Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
Of Thieves, Noble and the Righteous
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erland" data-source="post: 3206874" data-attributes="member: 27386"><p><strong>Philippe Fitzroi</strong></p><p></p><p>[CODE]Name: Philippe Fitzroi</p><p>Class: Rogue 4 / Swashbuckler 2 / Fighter 1 / Duelist 1 XP: 32,000</p><p>Race: Human</p><p>Size: Medium</p><p>Gender: Male</p><p>Alignment: Chaotic Neutral</p><p>Deity: None</p><p></p><p>S: 10 +0 (pc 2)</p><p>D: 16 +3 (pc 6 +2 level bonus)</p><p>C: 12 +1 (pc 4)</p><p>I: 16 +3 (pc 10)</p><p>W: 12 +1 (pc 4)</p><p>Ch: 14 +2 (pc 6)</p><p>HP: 50 (max @ 1st, then average +1 each level, +8 Con)</p><p></p><p>BAB: +7/+2 Melee: +7(+10) Ranged: +10</p><p>Speed: 30’</p><p>Init: +3</p><p></p><p>AC: 20 [21] (10base +5 armor +2 shield +3Dex [+1Canny Defense] [+1 Dodge])</p><p>Touch: 13 [14] Flatfooted: 20</p><p></p><p>Fort: +5 +1(Con) = +6</p><p>Ref: +5 +3(Dex) +1(Grace) = +9</p><p>Will: +1 +1(Wis) = +2</p><p></p><p>Skills</p><p>Balance 2 +3(Dex) -2(armor) +2(synergy) = +5</p><p>Bluff 10 +2(Cha) = +12</p><p>Climb 2 +0(Str) = +2</p><p>Diplomacy 5 +2(Cha) +6(synergy) +5(magic) = +18</p><p>Disable Device 3 +3(Int) = +6</p><p>Escape Artist 4 +3(Dex) -2(armor) = +5</p><p>Gather Information 5 +2(Cha) +2(synergy) = +9</p><p>Hide 8 +3(Dex) -2(armor) = +9</p><p>Intimidate 2 +2(Cha) +2(synergy) = +6</p><p>Jump 2 +0(Str) -2(armor) +2(synergy) = +2</p><p>Knowledge (local) 5 + 3(Int) +1(feat) = +9</p><p>Knowledge (Nobility and royalty) 5 +3(Int) +1(feat) = +9</p><p>Languages (? native + 3)</p><p>Listen 6 +1(Wis) = +7</p><p>Move Silently 8 +3(Dex) -2(armor) = +9</p><p>Open Lock 7 +3(Dex) +5(magic) = +15</p><p>Perform (Acting) 1 +2(Cha) = +3</p><p>Perform (Dance) 3 +2(Cha) = +5</p><p>Perform (Oratory) 1 +2(Cha) = +3</p><p>Perform (Sing) 0 +2(Cha) +5(magic) = +7</p><p>Search 7 +3(Int) [+5(magic)] = +10 [+15]</p><p>Sense Motive 7 +1(Wis) = +8</p><p>Spot 7 + 1(Wis) = +8</p><p>Tumble 10 +3(Dex) -2(armor) = +11</p><p></p><p>Feats:</p><p>Combat Expertise</p><p>Dodge</p><p>Education</p><p>Improved Feint</p><p>Mobility</p><p>Weapon Finesse</p><p></p><p>Special Abilities</p><p>Racial (Human)</p><p>• Medium: As Medium creatures, humans have no special bonuses or </p><p> penalties due to their size. </p><p>• Human base land speed is 30 feet. </p><p>• 1 extra feat at 1st level. </p><p>• 4 extra skill points at 1st level and 1 extra skill point at each </p><p> additional level.</p><p>• Automatic Language: Common. Bonus Languages: Any (other than</p><p> secret languages, such as Druidic). See the Speak Language skill. </p><p>• Favored Class: Any. When determining whether a multiclass human takes</p><p> an experience point penalty, his or her highest-level class does not </p><p> count.</p><p>Rogue:</p><p>• Weapon and Armor Proficiency: Rogues are proficient with all simple </p><p> weapons plus the hand crossbow, rapier, sap, short bow, and short </p><p> sword. Rogues are proficient with light armor, but not with shields. </p><p>• Sneak Attack +2d6</p><p>• Trapfinding</p><p>• Evasion – At 2nd level and higher, a rogue can avoid even magical </p><p> and unusual attacks with great agility. If she makes a successful </p><p> Reflex save against an attack that normally deals half damage on a </p><p> successful save, she instead takes no damage. Evasion can be used </p><p> only if the rogue is wearing light armor or no armor. </p><p>• Trap Sense – At 3rd level, a rogue gains an intuitive sense that </p><p> alerts her to danger from traps, giving her a +1 bonus on Reflex </p><p> saves made to avoid traps and a +1 dodge bonus to AC against attacks </p><p> made by traps.</p><p>• Uncanny Dodge – Starting at 4th level, a rogue can react to danger </p><p> before her senses would normally allow her to do so. She retains her </p><p> Dexterity bonus to AC (if any) even if she is caught flatfooted or </p><p> struck by an invisible attacker. However, she still loses her </p><p> Dexterity bonus to AC if immobilized. </p><p>Swashbuckler:</p><p>• Weapon and Armor Proficiency – Swashbucklers are proficient with </p><p> all simple and martial weapons and with light armor.</p><p>• Weapon Finesse – Bonus feat (already included above).</p><p>• Grace – At 2nd level swashbucklers gains a +1 competence bonus on </p><p> Reflex saves.</p><p>Fighter:</p><p>• Bonus Feat – At first and every even numbered level (already included </p><p> above).</p><p>Duelist:</p><p>• Canny Defense – When not wearing armor or using a shield, a duelist </p><p> adds 1 point of Intelligence bonus (if any) per duelist class level </p><p> to her Dexterity bonus to modify Armor Class while wielding a </p><p> melee weapon. If a duelist is caught flatfooted or otherwise denied </p><p> her Dexterity bonus, she also loses this bonus.</p><p></p><p></p><p>Equipment:</p><p>Rapier +2 (AB+12 1d6+2p/18-20/x2 2lb) 8320gp</p><p>Throwing Daggers x6 (AB+10 1d4ps/19-20/x2 10’ 1lb) 12gp</p><p>Mithral Shirt +1 (AC +5, Armor Check -2 10lb) 2100gp</p><p>Buckler +1 (AC +2 5lb) 1165gp</p><p>Ring of Lockpicking (+5 competence bonus to Open Lock) 4500gp</p><p>Choker of Eloquence (+5 competence bonus to Bluff, Diplomacy, </p><p> Perform ()) 6000gp</p><p>Goggles of Minute Seeing (+5 competence bonus to Search w/in 1’) 1250gp</p><p>MW Lockpicks 2lb 100gp</p><p>Explorer’s outfit –</p><p>Courtier’s outfit x3 18lb 90gp</p><p>Elixir of Hiding x2 (+10 competence bonus to Hide for 1 hour) 500gp</p><p>Elixir of Sneaking x2 (+10 competence bonus to Move Silently for </p><p> 1 hour) 500gp</p><p>Potion – Cure Light Wounds x5 (cure 1d8+1hp) 250gp</p><p>Signet ring and various jewelry 213gp</p><p></p><p>Money: 2000gp</p><p></p><p>Age: 20</p><p>Height: 5’ 11”</p><p>Weight: 159</p><p>Eyes: Blue</p><p>Hair: Light Brown w/ blond highlights (“dirty blond”)</p><p>Skin: Lightly tanned</p><p></p><p>[Sblock=The Path of Vengence] </p><p>None of your gifts work against Innocents. </p><p>The Charisma penalities stack, but don't apply to any Curse </p><p> checks you may make. If you had a 16 CHA and now it's a 14, </p><p> you still get the +3 bonus on your Curses checks.</p><p></p><p>Step 1: True Strike 1/day // Can only target someone who has </p><p> injuried or insulted you.</p><p></p><p>Step 2: Voice of Wrath feat // Your voice turns dry and scratchy, </p><p> -2 Cha</p><p></p><p>Step 3: Rage 1/day (as the spell) // Paranoia Madness effect</p><p></p><p>Step 4: Detect Thoughts 3/day // Evil alignment when planning </p><p> or taking revenge, -2 Cha</p><p></p><p>Step 5: Slay Living 1/day // -4 Wis, -2 Cha </p><p></p><p>The idea behind this Path is that Philippe can avoid using the </p><p>gifts by changing your behavior, but he probably won't. </p><p>The 'no Innocents' clause is in there as a target for </p><p>his Paranoia. [/sblock]</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="Erland, post: 3206874, member: 27386"] [b]Philippe Fitzroi[/b] [CODE]Name: Philippe Fitzroi Class: Rogue 4 / Swashbuckler 2 / Fighter 1 / Duelist 1 XP: 32,000 Race: Human Size: Medium Gender: Male Alignment: Chaotic Neutral Deity: None S: 10 +0 (pc 2) D: 16 +3 (pc 6 +2 level bonus) C: 12 +1 (pc 4) I: 16 +3 (pc 10) W: 12 +1 (pc 4) Ch: 14 +2 (pc 6) HP: 50 (max @ 1st, then average +1 each level, +8 Con) BAB: +7/+2 Melee: +7(+10) Ranged: +10 Speed: 30’ Init: +3 AC: 20 [21] (10base +5 armor +2 shield +3Dex [+1Canny Defense] [+1 Dodge]) Touch: 13 [14] Flatfooted: 20 Fort: +5 +1(Con) = +6 Ref: +5 +3(Dex) +1(Grace) = +9 Will: +1 +1(Wis) = +2 Skills Balance 2 +3(Dex) -2(armor) +2(synergy) = +5 Bluff 10 +2(Cha) = +12 Climb 2 +0(Str) = +2 Diplomacy 5 +2(Cha) +6(synergy) +5(magic) = +18 Disable Device 3 +3(Int) = +6 Escape Artist 4 +3(Dex) -2(armor) = +5 Gather Information 5 +2(Cha) +2(synergy) = +9 Hide 8 +3(Dex) -2(armor) = +9 Intimidate 2 +2(Cha) +2(synergy) = +6 Jump 2 +0(Str) -2(armor) +2(synergy) = +2 Knowledge (local) 5 + 3(Int) +1(feat) = +9 Knowledge (Nobility and royalty) 5 +3(Int) +1(feat) = +9 Languages (? native + 3) Listen 6 +1(Wis) = +7 Move Silently 8 +3(Dex) -2(armor) = +9 Open Lock 7 +3(Dex) +5(magic) = +15 Perform (Acting) 1 +2(Cha) = +3 Perform (Dance) 3 +2(Cha) = +5 Perform (Oratory) 1 +2(Cha) = +3 Perform (Sing) 0 +2(Cha) +5(magic) = +7 Search 7 +3(Int) [+5(magic)] = +10 [+15] Sense Motive 7 +1(Wis) = +8 Spot 7 + 1(Wis) = +8 Tumble 10 +3(Dex) -2(armor) = +11 Feats: Combat Expertise Dodge Education Improved Feint Mobility Weapon Finesse Special Abilities Racial (Human) • Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. • Human base land speed is 30 feet. • 1 extra feat at 1st level. • 4 extra skill points at 1st level and 1 extra skill point at each additional level. • Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. • Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. Rogue: • Weapon and Armor Proficiency: Rogues are proficient with all simple weapons plus the hand crossbow, rapier, sap, short bow, and short sword. Rogues are proficient with light armor, but not with shields. • Sneak Attack +2d6 • Trapfinding • Evasion – At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex save against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. • Trap Sense – At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps. • Uncanny Dodge – Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She retains her Dexterity bonus to AC (if any) even if she is caught flatfooted or struck by an invisible attacker. However, she still loses her Dexterity bonus to AC if immobilized. Swashbuckler: • Weapon and Armor Proficiency – Swashbucklers are proficient with all simple and martial weapons and with light armor. • Weapon Finesse – Bonus feat (already included above). • Grace – At 2nd level swashbucklers gains a +1 competence bonus on Reflex saves. Fighter: • Bonus Feat – At first and every even numbered level (already included above). Duelist: • Canny Defense – When not wearing armor or using a shield, a duelist adds 1 point of Intelligence bonus (if any) per duelist class level to her Dexterity bonus to modify Armor Class while wielding a melee weapon. If a duelist is caught flatfooted or otherwise denied her Dexterity bonus, she also loses this bonus. Equipment: Rapier +2 (AB+12 1d6+2p/18-20/x2 2lb) 8320gp Throwing Daggers x6 (AB+10 1d4ps/19-20/x2 10’ 1lb) 12gp Mithral Shirt +1 (AC +5, Armor Check -2 10lb) 2100gp Buckler +1 (AC +2 5lb) 1165gp Ring of Lockpicking (+5 competence bonus to Open Lock) 4500gp Choker of Eloquence (+5 competence bonus to Bluff, Diplomacy, Perform ()) 6000gp Goggles of Minute Seeing (+5 competence bonus to Search w/in 1’) 1250gp MW Lockpicks 2lb 100gp Explorer’s outfit – Courtier’s outfit x3 18lb 90gp Elixir of Hiding x2 (+10 competence bonus to Hide for 1 hour) 500gp Elixir of Sneaking x2 (+10 competence bonus to Move Silently for 1 hour) 500gp Potion – Cure Light Wounds x5 (cure 1d8+1hp) 250gp Signet ring and various jewelry 213gp Money: 2000gp Age: 20 Height: 5’ 11” Weight: 159 Eyes: Blue Hair: Light Brown w/ blond highlights (“dirty blond”) Skin: Lightly tanned [Sblock=The Path of Vengence] None of your gifts work against Innocents. The Charisma penalities stack, but don't apply to any Curse checks you may make. If you had a 16 CHA and now it's a 14, you still get the +3 bonus on your Curses checks. Step 1: True Strike 1/day // Can only target someone who has injuried or insulted you. Step 2: Voice of Wrath feat // Your voice turns dry and scratchy, -2 Cha Step 3: Rage 1/day (as the spell) // Paranoia Madness effect Step 4: Detect Thoughts 3/day // Evil alignment when planning or taking revenge, -2 Cha Step 5: Slay Living 1/day // -4 Wis, -2 Cha The idea behind this Path is that Philippe can avoid using the gifts by changing your behavior, but he probably won't. The 'no Innocents' clause is in there as a target for his Paranoia. [/sblock] [/CODE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Of Thieves, Noble and the Righteous
Top