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<blockquote data-quote="the Jester" data-source="post: 3928298" data-attributes="member: 1210"><p>The old stone door shudders open as Rush muscles his way through. On the other side is a large ruined gallery that serves as the home of a pair of enormous displacer beasts. Seeing them, our heroes hesitate long enough to pull weapons and for Federico to apply <em>mage armor</em> to his cohort. Erasmuz, pretty much in the rear of the party, clambers down the hole leading to the doors and casts <em>shield of faithlessness</em> on himself. </p><p></p><p>Rush is the one of them that does not hesitate. Instead- pretty much as usual- he charges, rushing up to one of the pack lords and strikes it, unleashing his psychic strike and psionic weapon in a burst of mental energy accompanied by the distinctive smell of burning metal. </p><p></p><p>“I don’t think we want them charging us,” Ari comments, and uses a <em>stone shape</em> to form a barrier between the halflings and the displacer beasts. The beasts, however, seem to have decided to rip Rush to shreds, as he is the one so far bold enough to move in on them. Their tentacles flail at him with immense amounts of force. </p><p></p><p>Nara says, “Here, let me see what I can do with this.” She casts <em>charm monster</em> on the uninjured beast. Suddenly it whirls, screaming and hissing, and attacks its fellow! The two beasts flail madly at each other for a moment, while Jawbreaker and Queffe move in, flanking the one that remains hostile to them. Erasmuz contributes an <em>inflict serious wounds,</em> and the beast screams a horrible angry scream again. Then, while its head it drawn back to strike again, Queffe draws her scimitar across its throat. Blood gushes all over her; she draws back a step.</p><p></p><p>The hostile displacer beast collapses.</p><p></p><p>The other one immediately turns, hissing and growling at the party. It is clear that it is not directing its anger at Nara, but that the others are fair game. Quickly, the prophetess steps to the front and tries to calm it. She tells the others, “Go get the books while I keep this thing happy!”</p><p></p><p>“We should just kill it,” grumbles Rush.</p><p></p><p>“No need,” Jawbreaker shakes his head. “We get books. That is what we are here for. Not to beat up kitty.”</p><p></p><p>The party gathers as many books as they can. They can just manage to carry all the remaining books that are at all legible. Clearly, the library that existed down here has had its share of looters over the years. “I hope that these are enough books for us to give to this entity of your aunt’s,” Queffe remarks to Federico.</p><p></p><p>“Me too!” the kobold replies.</p><p></p><p>***</p><p></p><p>Given that they are not <em>wind walking,</em> it takes two days for the party to return to the halfling wagons that are their current temporary base of operations. During this time, Nara has an interesting prophetic dream. In it, she has a peach pie, but a section of it is rotten. She cuts it out and discards it. The rest of the pie is quite tasty. The party eats it, then continues adventuring. The years go by, and their adventures continue as the party grows older and older. And they never reach the Promised Land.</p><p></p><p>Then she is young again. The pie, with its rotten piece still in it, is before her. This time, instead of discarding the rotten piece, she casts <em>purify food and drink</em> and heals the rotten piece. Then the party eats the pie, and their adventures continue- but only for a short time before they come to a gateway. Through the gate, Nara sees a beautiful meadow with a brook running through it. Trees with cobblers for fruit are spread throughout it; honeycomb adorns the trees. Bushes of bacon stand ready for the eating. The halflings step through, and the portal closes behind them. And Nara awakens. She thinks about her dream for a long time: it has the feel of a <em>foretelling</em>.*</p><p></p><p>They continue up to the mountaintop shrine of Illurien.</p><p></p><p>Now that Aunty has instructed them on how to conjure this strange entity, and informed them of the coin that they can use to bargain for answers- knowledge- they are prepared. Naomi calls to the wind, loudly: “Illurien, Illurien, Illurien!”</p><p></p><p>For a few moments, the only answer is the high, thin whistle of the wind. Then, with appalling speed, clouds rush in overhead. In only seconds, the sky over the peak goes from mostly clear to completely covered by dark storm clouds. In about a minute, fat, cold drops of rain begin to patter down.</p><p></p><p>“Interesting,” murmurs Ari. His voice is overpowered by a staggeringly loud peal of thunder, simultaneous with a bright flash of lightning. The rain is pounding down suddenly, out of nowhere. </p><p></p><p>Then, in a rough twirl of wind and rain, something congeals before the party. Forming from whirling droplets, dancing like a Peshan sister, a slender female body, easily ten feet tall, forms. She is clad is robes of grey water. Her most striking feature, however, is her utter lack of features: she has no face, other than her vivid, sapphire-blue eyes. Rainwater whirls around her, spraying in all directions. With them, visions spray: those of our heroes who are too close to her suddenly are filled with strange images, fragments of knowledge and truths. It is staggering; the storm of visions is almost enough to stun our heroes. They begin to back off, keeping a respectful distance. </p><p></p><p><em>I AM ILLURIEN,</em> everyone hears in their mind. <em>WHAT DO YOU OFFER AS A SACRIFICE?</em></p><p></p><p>“We have come with books,” cries Erasmuz. “Old, obscure books! We offer you knowledge!”</p><p></p><p>Quickly, the party pours out the books. Illurien says nothing for a few moments, and then the powerful voice rings out telepathically. <em>THAT WILL SUFFICE. I WILL ANSWER A QUESTION FROM EACH OF YOU.</em></p><p></p><p>Immediately, Federico pipes up. “How can we reconcile with the Peachtrees?”</p><p></p><p><em>UNTIL THE CYCLOPS LOSES THE JEWEL IN HIS EYE HE WILL WHISPER WITH A VOICE FORGOTTEN.</em></p><p></p><p>“Where do we find the cornbread we need to find the Promised Land?” asks Nara.</p><p></p><p><em>BREAD MUST BE BROKEN AND OLD ENMITIES FORGIVEN BEFORE CORNBREAD COMES TO BAKE; THE SICKNESS MUST BE CUT OUT AND THE PEACH LEFT HALE AND WHOLE.</em></p><p></p><p>“These answers are cryptic, but I guess that’s what we get,” grumbles Erasmuz. “Hey, buddy, I know you told Aunty Flapjacks that she was ‘asking about what is not’ when you answered her question about what was encouraging the feud between the Flapjacks and the Peachtrees. How is this: <em>Where</em> is the entity encouraging or exacerbating the feud?”</p><p></p><p><em>YOU ASK ABOUT THAT WHICH IS NOT.</em></p><p></p><p>“Damn,” swears Erasmuz.</p><p></p><p>“It’s a riddle,” Rush grumbles. “Some kind of stupid riddle. I ask this instead: <em>Where is Benjy Peachtree?</em>”</p><p></p><p><em>HE SITS NEXT TO HIS OWN BELLY, HIS OWN CORPSE, WHERE IT ALL BEGAN.</em></p><p></p><p>“I wonder if he’s undead,” Naomi murmurs thoughtfully. </p><p></p><p>“It does not matter. We shall re-kill him if we must,” Rush snorts.</p><p></p><p>Ari asks, “Must we make peace with the Peachtrees?”</p><p></p><p><em>ONLY IF YOU WISH TO TAKE IN AN ETERNAL SUPPLY OF BACON.</em></p><p></p><p>“This doesn’t seem to make a lot of sense,” muses Yip. “We are making some big assumptions here.” To Illurien, he calls, “<em>Is</em> there an entity encouraging the feud?”</p><p></p><p><em>AN ECHO, A MEMORY, A THOUGHT; FROM THE BEGINNING, TO THE END; THE TOLLING OF THE BELL RINGS IN THE MIND.</em></p><p></p><p>“Tolling of the bell...?” Federico’s brow furrows for a moment. Then, suddenly, he yelps, “Bellhold!”</p><p></p><p>“What?” asks Naomi.</p><p></p><p>“Bellhold!” repeats the kobold. “It’s where all of our adventures began- we had to commission a new bell for the annual halfling gathering, and while we were there- oh, it’s been so long!” He squeezes his eyes shut in concentration as he struggles to recall the details of his first adventure so long ago. “There was a stone!” he says. Excitement begins to run through his frame. His tail begins wagging furiously and his body starts to shake. “That’s right! And we had to destroy it somehow... there was a bell tower... the stone, hmm, I think it had some kind of mind control powers, didn’t it?” He looks around, but then he realizes that none of the halflings who were there at the time remain with the party. A sudden sadness washes over him for his lost friends- so many lost friends! From Coco to Trinia to Airhead Ed, from Brother He to Timothy to Mama Flapjacks herself... <em>At least Martini is still alive somewhere,</em> he thinks sadly. <em>And Thelonious. And maybe Ed, who knows- though we lost her in that murky, memory-lost time when the mind flayers enslaved us.</em></p><p></p><p>“Then you think we need to go back to Bellhold?” asks Naomi. Federico nods.</p><p></p><p>“How far away is it?” wonders Erasmuz. “Should we <em>wind walk?</em>”</p><p></p><p>Federico nods. “Yeah, it’s far.” He shivers. “I don’t know if I have the strength to walk that far.”</p><p></p><p>“What, thirty yards?” Ari teases.</p><p></p><p>***</p><p></p><p>The next night, at dark, Erasmuz casts a <em>wind walk</em> that encompasses the entire party. Slowly they shift into a vaporous form, and then with a roar, they race back towards the beginning. A couple of hours and they are there: Bellhold. The small town has a large central square centered on a statue of a group of halflings and their kobold companion. All around the square are businesses, most of them closed for the night, but a tavern called the Bell and Clapper remains open, with bright light and music pouring out of the open windows. Despite the chill of the night, the tavern has abundant warmth. When our heroes enter, Federico is instantly recognized, but the others are initially taken as hangers-on and frauds wanting to live off of the legacy of the halflings who were here so long ago. </p><p></p><p>Still, it only takes a few minutes to find out what the party needs to know. A one-eyed halfling came through town about a year previous. “He went up to the Old Mines up on the Steeple and never came back down, far as I know,” the bartender says. “Frankly, I always just assumed that he got nabbed by goblins; they’re pretty prevalent around here.”</p><p></p><p>“What’s the Steeple?” asks Federico.</p><p></p><p>“Steeple Mountain. When you’re outside, you can’t miss it: it’s the tallest mountain right near town. it’s a real piece of work. There’s only one trail up it, far as I know, and the rest of it’s damn near unclimbable. The mines are up there.”</p><p></p><p>“Thanks for your help.” Federico tosses him a platinum piece.</p><p></p><p>The party exits the tavern, resumes their <em>wind walk</em> form, and in only a few minutes they have flown up the trail, up the side of the mountain, and to the gaping opening of the old mine. They resume their physical forms and pause for a moment while Nara <em>scries</em> Benjy Peachtree.</p><p></p><p>And gasps. </p><p></p><p>She sees him- gaunt, slack-jawed and drooling. He is strapped into some sort of metal and crystal apparatus. Wires run under the eye patch that covers the ruined eye that Airhead Ed long ago shot out, and brilliant blue light blazes from beneath it. He is not moving. He is somewhere underground, and some sort of large reptilian corpse lies indistinct in the background.</p><p></p><p>“Right,” she says, “there is <em>definitely</em> something influencing Benjy.” She stares at the rest of the party with a look of utter abject horror on her face. “He looks like he is starving.”</p><p></p><p><em><strong>Next Time:</strong></em> Our heroes enter the old mines in the hopes of finding Benjy Peachtree!</p><p></p><p></p><p>*Nara is a prophet (a homebrewed Cydran prestige class). I am not 100% positive, but I think that this is the first time her <em>foretelling</em> ability has come into play- it basically has a 20% chance/month of giving her a cryptic, foreshadowing kind of dream.</p></blockquote><p></p>
[QUOTE="the Jester, post: 3928298, member: 1210"] The old stone door shudders open as Rush muscles his way through. On the other side is a large ruined gallery that serves as the home of a pair of enormous displacer beasts. Seeing them, our heroes hesitate long enough to pull weapons and for Federico to apply [i]mage armor[/i] to his cohort. Erasmuz, pretty much in the rear of the party, clambers down the hole leading to the doors and casts [i]shield of faithlessness[/i] on himself. Rush is the one of them that does not hesitate. Instead- pretty much as usual- he charges, rushing up to one of the pack lords and strikes it, unleashing his psychic strike and psionic weapon in a burst of mental energy accompanied by the distinctive smell of burning metal. “I don’t think we want them charging us,” Ari comments, and uses a [i]stone shape[/i] to form a barrier between the halflings and the displacer beasts. The beasts, however, seem to have decided to rip Rush to shreds, as he is the one so far bold enough to move in on them. Their tentacles flail at him with immense amounts of force. Nara says, “Here, let me see what I can do with this.” She casts [i]charm monster[/i] on the uninjured beast. Suddenly it whirls, screaming and hissing, and attacks its fellow! The two beasts flail madly at each other for a moment, while Jawbreaker and Queffe move in, flanking the one that remains hostile to them. Erasmuz contributes an [i]inflict serious wounds,[/i] and the beast screams a horrible angry scream again. Then, while its head it drawn back to strike again, Queffe draws her scimitar across its throat. Blood gushes all over her; she draws back a step. The hostile displacer beast collapses. The other one immediately turns, hissing and growling at the party. It is clear that it is not directing its anger at Nara, but that the others are fair game. Quickly, the prophetess steps to the front and tries to calm it. She tells the others, “Go get the books while I keep this thing happy!” “We should just kill it,” grumbles Rush. “No need,” Jawbreaker shakes his head. “We get books. That is what we are here for. Not to beat up kitty.” The party gathers as many books as they can. They can just manage to carry all the remaining books that are at all legible. Clearly, the library that existed down here has had its share of looters over the years. “I hope that these are enough books for us to give to this entity of your aunt’s,” Queffe remarks to Federico. “Me too!” the kobold replies. *** Given that they are not [i]wind walking,[/i] it takes two days for the party to return to the halfling wagons that are their current temporary base of operations. During this time, Nara has an interesting prophetic dream. In it, she has a peach pie, but a section of it is rotten. She cuts it out and discards it. The rest of the pie is quite tasty. The party eats it, then continues adventuring. The years go by, and their adventures continue as the party grows older and older. And they never reach the Promised Land. Then she is young again. The pie, with its rotten piece still in it, is before her. This time, instead of discarding the rotten piece, she casts [i]purify food and drink[/i] and heals the rotten piece. Then the party eats the pie, and their adventures continue- but only for a short time before they come to a gateway. Through the gate, Nara sees a beautiful meadow with a brook running through it. Trees with cobblers for fruit are spread throughout it; honeycomb adorns the trees. Bushes of bacon stand ready for the eating. The halflings step through, and the portal closes behind them. And Nara awakens. She thinks about her dream for a long time: it has the feel of a [i]foretelling[/i].* They continue up to the mountaintop shrine of Illurien. Now that Aunty has instructed them on how to conjure this strange entity, and informed them of the coin that they can use to bargain for answers- knowledge- they are prepared. Naomi calls to the wind, loudly: “Illurien, Illurien, Illurien!” For a few moments, the only answer is the high, thin whistle of the wind. Then, with appalling speed, clouds rush in overhead. In only seconds, the sky over the peak goes from mostly clear to completely covered by dark storm clouds. In about a minute, fat, cold drops of rain begin to patter down. “Interesting,” murmurs Ari. His voice is overpowered by a staggeringly loud peal of thunder, simultaneous with a bright flash of lightning. The rain is pounding down suddenly, out of nowhere. Then, in a rough twirl of wind and rain, something congeals before the party. Forming from whirling droplets, dancing like a Peshan sister, a slender female body, easily ten feet tall, forms. She is clad is robes of grey water. Her most striking feature, however, is her utter lack of features: she has no face, other than her vivid, sapphire-blue eyes. Rainwater whirls around her, spraying in all directions. With them, visions spray: those of our heroes who are too close to her suddenly are filled with strange images, fragments of knowledge and truths. It is staggering; the storm of visions is almost enough to stun our heroes. They begin to back off, keeping a respectful distance. [i]I AM ILLURIEN,[/I] everyone hears in their mind. [i]WHAT DO YOU OFFER AS A SACRIFICE?[/I] “We have come with books,” cries Erasmuz. “Old, obscure books! We offer you knowledge!” Quickly, the party pours out the books. Illurien says nothing for a few moments, and then the powerful voice rings out telepathically. [i]THAT WILL SUFFICE. I WILL ANSWER A QUESTION FROM EACH OF YOU.[/I] Immediately, Federico pipes up. “How can we reconcile with the Peachtrees?” [I]UNTIL THE CYCLOPS LOSES THE JEWEL IN HIS EYE HE WILL WHISPER WITH A VOICE FORGOTTEN.[/I] “Where do we find the cornbread we need to find the Promised Land?” asks Nara. [I]BREAD MUST BE BROKEN AND OLD ENMITIES FORGIVEN BEFORE CORNBREAD COMES TO BAKE; THE SICKNESS MUST BE CUT OUT AND THE PEACH LEFT HALE AND WHOLE.[/I] “These answers are cryptic, but I guess that’s what we get,” grumbles Erasmuz. “Hey, buddy, I know you told Aunty Flapjacks that she was ‘asking about what is not’ when you answered her question about what was encouraging the feud between the Flapjacks and the Peachtrees. How is this: [i]Where[/i] is the entity encouraging or exacerbating the feud?” [i]YOU ASK ABOUT THAT WHICH IS NOT.[/I] “Damn,” swears Erasmuz. “It’s a riddle,” Rush grumbles. “Some kind of stupid riddle. I ask this instead: [i]Where is Benjy Peachtree?[/i]” [i]HE SITS NEXT TO HIS OWN BELLY, HIS OWN CORPSE, WHERE IT ALL BEGAN.[/I] “I wonder if he’s undead,” Naomi murmurs thoughtfully. “It does not matter. We shall re-kill him if we must,” Rush snorts. Ari asks, “Must we make peace with the Peachtrees?” [i]ONLY IF YOU WISH TO TAKE IN AN ETERNAL SUPPLY OF BACON.[/I] “This doesn’t seem to make a lot of sense,” muses Yip. “We are making some big assumptions here.” To Illurien, he calls, “[I]Is[/I] there an entity encouraging the feud?” [I]AN ECHO, A MEMORY, A THOUGHT; FROM THE BEGINNING, TO THE END; THE TOLLING OF THE BELL RINGS IN THE MIND.[/I] “Tolling of the bell...?” Federico’s brow furrows for a moment. Then, suddenly, he yelps, “Bellhold!” “What?” asks Naomi. “Bellhold!” repeats the kobold. “It’s where all of our adventures began- we had to commission a new bell for the annual halfling gathering, and while we were there- oh, it’s been so long!” He squeezes his eyes shut in concentration as he struggles to recall the details of his first adventure so long ago. “There was a stone!” he says. Excitement begins to run through his frame. His tail begins wagging furiously and his body starts to shake. “That’s right! And we had to destroy it somehow... there was a bell tower... the stone, hmm, I think it had some kind of mind control powers, didn’t it?” He looks around, but then he realizes that none of the halflings who were there at the time remain with the party. A sudden sadness washes over him for his lost friends- so many lost friends! From Coco to Trinia to Airhead Ed, from Brother He to Timothy to Mama Flapjacks herself... [i]At least Martini is still alive somewhere,[/i] he thinks sadly. [i]And Thelonious. And maybe Ed, who knows- though we lost her in that murky, memory-lost time when the mind flayers enslaved us.[/i] “Then you think we need to go back to Bellhold?” asks Naomi. Federico nods. “How far away is it?” wonders Erasmuz. “Should we [i]wind walk?[/i]” Federico nods. “Yeah, it’s far.” He shivers. “I don’t know if I have the strength to walk that far.” “What, thirty yards?” Ari teases. *** The next night, at dark, Erasmuz casts a [i]wind walk[/i] that encompasses the entire party. Slowly they shift into a vaporous form, and then with a roar, they race back towards the beginning. A couple of hours and they are there: Bellhold. The small town has a large central square centered on a statue of a group of halflings and their kobold companion. All around the square are businesses, most of them closed for the night, but a tavern called the Bell and Clapper remains open, with bright light and music pouring out of the open windows. Despite the chill of the night, the tavern has abundant warmth. When our heroes enter, Federico is instantly recognized, but the others are initially taken as hangers-on and frauds wanting to live off of the legacy of the halflings who were here so long ago. Still, it only takes a few minutes to find out what the party needs to know. A one-eyed halfling came through town about a year previous. “He went up to the Old Mines up on the Steeple and never came back down, far as I know,” the bartender says. “Frankly, I always just assumed that he got nabbed by goblins; they’re pretty prevalent around here.” “What’s the Steeple?” asks Federico. “Steeple Mountain. When you’re outside, you can’t miss it: it’s the tallest mountain right near town. it’s a real piece of work. There’s only one trail up it, far as I know, and the rest of it’s damn near unclimbable. The mines are up there.” “Thanks for your help.” Federico tosses him a platinum piece. The party exits the tavern, resumes their [i]wind walk[/i] form, and in only a few minutes they have flown up the trail, up the side of the mountain, and to the gaping opening of the old mine. They resume their physical forms and pause for a moment while Nara [i]scries[/i] Benjy Peachtree. And gasps. She sees him- gaunt, slack-jawed and drooling. He is strapped into some sort of metal and crystal apparatus. Wires run under the eye patch that covers the ruined eye that Airhead Ed long ago shot out, and brilliant blue light blazes from beneath it. He is not moving. He is somewhere underground, and some sort of large reptilian corpse lies indistinct in the background. “Right,” she says, “there is [i]definitely[/i] something influencing Benjy.” She stares at the rest of the party with a look of utter abject horror on her face. “He looks like he is starving.” [i][b]Next Time:[/b][/i][b][/b] Our heroes enter the old mines in the hopes of finding Benjy Peachtree! *Nara is a prophet (a homebrewed Cydran prestige class). I am not 100% positive, but I think that this is the first time her [i]foretelling[/i] ability has come into play- it basically has a 20% chance/month of giving her a cryptic, foreshadowing kind of dream. [/QUOTE]
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