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<blockquote data-quote="Eluvan" data-source="post: 1844062" data-attributes="member: 24812"><p>Isida: Ah, no skill points eh? Guess I should have checked that, it does make a certain amount of sense. Incidentally, I'm not sure if I quite understand your intention with 'Knowledge (Magic)'. What are you thinking of that as covering? It seems to me as if between Spellcraft and Knowledge (Arcana), most conceivable applications are already covered. </p><p></p><p> Synchronicity: yeah, I have no problem with custom classes. Trap sense would indeed seem to make sense, but at the moment I have to admit that the class is looking a little overpowered. So drop UMD (as you say, it doesn't need to be there, and it's VERY powerful) and also Hide in Plain Sight (Just doesn't seem so fitting for an explorer type, more of a hunter) and add the same trap sense progression that a rogue gets. I think that should do it quite nicely. </p><p></p><p>shady: Warforged are cool, and I think they'll fit in quite well to a Planar setting. I'm not sure, however, if I really want two ranger/ explorer types in the group. It's kind of a niche, you know? If you can give me a really good reason I might allow it, but otherwise you'll have to scrap it out with Synchronicity to determine who gets to play their favoured concept I'm afraid. Sorry if it seems harsh, but I just don't think the gorup would be as interesting if it had two of the same explorer type characters. </p><p></p><p> Oh, and with regard to your question a little way back, right now there is no appreciable deadline for character creation. I won't be ready to kick off for a fair while yet anyway. </p><p></p><p> Oh, and by the by, I ambled down to my FNGS today and flicked through the Planar Handbook. It looked rather nice, so I left £20 poorer and up one Planar Handbook. If anyone wants to use material from it, it's available.</p></blockquote><p></p>
[QUOTE="Eluvan, post: 1844062, member: 24812"] Isida: Ah, no skill points eh? Guess I should have checked that, it does make a certain amount of sense. Incidentally, I'm not sure if I quite understand your intention with 'Knowledge (Magic)'. What are you thinking of that as covering? It seems to me as if between Spellcraft and Knowledge (Arcana), most conceivable applications are already covered. Synchronicity: yeah, I have no problem with custom classes. Trap sense would indeed seem to make sense, but at the moment I have to admit that the class is looking a little overpowered. So drop UMD (as you say, it doesn't need to be there, and it's VERY powerful) and also Hide in Plain Sight (Just doesn't seem so fitting for an explorer type, more of a hunter) and add the same trap sense progression that a rogue gets. I think that should do it quite nicely. shady: Warforged are cool, and I think they'll fit in quite well to a Planar setting. I'm not sure, however, if I really want two ranger/ explorer types in the group. It's kind of a niche, you know? If you can give me a really good reason I might allow it, but otherwise you'll have to scrap it out with Synchronicity to determine who gets to play their favoured concept I'm afraid. Sorry if it seems harsh, but I just don't think the gorup would be as interesting if it had two of the same explorer type characters. Oh, and with regard to your question a little way back, right now there is no appreciable deadline for character creation. I won't be ready to kick off for a fair while yet anyway. Oh, and by the by, I ambled down to my FNGS today and flicked through the Planar Handbook. It looked rather nice, so I left £20 poorer and up one Planar Handbook. If anyone wants to use material from it, it's available. [/QUOTE]
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