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<blockquote data-quote="Pielorinho" data-source="post: 361205" data-attributes="member: 259"><p>I finally got to run this adventure at DragonCon, after wanting to run it for nearly a year. Sadly, we weren't able to finish it, but what we played of it was a blast.</p><p></p><p>Our pickup group was mostly good. We did have one tweaker join, who referred to the elven rogue character he got as "the elven bitch," who behaved bizarrely in battle (when fighting the horses, he leapt onto one horse's back and tried to "giddyap" the horse out of battle <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> -- this was after he'd tried to sneak up on the two horses standing in the middle of a field). Fortunately for us, he had to meet his girlfriend for lunch, so he left after the horsefight scene. Fortunately for us; unfortunately, I can only assume, for his girlfriend.</p><p></p><p>But most of the players were great. My favorite was the guy who roleplayed a fighter with an 8 wisdom to the hilt. When confronted with the screaming severed heads, he lassoed them one by one; the first one he just pulled toward him, tucked it under his arm like a football ("Aaah! Aaaaah! AAAAAAH!" I screamed while he was described this to me) and sprinted through the cavern back to the well ("AAAAAAAAAAH!!!") above the underground river and chuck it in ("AAAAaaahkersplash!") The second and third heads he just flung to various corners of the room. It's quite fun, as a DM, to play a screaming severed head.</p><p></p><p>Getting into the dragon's room wasn't much of a challenge: the low-wisdom fighter took one look at the sapphire-eyed dragon and knew just what to do. It nearly got him killed: I ruled slightly retroactively that a <strong>silent image</strong> of the fighter getting up and running away would be enough to provoke the statue's AoO, so that when the real fighter got up and boogied outta there, he was safe. All the characters scattered, except for the rogue, who hid and then investigated the passage beyond the statue. The fleet-of-foot monk went back to the first room and waited for the others; the others reconnoitered back in the tribute room, saw the passage, and went down it before the dragon statue returned.</p><p></p><p>The session, sadly, ended with the PCs scouting down the revealed passage -- and the monk character looking sadly at his soon-to-expire magical light and realizing that his friends weren't coming to meet him.</p><p></p><p>It was a blast, very cinematic in feel (well, the screaming football head wasn't particularly cinematic, but it was lots of fun). I'm hoping to run the adventure again sometime, maybe for my regular gaming group.</p><p></p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 361205, member: 259"] I finally got to run this adventure at DragonCon, after wanting to run it for nearly a year. Sadly, we weren't able to finish it, but what we played of it was a blast. Our pickup group was mostly good. We did have one tweaker join, who referred to the elven rogue character he got as "the elven bitch," who behaved bizarrely in battle (when fighting the horses, he leapt onto one horse's back and tried to "giddyap" the horse out of battle :rolleyes: -- this was after he'd tried to sneak up on the two horses standing in the middle of a field). Fortunately for us, he had to meet his girlfriend for lunch, so he left after the horsefight scene. Fortunately for us; unfortunately, I can only assume, for his girlfriend. But most of the players were great. My favorite was the guy who roleplayed a fighter with an 8 wisdom to the hilt. When confronted with the screaming severed heads, he lassoed them one by one; the first one he just pulled toward him, tucked it under his arm like a football ("Aaah! Aaaaah! AAAAAAH!" I screamed while he was described this to me) and sprinted through the cavern back to the well ("AAAAAAAAAAH!!!") above the underground river and chuck it in ("AAAAaaahkersplash!") The second and third heads he just flung to various corners of the room. It's quite fun, as a DM, to play a screaming severed head. Getting into the dragon's room wasn't much of a challenge: the low-wisdom fighter took one look at the sapphire-eyed dragon and knew just what to do. It nearly got him killed: I ruled slightly retroactively that a [b]silent image[/b] of the fighter getting up and running away would be enough to provoke the statue's AoO, so that when the real fighter got up and boogied outta there, he was safe. All the characters scattered, except for the rogue, who hid and then investigated the passage beyond the statue. The fleet-of-foot monk went back to the first room and waited for the others; the others reconnoitered back in the tribute room, saw the passage, and went down it before the dragon statue returned. The session, sadly, ended with the PCs scouting down the revealed passage -- and the monk character looking sadly at his soon-to-expire magical light and realizing that his friends weren't coming to meet him. It was a blast, very cinematic in feel (well, the screaming football head wasn't particularly cinematic, but it was lots of fun). I'm hoping to run the adventure again sometime, maybe for my regular gaming group. Daniel [/QUOTE]
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