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Of Sound Mind
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<blockquote data-quote="Messageboard Golem" data-source="post: 2009527" data-attributes="member: 18387"><p><strong>By Steve Creech, Exec. Chairman, d20 Magazine Rack</strong></p><p></p><p>This reviewis for Of Sound Mind by Kevin Kulp, one of the designers of Wizards of the Coast’s Psionic Handbook. Of Sound Mind is a 48-page adventure from Fiery Dragon Productions (www.fierydragon.com) under the Sword & Sorcery imprint that retails for $10.95. </p><p></p><p>This psionics based adventure is designed for character levels 1-2 but contains all of the necessary information to scale it up to 4th level (or more if need be). It also lists ways to convert the story to a non-psionic adventure for those who choose not to incorporate psionics into their worlds. The basic premise is that the characters must penetrate a long dead dragon’s lair in search of clues behind the disappearance of some small children and an adventuring company. They must also discover why everyone in the nearby village is suffering from a severe headache. Obviously, things become very complicated from there and in short order, the players are in over their heads. </p><p></p><p>Of Sound Mind is an excellent adventure to introduce psionics into a campaign. The story itself is well written with a consistent storyline and good flow. The amount of psionics used and the rules governing them allow a novice GM to step up and run this module without much need for modifications. A nice feature is the inclusion of cardboard counters that represent each encounter in the story. These cutouts completely eliminate the need to breakout or haul around a bunch of miniatures everywhere you game. </p><p></p><p>Overall, Of Sound Mind is a solid adventure that does a good job introducing psionics to any low level campaign. Novice GMs or GMs who are new to psionics will do especially well with this module even if they need to scale it to better challenge the party. However, GMs experienced with psionics may find the adventure too simple for their tastes without significantly altering it. If you are truly looking for something that is a little more different than your average run-of-the-mill low level adventure or if psionics is something new that you want to introduce to your campaign, then Of Sound Mind is a good buy. But if your party is higher than 5th level or experienced with psionics, you might be better served to wait until you have a real need for a beginning level adventure. </p><p></p><p><span style="color: green"><strong>To see the graded evaluation of this product, go to <em>The Critic's Corner</em> at <a href="http://www.d20zines.com" target="_blank">www.d20zines.com.</a></strong></span></p></blockquote><p></p>
[QUOTE="Messageboard Golem, post: 2009527, member: 18387"] [b]By Steve Creech, Exec. Chairman, d20 Magazine Rack[/b] This reviewis for Of Sound Mind by Kevin Kulp, one of the designers of Wizards of the Coast’s Psionic Handbook. Of Sound Mind is a 48-page adventure from Fiery Dragon Productions (www.fierydragon.com) under the Sword & Sorcery imprint that retails for $10.95. This psionics based adventure is designed for character levels 1-2 but contains all of the necessary information to scale it up to 4th level (or more if need be). It also lists ways to convert the story to a non-psionic adventure for those who choose not to incorporate psionics into their worlds. The basic premise is that the characters must penetrate a long dead dragon’s lair in search of clues behind the disappearance of some small children and an adventuring company. They must also discover why everyone in the nearby village is suffering from a severe headache. Obviously, things become very complicated from there and in short order, the players are in over their heads. Of Sound Mind is an excellent adventure to introduce psionics into a campaign. The story itself is well written with a consistent storyline and good flow. The amount of psionics used and the rules governing them allow a novice GM to step up and run this module without much need for modifications. A nice feature is the inclusion of cardboard counters that represent each encounter in the story. These cutouts completely eliminate the need to breakout or haul around a bunch of miniatures everywhere you game. Overall, Of Sound Mind is a solid adventure that does a good job introducing psionics to any low level campaign. Novice GMs or GMs who are new to psionics will do especially well with this module even if they need to scale it to better challenge the party. However, GMs experienced with psionics may find the adventure too simple for their tastes without significantly altering it. If you are truly looking for something that is a little more different than your average run-of-the-mill low level adventure or if psionics is something new that you want to introduce to your campaign, then Of Sound Mind is a good buy. But if your party is higher than 5th level or experienced with psionics, you might be better served to wait until you have a real need for a beginning level adventure. [color=green][b]To see the graded evaluation of this product, go to [i]The Critic's Corner[/i] at [url=http://www.d20zines.com]www.d20zines.com.[/url][/b][/color] [/QUOTE]
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