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<blockquote data-quote="ASEO" data-source="post: 2008759" data-attributes="member: 12224"><p>Of Sound Mind: 5</p><p></p><p>Psionic Adventure for first level characters.</p><p></p><p>49 pages</p><p></p><p>$10.95</p><p></p><p>Cover Art is OK, interior and back cover art by Claudio Pozas is great, in a comic book style.</p><p></p><p>Spoilers...</p><p></p><p></p><p>This is the first psionic related module I've seen, and I must say I am impressed. The adventure is a great way of introducing psionics into a campaign, or letting new psionic characters get their feet wet. </p><p></p><p>The adventure focuses around a small copper mining town that is suffering headaches caused by the psionic attention of a stone which holds a portion of a dead Sapphire Dragons psyche. This stone, not knowing its current status is attempting to bring the local region under it's sway just as the dragon once did. The players are asked to investigate the problems in town, track down some missing children, and find out what happened to the local adventuers that went before them. This leads the party to the dragon's old minds that are now infested with goblins and the sole surviving troglodyte whose tribe fell to the goblins. The party must navigate the lower mines and enter the dragon's old quarters where they find the goblins using the stone/being used by the stone. There are several opportunities for diplomacy and role playing as well as hack and slash. There are also several opportunities for problem solving and developing combat tactics. The party must recover the stone then get it to the local church bell tower to destroy it. Oh did I mention that the friendly towns people are now completely dominated by the stone and are trying to stop the PCs?...Maybe the PCs want to hack their way to the bell tower, maybe they don't.</p><p></p><p>I found the maps to be well done, the text is clear and concise. NPC stats are listed in the back and plenty of notes are given in the text describing the different NPC/goblin's motives.</p><p></p><p>Several new magical items are detailed and 4 new monsters are listed, at least 1 of which appears in the CCII, but is listed here for people who don't have that book.</p><p></p><p>There is 1 new spell: Corpse Scream that makes a severed head scream when approached - it is neat for the story and horror value, but since I don't have my PHB with me, I'm not sure how it compares to a Magic Mouth or Alarm spell.</p><p></p><p>Copies of the dream handouts are available on the Fiery Dragon web page.</p><p></p><p>The module mentions an up coming sequel. I can't wait to check it out as well.</p></blockquote><p></p>
[QUOTE="ASEO, post: 2008759, member: 12224"] Of Sound Mind: 5 Psionic Adventure for first level characters. 49 pages $10.95 Cover Art is OK, interior and back cover art by Claudio Pozas is great, in a comic book style. Spoilers... This is the first psionic related module I've seen, and I must say I am impressed. The adventure is a great way of introducing psionics into a campaign, or letting new psionic characters get their feet wet. The adventure focuses around a small copper mining town that is suffering headaches caused by the psionic attention of a stone which holds a portion of a dead Sapphire Dragons psyche. This stone, not knowing its current status is attempting to bring the local region under it's sway just as the dragon once did. The players are asked to investigate the problems in town, track down some missing children, and find out what happened to the local adventuers that went before them. This leads the party to the dragon's old minds that are now infested with goblins and the sole surviving troglodyte whose tribe fell to the goblins. The party must navigate the lower mines and enter the dragon's old quarters where they find the goblins using the stone/being used by the stone. There are several opportunities for diplomacy and role playing as well as hack and slash. There are also several opportunities for problem solving and developing combat tactics. The party must recover the stone then get it to the local church bell tower to destroy it. Oh did I mention that the friendly towns people are now completely dominated by the stone and are trying to stop the PCs?...Maybe the PCs want to hack their way to the bell tower, maybe they don't. I found the maps to be well done, the text is clear and concise. NPC stats are listed in the back and plenty of notes are given in the text describing the different NPC/goblin's motives. Several new magical items are detailed and 4 new monsters are listed, at least 1 of which appears in the CCII, but is listed here for people who don't have that book. There is 1 new spell: Corpse Scream that makes a severed head scream when approached - it is neat for the story and horror value, but since I don't have my PHB with me, I'm not sure how it compares to a Magic Mouth or Alarm spell. Copies of the dream handouts are available on the Fiery Dragon web page. The module mentions an up coming sequel. I can't wait to check it out as well. [/QUOTE]
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