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<blockquote data-quote="Zaran" data-source="post: 6562456" data-attributes="member: 56710"><p>I think the main answer to all your problems is to House Rule the drek out of your game until you like it. Waiting on WotC to get off the butts to fix the problems is a lost cause. They have 8 people who are too busy working on how to put D&D on cereal boxes instead of add to 5e. In fact, people are starting to make money on fixing these problems. Enworld has it's own little patreon where they tackle stuff to make 5e more crunchy. </p><p></p><p> Hoard the Dairy Queen is back loaded with magic items. Once you actually find the hoard you will find a bunch of magic items then. Plus the bad guys start carrying magical items too. Lost Mimes of Fanta has quite a few magic items. The GM just has to add more if they feel the game is lacking. Magic Item creation is weak. Personally I think the DMG is the weakest of the three books all together. It feels like it was thrown together and all the good stuff was removed to make room for maps. But what can you do? Complaining here will just get a bunch of people coming to WotCs defense and accusing you of not being creative enough. I'd take what you liked about Pathfinder and make it work for 5e. Hit Points... Make a house rule that nerfs natural healing so no one gets hp back after a long rest, just half their hit dice. That way they can spend hit dice and then decide if that's good enough or choose to rest another day. </p><p></p><p> There are lots of things you can do to make the game better but you have to get away from relying on the stuff you don't like to be fixed in a book and do it yourself . Or wait for a third party to fill in the gaps.</p></blockquote><p></p>
[QUOTE="Zaran, post: 6562456, member: 56710"] I think the main answer to all your problems is to House Rule the drek out of your game until you like it. Waiting on WotC to get off the butts to fix the problems is a lost cause. They have 8 people who are too busy working on how to put D&D on cereal boxes instead of add to 5e. In fact, people are starting to make money on fixing these problems. Enworld has it's own little patreon where they tackle stuff to make 5e more crunchy. Hoard the Dairy Queen is back loaded with magic items. Once you actually find the hoard you will find a bunch of magic items then. Plus the bad guys start carrying magical items too. Lost Mimes of Fanta has quite a few magic items. The GM just has to add more if they feel the game is lacking. Magic Item creation is weak. Personally I think the DMG is the weakest of the three books all together. It feels like it was thrown together and all the good stuff was removed to make room for maps. But what can you do? Complaining here will just get a bunch of people coming to WotCs defense and accusing you of not being creative enough. I'd take what you liked about Pathfinder and make it work for 5e. Hit Points... Make a house rule that nerfs natural healing so no one gets hp back after a long rest, just half their hit dice. That way they can spend hit dice and then decide if that's good enough or choose to rest another day. There are lots of things you can do to make the game better but you have to get away from relying on the stuff you don't like to be fixed in a book and do it yourself . Or wait for a third party to fill in the gaps. [/QUOTE]
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