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General Tabletop Discussion
*TTRPGs General
Of the Adversarial Relationship between DM and Players, and the Need For It.
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<blockquote data-quote="the Jester" data-source="post: 5464814" data-attributes="member: 1210"><p>Although your post goes on at much greater length than it really needs to, I disagree with one thing entirely.</p><p></p><p>You make it sound like all games serve softballs now.</p><p></p><p>Not true! </p><p></p><p>While I don't enjoy the playstyle you claim has replaced adversarial play, I'd never assume it was all that is out there nowadays. Heck, my own game is an example of a ruthless, high-lethality game where the players had better keep track of what's going on in the campaign because stuff comes back to haunt them. The peasants in their land suffered badly during the winter because, months ago, a free company burned a bunch of their fields. The wizard forgot that his background included being the guardian of his (missing) master's tower; when they left it unattended for a while, they returned to find it had been raided. And so forth.</p><p></p><p>While you may not be able to find a ruthless dm, they're still out there.</p><p></p><p>That said, I agree that the adversarial relationship between dm and players makes a better game- for my personal tastes, anyway. And I feel that way whether I am playing or dming.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5464814, member: 1210"] Although your post goes on at much greater length than it really needs to, I disagree with one thing entirely. You make it sound like all games serve softballs now. Not true! While I don't enjoy the playstyle you claim has replaced adversarial play, I'd never assume it was all that is out there nowadays. Heck, my own game is an example of a ruthless, high-lethality game where the players had better keep track of what's going on in the campaign because stuff comes back to haunt them. The peasants in their land suffered badly during the winter because, months ago, a free company burned a bunch of their fields. The wizard forgot that his background included being the guardian of his (missing) master's tower; when they left it unattended for a while, they returned to find it had been raided. And so forth. While you may not be able to find a ruthless dm, they're still out there. That said, I agree that the adversarial relationship between dm and players makes a better game- for my personal tastes, anyway. And I feel that way whether I am playing or dming. [/QUOTE]
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