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<blockquote data-quote="Isida Kep'Tukari" data-source="post: 1552433" data-attributes="member: 4441"><p>*Loviana, you walk around the grounds of the church, accompanied by Arnold, the acolyte that helped Orshallan settle you in. He can tell you about the various places as you walk about. Not surprisingly, a great deal of the grounds are set up as various places to practice fighting. There's a jousting court, archery range, and several places for sword, mace, and flail practice. They even have thier own forge and extensive stables. Everything is set out very neat and orderly, and kept impeccably neat.*</p><p></p><p>*But at the far end of the grounds is a small garden, carefully planned out to have several contemplationg glades and the like. Elegant yellow roses bloom along the climbing roses around the wall, and golden snapdragons line the path. The place is lit by golden mage-fire set in wrought brass holders along the walls or on posts throughout the garden. Several places are heavily screened and would make for excellent secluded meeting places.*</p><p></p><p>*The entire church is surrounded by high walls, surmounted by spikes in the shape of lightning bolts. The church is very rich, and would make a thief's reputation if he were able to pull of a job in it. However, the church would clearly not book any of that tomfoolery.*</p><p></p><p>*The temple and the buildings attached to it are enormous, and hold hundreds of priests, acolytes, laymen and women, paladins, and other holy warriors. There's probably effectively a small army in here. Aside from you an Arnold, several other older priests wander the garden paths. In the training yards several of the more senior paladins are sparring, and even at this late hour the forge is going strong. Warriors in chainmail, carrying crossbows, spears, and short swords patrol the grounds.*</p><p></p><p>*You get some appreciative glances from some of the warriors, but they are fairly discreet about it. Arnold maintains a position one step behind you and to your right, a position of a bodyguard or chaparone, as to not give anyone the wrong idea.*</p><p></p><p>*In the garden, one of the old priests nods at you. He wears an enormous golden holy symbol, looking far too heavy for one of his age and frame, and a soft brown cassok.*</p><p></p><p>"Lovely evening young miss, lovely evening indeed," he says quietly, nodding and bobbing his head.</p><p></p><p>~~~~</p><p></p><p> "Do you think you can contain yourself long enough to extract some information from some low-ranking but terribly nosey priests? They have overheard some information we would very much like to get, but using magic on them to get it directly won't work, as they carry talismans to ward off most manipulative magics. But physically, they've vulnerable. Besides, such nosey priests wouldn't do very good in the long run, so they're better off dead," Wode says, and passes over a pieces of paper to you.</p><p></p><p>*The paper contains the names of two priests, Madrin Norfall and Farnov Weldaka.*</p><p></p><p>"They live in the temple, but have family here. Tomorrow they leave for a surprise weekend stay with their parents. Take them, extract what they know about one Baroness Wendare, and a rape attempt near Honor's Shield charity house. Price is two thousand, bonuses for any particularly interesting information you can get out of them. Make sure they're not lying either," Wode says with a languid wave. </p><p></p><p>~~~~</p><p></p><p>*Yill regards Ralam's tantrum with interest, though he made some small gesture that may have been him loosening a dagger from a hidden sheath. In his line of business getting killed at a routine meeting isn't out of the question. Then again, you both dying here is also a possibility, one you're both aware of. Though there are two of you and one of him, Yill didn't become the Second of the Grandmaster Assassins by picking daisies.*</p><p></p><p>"Hold quiet, Darkhand. Who got you curse-free? Could be making a difference as to what the son's finding. Be like he's already seen the uniform of a guard, but also a blade. He's seen the blade that brought his father to the earth, so he says. He says he'll find the blade, and through it, the murderer. And he be saying that the curse won't let the killer rid himself of the blade. 'Course he could be lying, but he's being far too keen, methinks," Yill says slowly, seemingly sitting relaxed in his chair.</p></blockquote><p></p>
[QUOTE="Isida Kep'Tukari, post: 1552433, member: 4441"] *Loviana, you walk around the grounds of the church, accompanied by Arnold, the acolyte that helped Orshallan settle you in. He can tell you about the various places as you walk about. Not surprisingly, a great deal of the grounds are set up as various places to practice fighting. There's a jousting court, archery range, and several places for sword, mace, and flail practice. They even have thier own forge and extensive stables. Everything is set out very neat and orderly, and kept impeccably neat.* *But at the far end of the grounds is a small garden, carefully planned out to have several contemplationg glades and the like. Elegant yellow roses bloom along the climbing roses around the wall, and golden snapdragons line the path. The place is lit by golden mage-fire set in wrought brass holders along the walls or on posts throughout the garden. Several places are heavily screened and would make for excellent secluded meeting places.* *The entire church is surrounded by high walls, surmounted by spikes in the shape of lightning bolts. The church is very rich, and would make a thief's reputation if he were able to pull of a job in it. However, the church would clearly not book any of that tomfoolery.* *The temple and the buildings attached to it are enormous, and hold hundreds of priests, acolytes, laymen and women, paladins, and other holy warriors. There's probably effectively a small army in here. Aside from you an Arnold, several other older priests wander the garden paths. In the training yards several of the more senior paladins are sparring, and even at this late hour the forge is going strong. Warriors in chainmail, carrying crossbows, spears, and short swords patrol the grounds.* *You get some appreciative glances from some of the warriors, but they are fairly discreet about it. Arnold maintains a position one step behind you and to your right, a position of a bodyguard or chaparone, as to not give anyone the wrong idea.* *In the garden, one of the old priests nods at you. He wears an enormous golden holy symbol, looking far too heavy for one of his age and frame, and a soft brown cassok.* "Lovely evening young miss, lovely evening indeed," he says quietly, nodding and bobbing his head. ~~~~ "Do you think you can contain yourself long enough to extract some information from some low-ranking but terribly nosey priests? They have overheard some information we would very much like to get, but using magic on them to get it directly won't work, as they carry talismans to ward off most manipulative magics. But physically, they've vulnerable. Besides, such nosey priests wouldn't do very good in the long run, so they're better off dead," Wode says, and passes over a pieces of paper to you. *The paper contains the names of two priests, Madrin Norfall and Farnov Weldaka.* "They live in the temple, but have family here. Tomorrow they leave for a surprise weekend stay with their parents. Take them, extract what they know about one Baroness Wendare, and a rape attempt near Honor's Shield charity house. Price is two thousand, bonuses for any particularly interesting information you can get out of them. Make sure they're not lying either," Wode says with a languid wave. ~~~~ *Yill regards Ralam's tantrum with interest, though he made some small gesture that may have been him loosening a dagger from a hidden sheath. In his line of business getting killed at a routine meeting isn't out of the question. Then again, you both dying here is also a possibility, one you're both aware of. Though there are two of you and one of him, Yill didn't become the Second of the Grandmaster Assassins by picking daisies.* "Hold quiet, Darkhand. Who got you curse-free? Could be making a difference as to what the son's finding. Be like he's already seen the uniform of a guard, but also a blade. He's seen the blade that brought his father to the earth, so he says. He says he'll find the blade, and through it, the murderer. And he be saying that the curse won't let the killer rid himself of the blade. 'Course he could be lying, but he's being far too keen, methinks," Yill says slowly, seemingly sitting relaxed in his chair. [/QUOTE]
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