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<blockquote data-quote="Sollir Furryfoot" data-source="post: 1199127" data-attributes="member: 748"><p>Bael (Schism'd, but dominant half of mind) and Synthia</p><p><strong>? Ex-Human Telepath 6/Shadow Mind 6</strong></p><p><strong>Alignment:</strong> Bael is Lawful Evil, Synthia is Chaotic Evil</p><p><strong>Height:</strong> Varies with body</p><p><strong>Weight:</strong> Varies with body</p><p><strong>Hair:</strong> Varies with body</p><p><strong>Eyes:</strong> Varies with body</p><p><strong>Age:</strong> ??</p><p></p><p><strong>Str:</strong> Varies with body/Originally: 6 [0 ponits, -2 Shadow Adept]</p><p><strong>Dex:</strong> Varies with body/Originally: 8 [0 points]</p><p><strong>Con:</strong> Varies with body/Originally: 14 [6 points]</p><p><strong>Int:</strong> 15 (+3) [8 points] </p><p><strong>Wis:</strong> 16 (+3) [8 points +1 level]</p><p><strong>Cha:</strong> 22 (+6) [10 points +2 levels, +4 magic]</p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>Human: 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level.</p><p>Shadow Mind: Control Shadow (Manifest control shadow 6/day free, add it to list of powers known even if the ability requirement is not met), Subpsionic Defense +2 to saving throws against powers from the Psychometabolism, Psychoportation, or Psychokinesis disciplines.), Subpsionic Power +2 (+2 DC and to manifester levels vs. PR for powers from the Metacreativity, Clairsentience, and Telepathy disciplines.), Subpsionic Shield (6 rounds/day).</p><p></p><p><strong>Hit Dice:</strong> 12d4+24</p><p><strong>HP:</strong> 61</p><p><strong>AC:</strong> Depends on Body/9 (-1 Dex)</p><p><strong>Init:</strong> Equal to body's dexterity modifier</p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor Check Penalty:</strong> -0</p><p></p><p><strong>Saves:</strong></p><p>Fortitude Depends on Form [+4 base, +3 magic]</p><p>Reflex Depends on Form [+4 base, +3 magic]</p><p>Will +16 [+10 base, +3 Wis, +3 magic]</p><p></p><p><strong>BAB:</strong> +6/+1</p><p><strong>Melee Atk:</strong> Depends on Form</p><p><strong>Ranged Atk:</strong> Depends on Form</p><p></p><p><strong>Skills:</strong></p><p>Bluff +31 [15 ranks, +6 Cha, +10 item]</p><p>Concentration +15+X [15 ranks, +X Con], +25 with Third Eye on</p><p>Gather Information +15 [9 ranks, +6 Cha]</p><p>Hide +21+X [6 ranks, +15 item, +X Dex)</p><p>Intimidate +18 (+6 Cha, +2 synergy, +10 item)</p><p>Knowledge (Psionics) +17 [15 ranks, +2 Int]</p><p>Psicraft +17 [15 ranks, +2 Int]</p><p>Sense Motive +15 [9 ranks, +3 cc ranks, +3 Wis]</p><p></p><p><strong>Feats:</strong> (Since you're using Mindscapes psionic combat, I used the bonus feats for 1st and 5th levels of psion, is that okay?)</p><p>Psionic Focus (Telepathy) (Human)</p><p>Greater Psionic Focus (Telepathy) (1st)</p><p>Extend Power (Psion bonus feat for 1st)</p><p>Mental Adversary (3rd)</p><p>Persistant Power (Psion bonus feat for 5th)</p><p>Conjunctive Mind (-2 to Str) (6th)</p><p>Insidious Mind (7th, Shadow Mind bonus feat)</p><p>Tenacious Mind (7th, Shadow Mind bonus feat)</p><p>Overwhelm Buffer (9th)</p><p>Tainted Construction (10th, Shadow Mind bonus feat)</p><p>Transcend Limits (12th)</p><p>Dark Speech (Bonus feat, BoVD)</p><p></p><p><strong>Languages</strong> Common, Abyssal, Infernal</p><p></p><p><strong>Psionic Powers Known:</strong> (Secondary Disciplines: Psychoportation, Psymetabolism) (DC d20 +12 + power level to resist Telepathy powers)</p><p><strong>PP per Day:</strong> 84+40 = 124</p><p>(8+d/4+d/4+d/3+d/2+d/1+d/d)</p><p>0-Burst, Catfall, Control Shadow (from Shadow Mind), Detect Psionics, Finger of Fire, Inkling, Missive, Teleport Auxilary*, Telempathic Projection, Trinket</p><p>1-Attraction, Call Weaponry, Charm Person, Conceal Thoughts, Lesser Body Adjustment</p><p>2-Brain Lock, Conditioning Relief*, Construct Toughness*, Psychic Bodyguard*, Suggestion</p><p>3-Displacement, Fate Link, Mindlink, Schism</p><p>4-Metallize*, Mindwipe, Fatal Attraction</p><p>5-Ectoplasmic Armor, Mind Probe</p><p>6-Mind Switch</p><p>*From Mindscapes</p><p></p><p><strong>Possessions:</strong></p><p>Bag of Holding (Type 1) (2,500 gold)</p><p>Ring of Mind Shielding (8,000 gold)</p><p>Ring of Sustenance (2,500 gold)</p><p>Sash of Resistance +3 (9,000 gold)</p><p>Synthia's Locket (+4 enhancement bonus to Charisma, +10 enhancement bonus to Bluff checks) (20,000 gold)</p><p>Third Eye: Concentrate (2,000 gold)</p><p></p><p><u><strong>Links:</strong></u></p><p>Shadow Mind PrC:</p><p><a href="http://www.wizards.com/dnd/article.asp?x=dnd/psi/psi20021025b" target="_blank">http://www.wizards.com/dnd/article.asp?x=dnd/psi/psi20021025b</a></p><p></p><p><strong>Appearance:</strong></p><p>Being a body snatcher, Bael/Synthia has no set appearance, except on the mental battlefield. Synthia appears as an old crone, with a glazed, aimless stare and a vacant smile upon her cracked face. In this form, she has long, gray hair that reaches to her bare feet and made into several braids with colorful ribbons. She wears a white, torn up nightgown and carries a doll in the shape of a young girl-with actual human eyes that dart back and forth in fear, as little needles twist and poke out of it at odd angles. Standing either beside her or behind her is a tall, imposing figure...Bael. Composed of shadowy wisps, he has a long, bat-like wingspan along with two pin pricks of gleaming red for eyes. Fearsome in appearance, his body winds down into a tail which seems to be attached to the back of Synthia, and when he attacks mentally, his form stretches to compensate this lack of mobility. They make a scary couple.</p><p></p><p><strong>Personalities:</strong></p><p>Synthia, on one side is very child-like, she likes to be amused and plays with her toys, in a sense however, this is a mockery. She's very sadistic, with just a bit of patience, although not too much, and absolutely no conscience or fear of consequences what so ever. To her, everything is a game and everyone sooner or later are her toys. If she has the time, she likes to pitch people against each other, using trickery foremost and forcefulness the least, that's not to say she doesn't enjoy using her powers, however.</p><p></p><p>Bael is the patient one. While he is the dominant personality, he rarely takes control unless the two are in serious danger as he perfers to be amused by the antics of Synthia. In a sense, he fits the teacher archetype, and he goads his other half into more sinister deeds. Taking the backstage in most deals, he basically lets Synthia be his reflection to the outer world, with very few, if any people knowing of his presence. He is fixated most of the time by some grand plot or scheme of his, and some how the currents events going on with the two tie into it, yet the outcome is currently unknown.</p><p></p><p><strong>Background:</strong></p><p>Synthia was born about a hundred years ago from the current time to a small village, and a happy family. As a young child, she was possessed by a lesser devil for about a week, before having the evil spirit exorcised and slain before her very eyes by a group of heroes. The possession had scarred her, however, and even after the adventurers left, even after being cared for years from her parents, Synthia was never the same. Synthia eventually discovered that her mind was enhanced (on top of being imbalanced), believing it was from the possession, she was afraid of them, but soon grew used to exercising them, whether it was on her parents or her friends. Over time she grew more powerful, and with that she explored the darker recesses over her mind. She grew delusional, schizophrenic at times, hearing voices and believing that she was turning into a fiend-or, that she was a fiend. The taint of the devil that possessed her left a permanent imprint in her mind, and her psionic powers let it grow and manifest in half of the girl's mind. </p><p>Synthia's mind wandered the lands for some time, wreaking havoc, destroying lives, exploring more vile acts of evil to ingraine the experience of evil into her mind. Over time, Bael's presence grew stronger and he sought for organization to further their power in the mortal world. Together, they became the perfect assassin, and soon grew the Black Butterfly's attention, accepting his invitation to join him just recently.</p><p>Bael and Synthia, two halves of the same mind, delusioned into believing one is a fiend, and the other following in its footsteps.</p><p></p><p></p><p></p><p></p><p>???</p><p><strong>Female Human Druid 7/Ancient Mother 4</strong></p><p><strong>Alignment:</strong> Neutral Evil</p><p><strong>Height:</strong> </p><p><strong>Weight:</strong></p><p><strong>Hair:</strong> </p><p><strong>Eyes:</strong></p><p><strong>Age:</strong> </p><p></p><p><strong>Str:</strong> 6 (-2) [2 points, -6 Aging]</p><p><strong>Dex:</strong> 6 (-2) [2 points, -6 Aging]</p><p><strong>Con:</strong> 11 (+0) [8 points, -6 Aging, +2 enhancement]</p><p><strong>Int:</strong> 13 (+1) [2 points, +3 Aging]</p><p><strong>Wis:</strong> 28 (+8) [13 points, +2 Level, +3 Aging, +4 enhancement, +2 sacred]</p><p><strong>Cha:</strong> 12 (+0) [1 point, +3 Aging]</p><p></p><p><strong>Class and Racial Abilties:</strong></p><p>Human: 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level.</p><p>Mother's Wisdom (+2 sacred bonus to Wisdom, +5 to Spot/Listen checks)</p><p>Tough Love (DR 3/-), raised to DR 4/- with Greater Resiliency</p><p>Mother's Love (1/day, create 30' ward that gives all allies a +5 sacred bonus to AC)</p><p>Mother's Eyes (True Seeing 1/day as an 11th level caster)</p><p></p><p><strong>Hit Dice:</strong> 11d8</p><p><strong>HP:</strong> </p><p><strong>AC:</strong> </p><p><strong>Init:</strong></p><p><strong>Speed:</strong> 30ft</p><p><strong>Armor Check Penalty:</strong> -0</p><p></p><p><strong>Saves:</strong></p><p>Fortitude +9 [+9 base]</p><p>Reflex +1 [+3 base, -2 Dex]</p><p>Will +20 [+9 base, +9 Wis, +2 feat]</p><p></p><p><strong>BAB:</strong> +9/+4</p><p><strong>Melee Atk:</strong> </p><p><strong>Ranged Atk:</strong></p><p></p><p><strong>Skills:</strong></p><p></p><p></p><p><strong>Feats:</strong> </p><p>Blindfight (1st)</p><p>Iron Will (1st)</p><p>Eyes in the Back of Your Head (3rd)</p><p>5 ft. Radius Blindsight (6th)</p><p>Greater Resiliency (9th)</p><p></p><p><strong>Languages:</strong></p><p> </p><p><strong>Druid Spells Prepared (6/7/6/5/4/3):</strong></p><p>0-</p><p>1-</p><p>2-</p><p>3-</p><p>4-</p><p>5-</p><p>6-</p><p></p><p><strong>Possessions:</strong> (50,000)</p><p>Amulet of Health +2 (4,000 gold)</p><p>Headband of Wisdom +4 (16,000 gold)</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 1199127, member: 748"] Bael (Schism'd, but dominant half of mind) and Synthia [b]? Ex-Human Telepath 6/Shadow Mind 6[/b] [b]Alignment:[/b] Bael is Lawful Evil, Synthia is Chaotic Evil [b]Height:[/b] Varies with body [b]Weight:[/b] Varies with body [b]Hair:[/b] Varies with body [b]Eyes:[/b] Varies with body [b]Age:[/b] ?? [b]Str:[/b] Varies with body/Originally: 6 [0 ponits, -2 Shadow Adept] [b]Dex:[/b] Varies with body/Originally: 8 [0 points] [b]Con:[/b] Varies with body/Originally: 14 [6 points] [b]Int:[/b] 15 (+3) [8 points] [b]Wis:[/b] 16 (+3) [8 points +1 level] [b]Cha:[/b] 22 (+6) [10 points +2 levels, +4 magic] [b]Class and Racial Abilties:[/b] Human: 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level. Shadow Mind: Control Shadow (Manifest control shadow 6/day free, add it to list of powers known even if the ability requirement is not met), Subpsionic Defense +2 to saving throws against powers from the Psychometabolism, Psychoportation, or Psychokinesis disciplines.), Subpsionic Power +2 (+2 DC and to manifester levels vs. PR for powers from the Metacreativity, Clairsentience, and Telepathy disciplines.), Subpsionic Shield (6 rounds/day). [b]Hit Dice:[/b] 12d4+24 [b]HP:[/b] 61 [b]AC:[/b] Depends on Body/9 (-1 Dex) [b]Init:[/b] Equal to body's dexterity modifier [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] -0 [b]Saves:[/b] Fortitude Depends on Form [+4 base, +3 magic] Reflex Depends on Form [+4 base, +3 magic] Will +16 [+10 base, +3 Wis, +3 magic] [b]BAB:[/b] +6/+1 [b]Melee Atk:[/b] Depends on Form [b]Ranged Atk:[/b] Depends on Form [b]Skills:[/b] Bluff +31 [15 ranks, +6 Cha, +10 item] Concentration +15+X [15 ranks, +X Con], +25 with Third Eye on Gather Information +15 [9 ranks, +6 Cha] Hide +21+X [6 ranks, +15 item, +X Dex) Intimidate +18 (+6 Cha, +2 synergy, +10 item) Knowledge (Psionics) +17 [15 ranks, +2 Int] Psicraft +17 [15 ranks, +2 Int] Sense Motive +15 [9 ranks, +3 cc ranks, +3 Wis] [b]Feats:[/b] (Since you're using Mindscapes psionic combat, I used the bonus feats for 1st and 5th levels of psion, is that okay?) Psionic Focus (Telepathy) (Human) Greater Psionic Focus (Telepathy) (1st) Extend Power (Psion bonus feat for 1st) Mental Adversary (3rd) Persistant Power (Psion bonus feat for 5th) Conjunctive Mind (-2 to Str) (6th) Insidious Mind (7th, Shadow Mind bonus feat) Tenacious Mind (7th, Shadow Mind bonus feat) Overwhelm Buffer (9th) Tainted Construction (10th, Shadow Mind bonus feat) Transcend Limits (12th) Dark Speech (Bonus feat, BoVD) [b]Languages[/b] Common, Abyssal, Infernal [b]Psionic Powers Known:[/b] (Secondary Disciplines: Psychoportation, Psymetabolism) (DC d20 +12 + power level to resist Telepathy powers) [b]PP per Day:[/b] 84+40 = 124 (8+d/4+d/4+d/3+d/2+d/1+d/d) 0-Burst, Catfall, Control Shadow (from Shadow Mind), Detect Psionics, Finger of Fire, Inkling, Missive, Teleport Auxilary*, Telempathic Projection, Trinket 1-Attraction, Call Weaponry, Charm Person, Conceal Thoughts, Lesser Body Adjustment 2-Brain Lock, Conditioning Relief*, Construct Toughness*, Psychic Bodyguard*, Suggestion 3-Displacement, Fate Link, Mindlink, Schism 4-Metallize*, Mindwipe, Fatal Attraction 5-Ectoplasmic Armor, Mind Probe 6-Mind Switch *From Mindscapes [b]Possessions:[/b] Bag of Holding (Type 1) (2,500 gold) Ring of Mind Shielding (8,000 gold) Ring of Sustenance (2,500 gold) Sash of Resistance +3 (9,000 gold) Synthia's Locket (+4 enhancement bonus to Charisma, +10 enhancement bonus to Bluff checks) (20,000 gold) Third Eye: Concentrate (2,000 gold) [u][b]Links:[/b][/u] Shadow Mind PrC: [url]http://www.wizards.com/dnd/article.asp?x=dnd/psi/psi20021025b[/url] [b]Appearance:[/b] Being a body snatcher, Bael/Synthia has no set appearance, except on the mental battlefield. Synthia appears as an old crone, with a glazed, aimless stare and a vacant smile upon her cracked face. In this form, she has long, gray hair that reaches to her bare feet and made into several braids with colorful ribbons. She wears a white, torn up nightgown and carries a doll in the shape of a young girl-with actual human eyes that dart back and forth in fear, as little needles twist and poke out of it at odd angles. Standing either beside her or behind her is a tall, imposing figure...Bael. Composed of shadowy wisps, he has a long, bat-like wingspan along with two pin pricks of gleaming red for eyes. Fearsome in appearance, his body winds down into a tail which seems to be attached to the back of Synthia, and when he attacks mentally, his form stretches to compensate this lack of mobility. They make a scary couple. [b]Personalities:[/b] Synthia, on one side is very child-like, she likes to be amused and plays with her toys, in a sense however, this is a mockery. She's very sadistic, with just a bit of patience, although not too much, and absolutely no conscience or fear of consequences what so ever. To her, everything is a game and everyone sooner or later are her toys. If she has the time, she likes to pitch people against each other, using trickery foremost and forcefulness the least, that's not to say she doesn't enjoy using her powers, however. Bael is the patient one. While he is the dominant personality, he rarely takes control unless the two are in serious danger as he perfers to be amused by the antics of Synthia. In a sense, he fits the teacher archetype, and he goads his other half into more sinister deeds. Taking the backstage in most deals, he basically lets Synthia be his reflection to the outer world, with very few, if any people knowing of his presence. He is fixated most of the time by some grand plot or scheme of his, and some how the currents events going on with the two tie into it, yet the outcome is currently unknown. [b]Background:[/b] Synthia was born about a hundred years ago from the current time to a small village, and a happy family. As a young child, she was possessed by a lesser devil for about a week, before having the evil spirit exorcised and slain before her very eyes by a group of heroes. The possession had scarred her, however, and even after the adventurers left, even after being cared for years from her parents, Synthia was never the same. Synthia eventually discovered that her mind was enhanced (on top of being imbalanced), believing it was from the possession, she was afraid of them, but soon grew used to exercising them, whether it was on her parents or her friends. Over time she grew more powerful, and with that she explored the darker recesses over her mind. She grew delusional, schizophrenic at times, hearing voices and believing that she was turning into a fiend-or, that she was a fiend. The taint of the devil that possessed her left a permanent imprint in her mind, and her psionic powers let it grow and manifest in half of the girl's mind. Synthia's mind wandered the lands for some time, wreaking havoc, destroying lives, exploring more vile acts of evil to ingraine the experience of evil into her mind. Over time, Bael's presence grew stronger and he sought for organization to further their power in the mortal world. Together, they became the perfect assassin, and soon grew the Black Butterfly's attention, accepting his invitation to join him just recently. Bael and Synthia, two halves of the same mind, delusioned into believing one is a fiend, and the other following in its footsteps. ??? [b]Female Human Druid 7/Ancient Mother 4[/b] [b]Alignment:[/b] Neutral Evil [b]Height:[/b] [b]Weight:[/b] [b]Hair:[/b] [b]Eyes:[/b] [b]Age:[/b] [b]Str:[/b] 6 (-2) [2 points, -6 Aging] [b]Dex:[/b] 6 (-2) [2 points, -6 Aging] [b]Con:[/b] 11 (+0) [8 points, -6 Aging, +2 enhancement] [b]Int:[/b] 13 (+1) [2 points, +3 Aging] [b]Wis:[/b] 28 (+8) [13 points, +2 Level, +3 Aging, +4 enhancement, +2 sacred] [b]Cha:[/b] 12 (+0) [1 point, +3 Aging] [b]Class and Racial Abilties:[/b] Human: 1 feat at first level, 4 skill points at first level and 1 skill point at each additional level. Mother's Wisdom (+2 sacred bonus to Wisdom, +5 to Spot/Listen checks) Tough Love (DR 3/-), raised to DR 4/- with Greater Resiliency Mother's Love (1/day, create 30' ward that gives all allies a +5 sacred bonus to AC) Mother's Eyes (True Seeing 1/day as an 11th level caster) [b]Hit Dice:[/b] 11d8 [b]HP:[/b] [b]AC:[/b] [b]Init:[/b] [b]Speed:[/b] 30ft [b]Armor Check Penalty:[/b] -0 [b]Saves:[/b] Fortitude +9 [+9 base] Reflex +1 [+3 base, -2 Dex] Will +20 [+9 base, +9 Wis, +2 feat] [b]BAB:[/b] +9/+4 [b]Melee Atk:[/b] [b]Ranged Atk:[/b] [b]Skills:[/b] [b]Feats:[/b] Blindfight (1st) Iron Will (1st) Eyes in the Back of Your Head (3rd) 5 ft. Radius Blindsight (6th) Greater Resiliency (9th) [b]Languages:[/b] [b]Druid Spells Prepared (6/7/6/5/4/3):[/b] 0- 1- 2- 3- 4- 5- 6- [b]Possessions:[/b] (50,000) Amulet of Health +2 (4,000 gold) Headband of Wisdom +4 (16,000 gold) [/QUOTE]
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