jester, post: 3832920, member: 1210"] The feet of a giant, naturally, are quite large. That makes tracking a giant... not too difficult. From the marshy bog where the kercpa leave him his beer, our heroes have no problem picking up his trail. The large flat feet lead the party of halflings over a lonely crag on a nearby hill of tumbled rocks and broken boulders dusted by a few inches of soil in places. The struggling bushes and scrubs that scrabble at the hillside seem barely able to eke out a plant’s living; several of the young oak trees along the way seem to have given up and died. Beyond the crag, our heroes find a field of yellow flowers- with a clear walking path running through it. “How big do you suppose the giant is?” Nara wonders aloud. Jawbreaker grunts. “Ten and a half feet,” he replies. The path leads across the field and to a lower area. Much like the first bog, this is a wet, swampy area. Nara [i]water walks[/i] the party, and they proceed. Naomi, gnawing on a chicken bone, [i]mindlinks[/i] everyone as the air starts to turn misty. In only a few minutes, the atmosphere changes from clear to thick fog. “Is this natural?” mutters Queffe. Ari sniffs the air. “Seems like it,” he answers. “The water on the ground tends to put some of itself into the air in places like this.” Suddenly a loud [i]crack[/i] emanates from the mist ahead, followed by a loud [i]snuffing[/i] sound. “What was that?” exclaims Erasmuz. [i]Shhh,[/i] Naomi sends over the [i]mindlink.[/i] She starts to creep forward, her immense bulk surprisingly quiet, given her size. [i]Let’s see if we can sneak up on it, whatever it is![/i] As she tiptoes forward, her dainty (well, not really) cankles shivering like gelatin, something ahead of her starts to resolve from the mist. There are several shapes, bigger than a halfling- probably larger than a human! The crunching sound comes again, and Naomi realizes what it is: [i]They’re chewing on bones,[/i] she thinks. [i]Well, in a few minutes, maybe we can eat them![/i] She throws her hands forward and cries an invocation to the power of Elemental Fire. Blazing heat runs through her body, leaving her flush with ecstasy and agony at the same time- and a bead of flame rips out of her finger and spurts forward, exploding in a [i]fireball[/i] in the midst of the shrouded shapes! The mist burns away for a moment, and as the beasts scream in shrill agony, Naomi can see them: large upright reptiles, with huge jaws and thick, dangerous-looking tails. “Come on, guys!” Naomi whoops. “I think we’ve got some good eatin’ here!!!” The party leaps to the attack, and though the dinosaur-like creatures bite and swing their tails at the party, the battle lasts only a few moments. Between Naomi’s magical and psionic powers, Queffe’s dervish dance- which she demonstrates for the first time in this battle- and the general overwhelming melee might of the party, the beasts are soon slain or driven off. A few moments examining their corpses leaves Naomi disgusted. “Too tough,” she announces. “Tastes a bit like gator. Maybe if we could find their young...” Jawbreaker snorts disdainfully. “We have mission,” he reminds his corpulent companion. “You get distracted too easy.” Queffe nods. “Yeah, we’ve got to find this giant for the squirrel folk.” Naomi sighs regretfully, but when Erasmuz and Jawbreaker find the giant’s trail, she follows along behind. *** “There,” Erasmuz whispers. The [i]mindlink[/i] has long since worn off. The crude hut stands in the midst of a grove of tall oaks. It seems fairly well hidden from, at least, casual observation. It is clearly not the abode of a sophisticated folk- nor is it the abode of a small, or even man-sized, creature. The doorway- well, entry way, rather, since there doesn’t seem to be an actual door- looks ready to accomodate someone about ten or eleven feet high. Jawbreaker grunts. “Let’s go,” he growls. The party heads towards the hut. It takes but a moment to get there; and within, there is indeed a giant. It looks up as our heroes stride in to confront it. Its face is dull with stupidity; its brow is as thick and dense as Jawbreaker’s forearm. The stench of its body odor, mixed with piss and acorn beer, is dizzying. The giant rumbles something in its crude tongue, but before it even has a chance to finish its question (for it is clearly speaking in an interrogative tone), Rush leaps forward and slams his [i]mind blade[/i] into the giant’s face! It gives out a startled cry as its front teeth are knocked completely free of its head. “No!” roars Jawbreaker. “No kill it!” “It must surrender!” Rush cries in response, but the giant throws a punch at him. Its hand is the size of a small dog. Rush gives another cry, this one of pain and surprise, as he flies back, slamming into the wall of the hut with astounding force. He groans in pain, realizing his jaw is broken. Then the giant is right on top of him, trying to rip his foot off! “Stop!” shouts Nara. “This won’t help anything! We need to talk to him, not kill him!” “I can handle it, if you can help me talk to it,” Naomi gurgles. In a few seconds Nara has cast [i]tongues[/i] on her. Then Naomi smiles sweetly. “Stop it,” she [i]suggests,[/i] and the giant draws back, startled. It glares at Rush, then drops him- still intact- to the floor with a grunt. “Now,” Erasmuz says, “maybe we can figure out what is wrong with his beer!” [i][b]Next Time:[/b][/i][b][/b] Why is the giant angry? What’s wrong with his beer, and who is responsible? All the answers- next time! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Of Sound Mind the Halfling Way
Top