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<blockquote data-quote="Kobold Stew" data-source="post: 6562315" data-attributes="member: 23484"><p>First, welcome to ENworld!</p><p></p><p>Many of the issues you raise can easily be tweaked by your DM. </p><p></p><p>1. Concentration. I would suggest giving the mechanic a try. It's a good leveller, and it is a reasonable corrective to the uber-buffs we've sen in the past. Granted, not all want that corrected, but it does mean (IME) that fights become more dynamic, and strategies change mid-combat. </p><p></p><p>2. Magic Item creation. There are some rules, but they may not be satisfactory for you. If this is your thing, though, you can (eventually) encourage your ref give you means to make these things. </p><p></p><p>3. Low magic -- well, there's low magic and low-magic-items. The latter is certainly an issue for some. One of the grey things though is that when magic items are introduced, they are much deeper than before. You're not waiting for a +1 sword; but 5th encourage the DM to make it a +1 sword with a minor ability, a backstory, a distinctive appearance, etc. The game (again, IME) has shifted what high magic feels like: most classes have spells (at 4th level, they are available to EVERYONE in your party), and magic items are more easily filled out and made unique. </p><p></p><p>4. Healing. The DMG has variants for the pacing of healing, if what is in the PHB doesn't appeal to your table. Again, though, I think there is a real benefit to the rules as given: rests become important, and wandering monsters that come by to interrupt the rests become much bigger threats. The party is incentivized to play it smart, to spell each other off, and this becomes part of the challenge of an extended wilderness of dungeon campaign. So Yes, everything heals in 8 hrs works against verisimilitude; but for me the gains in the dramatic tension as you pray that you make it through an hour's rest undisturbed creates much more dramatic interest at the table. </p><p></p><p>All of this, of course, is spin, and I don't want to deny your experience. But for each of the main issues you raise, there are alternatives available or there are trade-offs that show that the issue is not something that exists in a vacuum.</p></blockquote><p></p>
[QUOTE="Kobold Stew, post: 6562315, member: 23484"] First, welcome to ENworld! Many of the issues you raise can easily be tweaked by your DM. 1. Concentration. I would suggest giving the mechanic a try. It's a good leveller, and it is a reasonable corrective to the uber-buffs we've sen in the past. Granted, not all want that corrected, but it does mean (IME) that fights become more dynamic, and strategies change mid-combat. 2. Magic Item creation. There are some rules, but they may not be satisfactory for you. If this is your thing, though, you can (eventually) encourage your ref give you means to make these things. 3. Low magic -- well, there's low magic and low-magic-items. The latter is certainly an issue for some. One of the grey things though is that when magic items are introduced, they are much deeper than before. You're not waiting for a +1 sword; but 5th encourage the DM to make it a +1 sword with a minor ability, a backstory, a distinctive appearance, etc. The game (again, IME) has shifted what high magic feels like: most classes have spells (at 4th level, they are available to EVERYONE in your party), and magic items are more easily filled out and made unique. 4. Healing. The DMG has variants for the pacing of healing, if what is in the PHB doesn't appeal to your table. Again, though, I think there is a real benefit to the rules as given: rests become important, and wandering monsters that come by to interrupt the rests become much bigger threats. The party is incentivized to play it smart, to spell each other off, and this becomes part of the challenge of an extended wilderness of dungeon campaign. So Yes, everything heals in 8 hrs works against verisimilitude; but for me the gains in the dramatic tension as you pray that you make it through an hour's rest undisturbed creates much more dramatic interest at the table. All of this, of course, is spin, and I don't want to deny your experience. But for each of the main issues you raise, there are alternatives available or there are trade-offs that show that the issue is not something that exists in a vacuum. [/QUOTE]
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