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Of Wealth and Taste [OOC] [Accepting Alts]
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<blockquote data-quote="Eluvan" data-source="post: 1843903" data-attributes="member: 24812"><p>Okay - Isida, looks good! Coming along very nicely indeed. I know you said it's work in progress and all that, but just one thing - are your skills fixed at the moment? From your history it seems as if you should have some ranks in Knowledge (the Planes). I knwo that under the 3E rules at Planewalker.com that skill is broken into a seperate specialization for each plane, but to me that seems too harsh. I think you could simply take it as Knowledge (Inner Planes) and Knowledge (Outer Planes), and that would do just fine as far as I'm concerned. The headband of intellect complicates your skills, since you might have more than you do if you've had it for a while. I wouldn't be averse to giving yo the benefit of the doubt and giving you, say, another three levels worth of benefit from it (giving you six extra skill ranks), particularly if they were to be spent on those knowledge skills. </p><p></p><p> Synchronicity: That variant looks fine - but are you sure you want to take it? It will pretty much kill all your damage dealing potential, and reduce you to nothing <strong>but</strong> a skill monkey. You can take it if you really want, but I would tend to discourage it because it will kill your effectiveness. Luck of Heroes is fine. Take it at first level, just as if you were an FR character, and I have no problem with it. Improved Toughness is fine, assuming that Toughness is a prerequisite? Nymph's Kiss is a wildly overpowered feat... but I'll let you have it, so long as you realise the implications. Firstly, it's an exalted feat. That means that you must hold yourself to exalted standards of behaviour. If you don't knwo exactly what that means, read the first chapter of the BoED again. If you violate the strictest codes of goodness (we're talking paladin level of purity, though of course as a chaotic good character you won't necessarily have the same sense of honour as a paladin) then you'll lose the feat and it won't be coming back any time in a hurry, and nor will anything replace it. Also, it means that you have to stay on good terms with your nymph/dryad girlfriend. Visit her regularly, be good to her, don't cheat on her (that probably counts as violating the exalted descriptor anyway), and remember above all that she's a thinking, sentient being and that if she has cause to break it off with you, you lose all benefits of the feat (though skill points will not be retroactively lost). If you're prepared to accept all that, then I'll let you take the feat (a nymph or dryad NPC would be cool anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />). </p><p></p><p></p><p> Anyway - seems like we're talking pre-faction war, in an alternate multiverse with no faction war on the horizon, based in Sigil, with a focus on exploration and adventuring with the odd touch of political intrigue and a twist of tough moral choice. Sounds fun to me!</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1843903, member: 24812"] Okay - Isida, looks good! Coming along very nicely indeed. I know you said it's work in progress and all that, but just one thing - are your skills fixed at the moment? From your history it seems as if you should have some ranks in Knowledge (the Planes). I knwo that under the 3E rules at Planewalker.com that skill is broken into a seperate specialization for each plane, but to me that seems too harsh. I think you could simply take it as Knowledge (Inner Planes) and Knowledge (Outer Planes), and that would do just fine as far as I'm concerned. The headband of intellect complicates your skills, since you might have more than you do if you've had it for a while. I wouldn't be averse to giving yo the benefit of the doubt and giving you, say, another three levels worth of benefit from it (giving you six extra skill ranks), particularly if they were to be spent on those knowledge skills. Synchronicity: That variant looks fine - but are you sure you want to take it? It will pretty much kill all your damage dealing potential, and reduce you to nothing [b]but[/b] a skill monkey. You can take it if you really want, but I would tend to discourage it because it will kill your effectiveness. Luck of Heroes is fine. Take it at first level, just as if you were an FR character, and I have no problem with it. Improved Toughness is fine, assuming that Toughness is a prerequisite? Nymph's Kiss is a wildly overpowered feat... but I'll let you have it, so long as you realise the implications. Firstly, it's an exalted feat. That means that you must hold yourself to exalted standards of behaviour. If you don't knwo exactly what that means, read the first chapter of the BoED again. If you violate the strictest codes of goodness (we're talking paladin level of purity, though of course as a chaotic good character you won't necessarily have the same sense of honour as a paladin) then you'll lose the feat and it won't be coming back any time in a hurry, and nor will anything replace it. Also, it means that you have to stay on good terms with your nymph/dryad girlfriend. Visit her regularly, be good to her, don't cheat on her (that probably counts as violating the exalted descriptor anyway), and remember above all that she's a thinking, sentient being and that if she has cause to break it off with you, you lose all benefits of the feat (though skill points will not be retroactively lost). If you're prepared to accept all that, then I'll let you take the feat (a nymph or dryad NPC would be cool anyway :)). Anyway - seems like we're talking pre-faction war, in an alternate multiverse with no faction war on the horizon, based in Sigil, with a focus on exploration and adventuring with the odd touch of political intrigue and a twist of tough moral choice. Sounds fun to me! [/QUOTE]
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