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<blockquote data-quote="linnorm" data-source="post: 1193040" data-attributes="member: 2102"><p><strong>Ralam "Darkhand"</strong></p><p></p><p><strong>Ralam "Darkhand"</strong></p><p><strong>Male Human Rogue 5/Assassin 7</strong></p><p><strong>Alignment</strong>: Lawful Evil</p><p><strong>Height</strong>: 5' 9"</p><p><strong>Weight</strong>: 150 lbs</p><p><strong>Hair</strong>: Black</p><p><strong>Eyes</strong>: Gray</p><p><strong>Age</strong>: 28</p><p></p><p><strong>Str</strong>: 14 (+2) [6 points] </p><p><strong>Dex</strong>: 20 (+5) [10 points, +2 levels, +2 Necklace of the Cat]</p><p><strong>Con</strong>: 11 (+0) [3 points] </p><p><strong>Int</strong>: 14 (+2) [5 points, +1 level] </p><p><strong>Wis</strong>: 10 (+0) [2 points] </p><p><strong>Cha</strong>: 14 (+2) [6 points] </p><p></p><p><strong>Class and Racial Abilties</strong>:</p><p>1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Death attack (DC: 19), Evasion, Poison use, Save vs Poison +3, Sneak attack 7d6, Uncanny Dodge (+1 against traps, can't be flanked, DEX bonus to AC).</p><p></p><p>Hit Dice: 12d6</p><p>HP: 50</p><p>AC: 22 (+5 Dex, +3 Armor, +3 Ring of Protection)</p><p>Init: +9 [+4 Improved Initiative, +5 Dex)</p><p>Speed: 30ft (30ft in armor)</p><p>Armor Check Penalty: -0</p><p></p><p><strong>Saves</strong>:</p><p>Fortitude +3 [+3 base, +0 Con]</p><p>Reflex +14 [+9 base, +5 Dex]</p><p>Will +3 [+3 base, +0 Wis]</p><p></p><p><strong>BAB</strong>: +8/+3</p><p>Melee Atk: +15/+10 (1d4+4, 19-20 x2, Assassin's Dagger)</p><p>Melee Atk: +14/+9 (1d4+3, 19-20 x2, Dagger of Venom)</p><p>Melee Atk: +11/+6 (1d6+4, 18-20 x2, Dread Lord's Touch [Vile Rapier +1])</p><p></p><p><strong>Skills</strong>:</p><p>Balance +20 [8 ranks, +5 Dex, +2 Tumble synergy, +5 Necklace of the Cat]</p><p>Bluff +8 [6 ranks, +2 Cha]</p><p>Climb +10 [8 ranks, +2 Str]</p><p>Disable Device +17 [15 ranks, +2 Int]</p><p>Disguise +7 [5 ranks, +2 Cha]</p><p>Gather Information +4 [2 ranks, +2 Cha]</p><p>Hide +25 [15 ranks, +5 Dex, +5 Necklace of the Cat]</p><p>Intimidate +9 [5 ranks, +2 Cha, +2 Bluff synergy]</p><p>Knowledge (Nobility & Royalty) +5 [3 ranks, +2 Int]</p><p>Listen +7 [5 ranks, +2 Alertness]</p><p>Move Silently +25 [15 ranks, +5 Dex, +5 Necklace of the Cat]</p><p>Open Lock +20 [15 ranks, +5 Dex]</p><p>Pick Pocket +12 [5 ranks, +5 Dex, +2 Bluff synergy]</p><p>Spot +10 [8 ranks, +2 Alertness]</p><p>Tumble +10 [5 ranks, +5 Dex]</p><p>Use Rope +9 [4 ranks, +5 Dex]</p><p></p><p><strong>Feats</strong>:</p><p>Alertness (human)</p><p>Dodge (1st level)</p><p>Mobility (3rd level)</p><p>Weapon Finesse (Dagger) (6th level)</p><p>Improved Initiative (9th level)</p><p>Disciple of Darkness (12th level)</p><p>Lightning Reflexes (Necklace of the Cat)</p><p></p><p><strong>Languages</strong>:</p><p>Common, Elven, Infernal</p><p></p><p><strong>Equipment</strong>:</p><p>Assassin's Dagger [10,302gp], Dagger of Venom [9,302gp], Dread Lord's Touch (Vile Rapier +1) [8,320gp], Fleshshifter Armor [13,160gp], Ring of Protection +3 [16,000gp], Never Eyes (as Ring of Invisibility) [20,000gp], Necklace of the Cat [7,500gp], Poison (Slow Bleed) (x2) [20gp], Potion of Sneaking [150gp], Potion of Spider Climb (x2) [100gp] Potion of Cure Moderate Wounds (x3) [900gp], Flint & Steel [1gp], Grappling Hook [1gp], Bedroll [1sp], Horse (Light) [75gp], Lantern (Hooded) [7gp], Mirror (Small/Steel) [10gp], Oil (x4) [4sp], Outfit (Courtier's) [30gp], Outfit (Traveler's) [1gp], **Outfit (Thief's) [10gp], Pouch (Belt) [1gp], Rations (Trail/per day) (x4) [2gp], Rope (Silk 50') [10gp], Saddle (Riding) [10gp], Saddlebags [4gp], Signet Ring [5gp], Spade [2gp], Thieves' Tools (Masterwork) [80gp], Waterskin [1gp], Whetstone [2cp]</p><p></p><p><strong>Cash</strong>: 2000gp, 40sp, 8cp</p><p></p><p>** I wanted something to represent what Ralam would wear if he was doing "thiefy" type stuff, i.e. climbing walls, hiding, sneaking around, etc.. So I took the stats for the Explorer's Outfit for this to represent all of the extra muffling on the straps and buckles. Let me know if you have a different way to handle this.</p><p></p><p><strong>Spells</strong></p><p>3 1st, 2 2nd, 1 3rd</p><p></p><p>Known Spells:</p><p>1st</p><p> Change Self [PHB]</p><p> Detect Poison [PHB]</p><p> Death Grimace (A black handprint over the victim's heart.) [BoVD]</p><p> Silent Portal [Magic of Farun]</p><p> Spring Sheath [Song & Silence]</p><p></p><p>2nd</p><p> Alter Self [PHB]</p><p> Darkness [PHB]</p><p> Getaway [Song & Silence]</p><p> Pass without Trace [PHB]</p><p> Undetectable Alignment [PHB]</p><p></p><p>3rd</p><p> Absorb Weapon [Song & Silence]</p><p> Sadism [BoVD]</p><p> Invisibility [PHB]</p><p> Misdirection [PHB]</p><p> Nondetection [PHB]</p><p></p><p>4th</p><p> Dimension Door [PHB]</p><p> Improved Invisibility [PHB]</p><p> Stop Heart [BoVD]</p><p></p><p><strong>Appearance</strong>:</p><p>Ralam is 5'9" tall and around 150 pounds. He has short, black hair, grey eyes, and pale skin. Ralam is most often encountered in elaborate courtly clothes, always the height of fashion. While travelling, he wears more common travelling clothes and appears as any other common traveller.</p><p></p><p><strong>Personality</strong>:</p><p>Ralam is very clean and very proper. He thinks of himself as a genteel nobleman, cultured and refined. He enjoys fine wine, pleasant conversation, and killing people. Ralam is also a sadist. He discovered during his time on the street that torturing his victims before killing them left more of an impact. After a time he found that he grew to enjoy the torture almost as much as the killing. Ralam is always a perfect gentleman to those he percieves as his social betters or equals, even going so far as to apologise to female victims during torture for inconveniencing them.</p><p></p><p><strong>Background</strong>:</p><p>Ralam, known as "Darkhand" professionally, is an assassin in the employ of the Black Butterfly. He comes from a middle class family, the son of a prosporus merchant. His parents were killed by a minor noble in retribution for wresting a lucrative trade agreement away. Ralam awoke to the sound of his parents screaming as they were consumed by ghouls. Ralam barely escaped and developed a deep fear of undead at that time. He took to the street and quickly learned how to make money thieving, discipline and ruthlessness. After achieving some skill as a thief he was aproached by someone representing the Black Butterfly who claimed to know who had his parents killed. After disposing of his assigned target he was given formal assassination training and the identity of his parent's killer. Ralam took great care in planning the demise of his parent's killer, finally finishing the deed only a few months ago. The skin of his victim provided some of the raw material for his newest posession, Fleshshifter armor. Ralam also made a pact with the Dark Lord, Asmodeus to help accomplish his goal as well as to help furthur his ambitions at attaining a place in the aristocracy.</p></blockquote><p></p>
[QUOTE="linnorm, post: 1193040, member: 2102"] [b]Ralam "Darkhand"[/b] [b]Ralam "Darkhand" Male Human Rogue 5/Assassin 7 Alignment[/b]: Lawful Evil [b]Height[/b]: 5' 9" [b]Weight[/b]: 150 lbs [b]Hair[/b]: Black [b]Eyes[/b]: Gray [b]Age[/b]: 28 [b]Str[/b]: 14 (+2) [6 points] [b]Dex[/b]: 20 (+5) [10 points, +2 levels, +2 Necklace of the Cat] [b]Con[/b]: 11 (+0) [3 points] [b]Int[/b]: 14 (+2) [5 points, +1 level] [b]Wis[/b]: 10 (+0) [2 points] [b]Cha[/b]: 14 (+2) [6 points] [b]Class and Racial Abilties[/b]: 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level, Death attack (DC: 19), Evasion, Poison use, Save vs Poison +3, Sneak attack 7d6, Uncanny Dodge (+1 against traps, can't be flanked, DEX bonus to AC). Hit Dice: 12d6 HP: 50 AC: 22 (+5 Dex, +3 Armor, +3 Ring of Protection) Init: +9 [+4 Improved Initiative, +5 Dex) Speed: 30ft (30ft in armor) Armor Check Penalty: -0 [b]Saves[/b]: Fortitude +3 [+3 base, +0 Con] Reflex +14 [+9 base, +5 Dex] Will +3 [+3 base, +0 Wis] [b]BAB[/b]: +8/+3 Melee Atk: +15/+10 (1d4+4, 19-20 x2, Assassin's Dagger) Melee Atk: +14/+9 (1d4+3, 19-20 x2, Dagger of Venom) Melee Atk: +11/+6 (1d6+4, 18-20 x2, Dread Lord's Touch [Vile Rapier +1]) [b]Skills[/b]: Balance +20 [8 ranks, +5 Dex, +2 Tumble synergy, +5 Necklace of the Cat] Bluff +8 [6 ranks, +2 Cha] Climb +10 [8 ranks, +2 Str] Disable Device +17 [15 ranks, +2 Int] Disguise +7 [5 ranks, +2 Cha] Gather Information +4 [2 ranks, +2 Cha] Hide +25 [15 ranks, +5 Dex, +5 Necklace of the Cat] Intimidate +9 [5 ranks, +2 Cha, +2 Bluff synergy] Knowledge (Nobility & Royalty) +5 [3 ranks, +2 Int] Listen +7 [5 ranks, +2 Alertness] Move Silently +25 [15 ranks, +5 Dex, +5 Necklace of the Cat] Open Lock +20 [15 ranks, +5 Dex] Pick Pocket +12 [5 ranks, +5 Dex, +2 Bluff synergy] Spot +10 [8 ranks, +2 Alertness] Tumble +10 [5 ranks, +5 Dex] Use Rope +9 [4 ranks, +5 Dex] [b]Feats[/b]: Alertness (human) Dodge (1st level) Mobility (3rd level) Weapon Finesse (Dagger) (6th level) Improved Initiative (9th level) Disciple of Darkness (12th level) Lightning Reflexes (Necklace of the Cat) [b]Languages[/b]: Common, Elven, Infernal [b]Equipment[/b]: Assassin's Dagger [10,302gp], Dagger of Venom [9,302gp], Dread Lord's Touch (Vile Rapier +1) [8,320gp], Fleshshifter Armor [13,160gp], Ring of Protection +3 [16,000gp], Never Eyes (as Ring of Invisibility) [20,000gp], Necklace of the Cat [7,500gp], Poison (Slow Bleed) (x2) [20gp], Potion of Sneaking [150gp], Potion of Spider Climb (x2) [100gp] Potion of Cure Moderate Wounds (x3) [900gp], Flint & Steel [1gp], Grappling Hook [1gp], Bedroll [1sp], Horse (Light) [75gp], Lantern (Hooded) [7gp], Mirror (Small/Steel) [10gp], Oil (x4) [4sp], Outfit (Courtier's) [30gp], Outfit (Traveler's) [1gp], **Outfit (Thief's) [10gp], Pouch (Belt) [1gp], Rations (Trail/per day) (x4) [2gp], Rope (Silk 50') [10gp], Saddle (Riding) [10gp], Saddlebags [4gp], Signet Ring [5gp], Spade [2gp], Thieves' Tools (Masterwork) [80gp], Waterskin [1gp], Whetstone [2cp] [b]Cash[/b]: 2000gp, 40sp, 8cp ** I wanted something to represent what Ralam would wear if he was doing "thiefy" type stuff, i.e. climbing walls, hiding, sneaking around, etc.. So I took the stats for the Explorer's Outfit for this to represent all of the extra muffling on the straps and buckles. Let me know if you have a different way to handle this. [b]Spells[/b] 3 1st, 2 2nd, 1 3rd Known Spells: 1st Change Self [PHB] Detect Poison [PHB] Death Grimace (A black handprint over the victim's heart.) [BoVD] Silent Portal [Magic of Farun] Spring Sheath [Song & Silence] 2nd Alter Self [PHB] Darkness [PHB] Getaway [Song & Silence] Pass without Trace [PHB] Undetectable Alignment [PHB] 3rd Absorb Weapon [Song & Silence] Sadism [BoVD] Invisibility [PHB] Misdirection [PHB] Nondetection [PHB] 4th Dimension Door [PHB] Improved Invisibility [PHB] Stop Heart [BoVD] [b]Appearance[/b]: Ralam is 5'9" tall and around 150 pounds. He has short, black hair, grey eyes, and pale skin. Ralam is most often encountered in elaborate courtly clothes, always the height of fashion. While travelling, he wears more common travelling clothes and appears as any other common traveller. [b]Personality[/b]: Ralam is very clean and very proper. He thinks of himself as a genteel nobleman, cultured and refined. He enjoys fine wine, pleasant conversation, and killing people. Ralam is also a sadist. He discovered during his time on the street that torturing his victims before killing them left more of an impact. After a time he found that he grew to enjoy the torture almost as much as the killing. Ralam is always a perfect gentleman to those he percieves as his social betters or equals, even going so far as to apologise to female victims during torture for inconveniencing them. [b]Background[/b]: Ralam, known as "Darkhand" professionally, is an assassin in the employ of the Black Butterfly. He comes from a middle class family, the son of a prosporus merchant. His parents were killed by a minor noble in retribution for wresting a lucrative trade agreement away. Ralam awoke to the sound of his parents screaming as they were consumed by ghouls. Ralam barely escaped and developed a deep fear of undead at that time. He took to the street and quickly learned how to make money thieving, discipline and ruthlessness. After achieving some skill as a thief he was aproached by someone representing the Black Butterfly who claimed to know who had his parents killed. After disposing of his assigned target he was given formal assassination training and the identity of his parent's killer. Ralam took great care in planning the demise of his parent's killer, finally finishing the deed only a few months ago. The skin of his victim provided some of the raw material for his newest posession, Fleshshifter armor. Ralam also made a pact with the Dark Lord, Asmodeus to help accomplish his goal as well as to help furthur his ambitions at attaining a place in the aristocracy. [/QUOTE]
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